Search found 120 matches

by Devastator
28 Jun 2017, 21:19
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 90884

Re: Pistol & Shotgun Redesign

Been designing new gun designs for the map I'm working on for fun. From left to right top to bottom: Machinegun (designed to look compact due to it being one of the fastest things you can run with. Think of it as a machine pistol). Electro baton (taser like design). Pistol designed to look like a mi...
by Devastator
28 Jun 2017, 18:45
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

I noticed the address 16777217 when the player is on fire. So naturally I wanted to experiment with it. I started out with making it so that firing the flame thrower would set you on fire. But I then noticed the flamethrower arc changed. I thought maybe this had to do with the increased run speed I'...
by Devastator
28 Jun 2017, 16:20
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47890

Re: Scripting command questions

Finally, it works! Thank you!

What is the maximum amount of lines code one can have in a script again?

It seems like the standard code for no reload times doesn't work on vehicle weapons.

EDIT: Found it, you have to use the "IS_CHAR_IN_MODEL" command for it to work.
by Devastator
28 Jun 2017, 04:25
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

When I throw a grenade it sets the counter at 4194305 & it stays there.
by Devastator
28 Jun 2017, 02:51
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47890

Re: Scripting command questions

I think I wrote it wrong here, not in the script. Most statements that work get a black bolded text. I just tested it out again with IF (CHECK_CHAR_CURR_WEAPON (p1, shotgun)) AND (NOT(IS_CHARACTER_IN_ANY_CAR (p1))) & it doesn't work. If I do IF (CHECK_CHAR_CURR_WEAPON (p1, shotgun)) ////AND (NOT...
by Devastator
28 Jun 2017, 02:18
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

Yeah it goes up from 1 to 2049, back down to 1 when you stop attacking.
by Devastator
27 Jun 2017, 22:54
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

It's interesting, when you're attacking with your code it sets the player score to 2049.
by Devastator
27 Jun 2017, 22:46
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47890

Re: Scripting command questions

Sorry I meant "Or, "IF (NOT...ELSE."" Also I just tried the code out & it refuses to work. Says unrecognised token in scriptfile. If I were to remove the AND & make it so it's only either one of the two statements it'd work, but I can't figure out why. Current code: [mis]...
by Devastator
27 Jun 2017, 14:15
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

Damn, that testing code doesn't seem to work on Double Damage or Fast Reload.
by Devastator
27 Jun 2017, 13:58
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47890

Re: Scripting command questions

It's my weapon runspeeds. If I used your IF (NOT(IS_CHAR_IN_ANY_CAR(p1))) SET *runspeed* It works fine. But my code is specific to each weapon. So if I get in a car with a weapon equipped it crashes. If I get in with no weapon equipped it won't, but as soon as I equip a weapon while in the car it cr...
by Devastator
27 Jun 2017, 12:35
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

Moved the "firehouse" over to another map, due to not fitting in with the overall feel of this map. More progress. Black tiles on the ground outline where building's will go. Almost have the main play area done. Working on peripheral arenas afterwards. The last pictures are of one such are...
by Devastator
27 Jun 2017, 12:28
Forum: Modding forum
Topic: Scripting command questions
Replies: 23
Views: 47890

Re: Scripting command questions

Does anyone know what in the script would cause the game to crash as soon as you enter a car? I don't have any car specific commands.

EDIT:Nevermind I found it
by Devastator
27 Jun 2017, 01:43
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

I'm gonna leave two NPCs on the map, the super slow flame thrower zombie in the orchard & the slow Dock Worker leader, that way players can intentionally set themselves on fire or cripple themselves. It's really fun running around on fire, especially given the greater risk of dying. Do you know ...
by Devastator
27 Jun 2017, 00:19
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

On my map, all players start with/ respawn with 750 health. This should be the equivalent of full health with armor. So if you get armor it puts you up to about 875/1000 health points. All players with starting health will be marked with green vests (Emergency Graphic type). Once their health has be...
by Devastator
26 Jun 2017, 20:43
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

I do use it for zoning & getting coordinates. I'll have to try that out. EDIT: I timed it & it should take one about 20 seconds to get from the far east side to the far west side of the map on foot (with the machine gun equipped). 10 seconds north to south. If one is holding the electrobaton...
by Devastator
26 Jun 2017, 12:43
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

You'd be surprised how fast you can move through this level with the scripted runspeeds that are standard for the map. As well as all the shortcuts. I'm not designing it to play like GTA2 conventionally. The multislayer (version 5 I think) map was / is a huge influence, at least aesthetically (I pla...
by Devastator
26 Jun 2017, 11:06
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

This is definitely a pretty cool effect. That fan is animated too. (I've made a good deal of custom textures/texture edits for this map)
by Devastator
25 Jun 2017, 22:56
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Pistol & Shotgun Redesign
Replies: 45
Views: 90884

Re: Pistol & Shotgun Redesign

Yeah I agree with elypter. If I could make grenades drop car mines it'd be great for this map I'm working on.
by Devastator
25 Jun 2017, 13:19
Forum: Maps
Topic: Tiny San Andreas? MP map I started from scratch today (WIP)
Replies: 39
Views: 79264

Re: Tiny San Andreas? MP map I started from scratch today (W

Here I showcase how the various different weapons in my map change your run speed. The machine gun speed is the default, shared by the molotov & grenade (Speed 6). The fastest is the electro baton(7). Just beneath the machinegun is the shotgun & fist(5). A step below that is the flamethrower...