Search found 414 matches
- 09 Feb 2012, 21:49
- Forum: GTA2 Game Hunter
- Topic: I need help too!
- Replies: 2
- Views: 11886
Re: I need help too!
In the GTA2 Manager under the Network tab, what connection types do you have listed? I had a problem where nothing showed in the connection types back when I was using Windows XP 64-bit Professional and never managed to resolve it until I switched to Windows 7. Here's hoping you don't have the same ...
- 09 Feb 2012, 19:47
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - Alpha v0.6
Glad you find the tutorials useful
If you're on Game Hunter we can chat if you like.
If you're on Game Hunter we can chat if you like.
- 09 Feb 2012, 19:41
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - Alpha v0.6
From that, remap 13 is a Yakuza remap? Not sure if you've seen it, but I have a tutorial on characters if you need to and has a list of remaps.
- 09 Feb 2012, 18:23
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - Alpha v0.6
Quite happy to wait for your next release (0.7 I think you said) with just the GMP, MIS, SCR and STY. 8-) When you said you changed the characters skin, did you mean just a script change or an actual change in the STY file? Either way, a zipped version of the file types above would be good just for ...
- 08 Feb 2012, 22:24
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - Alpha v0.6
Would have thought you would use a basic testing script? Just for reference, you could use this very basic one and fit stuff where you need to: [syntax=mis]// GTA2 Test Script // players PLAYER_DATA p1 = (127.5,127.5,2.0) 25 180 // vehicles PARKED_CAR_DATA p1car = (128.5,127.5,2.0) 35 VTYPE // count...
- 08 Feb 2012, 21:35
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - Alpha v0.6
Can you ZIP/RAR/7z the GMP, MIS, SCR and STY (if you have a new one) only? The 42mb file linked on first page is pretty huge, would rather just test the essential parts and with those files it'd only be about ~1.6mb zipped.
- 07 Feb 2012, 22:14
- Forum: Modding forum
- Topic: Pyro's GTA2 Tutorials
- Replies: 13
- Views: 21781
Re: Pyro's GTA2 Tutorials
Updated some stuff, including a shortened garage example and a brand new car crusher system which explains cranes, crushers, conveyors and destructors.
Next up will be basic IF statements, map zone declares and a timer example.
Edit - added IF staments!
Edit 2 - added map zones!
Next up will be basic IF statements, map zone declares and a timer example.
Edit - added IF staments!
Edit 2 - added map zones!
- 05 Feb 2012, 16:58
- Forum: Modding forum
- Topic: Pyro's GTA2 Tutorials
- Replies: 13
- Views: 21781
Re: Pyro's GTA2 Tutorials
Pretty much agree with what elypter said. Single player missions (like I explained) require a lot more setup with counters and the likes and uses external scripts while multiplayer you can get away with putting stuff in the main script but depends on how much code you use. Unfortunately, most people...
- 05 Feb 2012, 01:54
- Forum: Modding forum
- Topic: Pyro's GTA2 Tutorials
- Replies: 13
- Views: 21781
Re: Pyro's GTA2 Tutorials
I can do, but I've had issues in the past with naming MIS files and not compiling correctly because you need to make a new folder inside the GTA2\data folder named after your main script file name (so bil.scr has a folder named bil with missions inside it). I will try and do a very basic mission scr...
- 04 Feb 2012, 16:04
- Forum: Modding forum
- Topic: Code Snippets
- Replies: 50
- Views: 153925
Re: Code Snippets
Working Garage Example Below is an example of a fully working garage system that checks a certain car (a limo) has entered a garage with double doors and will pay the player $5,000 for it. Once the car is parked, the player is automatically teleported out. You will need to create a garage area in y...
- 03 Feb 2012, 17:39
- Forum: Modding forum
- Topic: Pyro's GTA2 Tutorials
- Replies: 13
- Views: 21781
Pyro's GTA2 Tutorials
Advanced Warning - this post is VERY long and will, when Ben gets the time, be added to my tutorial list on his site. These are updates to my existing tutorials and some new ones! Figured it was about time I updated some of my tutorials that Ben has on his site . I'll post some new changes here tha...
- 03 Feb 2012, 00:37
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - MOD/DLC
With trains, the hardest part is actually placing them in the map editor (especially corners) and getting the train zones in the right place. I've got a tutorial on it with a basic example map for you to have a look at. Like I said before, if you want to try a slow moving freight train check out Jai...
- 02 Feb 2012, 16:38
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - MOD/DLC
Still rather blocky, but better than the last 'cube' buildings from before. Some things for you to think about: Use shadows on tiles, especially near buildings. Pick a shadow direction and stick with it through the map. There are other variants to pavement tiles like drains, broken bits and the like...
- 02 Feb 2012, 12:42
- Forum: Maps
- Topic: GTA Anywhere City Stories - Beta 1.0 - Palmont DEMO!
- Replies: 94
- Views: 218553
Re: GTA Anywhere City Stories - MOD/DLC
First, welcome to GTA-MP 8-) Second, and I don't want to sound too harsh, but Ben pretty much explained the points that I would say about the map: Roads are far too long, straight and boring. The road markings are all bunched up together. Things like lack-of fading line markings into corners and stu...
- 30 Jan 2012, 20:11
- Forum: Modding forum
- Topic: DMA Scripting Documentation in HTML
- Replies: 31
- Views: 67505
Re: DMA Scripting Documentation in HTML
Good news, everybody! Every time you say that I always think Professor Farnsworth from Futurama: http://www.youtube.com/watch?v=1D1cap6yETA :P On a more serious note however, not sure what's new on some of the tutorial pages but then again I've not had to refer to them in quite a long time. Did not...
- 28 Dec 2011, 04:51
- Forum: Modding forum
- Topic: Fully unlimited GTA2 window resizing and positioning
- Replies: 21
- Views: 44550
Re: Fully unlimited GTA2 window resizing and positioning
The rest of your specs are the same league as this Dell Inspiron N7010 laptop. Unlikely, but knowing laptops they opt-in for low power stuff or integrated graphics and the like, but since Dell have bought out Alienware some time ago they are actually brining out half decent laptops for a change (st...
- 26 Dec 2011, 03:27
- Forum: Modding forum
- Topic: Fully unlimited GTA2 window resizing and positioning
- Replies: 21
- Views: 44550
Re: Fully unlimited GTA2 window resizing and positioning
I can think of better things to record than GTA2 :P If I can record games like Crysis at 1680x1050 (highest my monitor will go) at max settings at a decent rate, you'd think GTA2 would be a walk in the park in comparison unless it's really screwed up. Just for reference I have AMD 2.6GHz quad-core, ...
- 26 Dec 2011, 02:37
- Forum: Modding forum
- Topic: Fully unlimited GTA2 window resizing and positioning
- Replies: 21
- Views: 44550
Re: Fully unlimited GTA2 window resizing and positioning
Unless you have a dinosaur of a computer you're very unlikely to get jerky frames anyway. Not like you're trying to record a high texture and resolution game with Fraps here
Then again I don't record GTA2 and my PC is pretty good anyway.
Then again I don't record GTA2 and my PC is pretty good anyway.
- 20 Dec 2011, 22:26
- Forum: Modding forum
- Topic: What is Fair Credit for GTA2 Tool Makers?
- Replies: 49
- Views: 67135
Re: What is Fair Credit for GTA2 Tool Makers?
Seriously, is this ever going to end? I'm pretty confident the main points have been (somehow) talked about.
- 20 Dec 2011, 13:47
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 156
- Views: 390764
Re: SCR decompiler
I know it's a bit lengthy to do a gang car but it isn't that bad all in all. Two (three if you include the gang info which you need anyway) lines is all that's needed so not really fussed over changing it. [syntax=mis]CAR_DATA zaib_car ... SET_GANG_INFO (zaibgang,8,PISTOL,SILENCED_MACHINE_GUN,ROCKET...