Search found 1413 matches
- 17 Dec 2009, 10:25
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter v1.491 (obsolete)
- Replies: 3
- Views: 12565
- 22 Nov 2009, 02:23
- Forum: Maps
- Topic: Block Fort Tag Revisited
- Replies: 5
- Views: 15816
Re: Block Fort Tag Revisited
The gang members seem a bit overpowered but it does change the gameplay from the standard deathmatch.
- 07 Nov 2009, 22:29
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 748355
Re: GTA2 Game Hunter v1.5 - work in progress
I haven't released it yet. GH will be 5 years old on the 24th of January, 2010. I'll try to get a public beta ready soon. It would be nice to have a stable version for GH's birthday.
- 19 Oct 2009, 14:32
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 748355
Re: GTA2 Game Hunter v1.5 - work in progress
I made some small changes today.
- irc.gtanet.com is now the default and only server
- Audio files are created for any map that uses a custom style file
- 23 Sep 2009, 23:30
- Forum: Modding forum
- Topic: gta.exe command line args
- Replies: 3
- Views: 6832
Re: gta.exe command line args
It writes to this registry key:
hklm\software\dma design ltd\gta2\Debug\
scriptName = test.scr
mapName = test.gmp
styleName = test.sty
skip_frontend = 0
If gta2.exe finds those keys, it skips the frontend and runs that map.
hklm\software\dma design ltd\gta2\Debug\
scriptName = test.scr
mapName = test.gmp
styleName = test.sty
skip_frontend = 0
If gta2.exe finds those keys, it skips the frontend and runs that map.
- 23 Sep 2009, 23:25
- Forum: Modding forum
- Topic: Hidden Surprise players starting position
- Replies: 15
- Views: 23451
Re: Hidden Surprise players starting position
It's C but that will only get player 1's starting position.Razor wrote:run map by mispad and set "show coords" and in game press x,c,v or b (i forgot)
- 22 Sep 2009, 08:42
- Forum: Modding forum
- Topic: gta.exe command line args
- Replies: 3
- Views: 6832
Re: gta.exe command line args
There's no command line arguments for maps but it can be set in the registry. You can use this GTA2 launcher to run MMP files in singleplayer. I need to update it sometime. Add more cheat/debug options and make it disable skipping of frontend when you exit it. You can disable that with power manager...
- 21 Sep 2009, 13:33
- Forum: Modding forum
- Topic: fancy bridge!
- Replies: 6
- Views: 10233
- 21 Sep 2009, 11:06
- Forum: Modding forum
- Topic: inject script runtime!
- Replies: 2
- Views: 5933
Re: inject script runtime!
Depends what you mean but I think the answer is no. No one has written a code injector for GTA2. It could be done but I can't do it.
- 19 Sep 2009, 00:42
- Forum: Maps
- Topic: Tiny Zaibatsu Town
- Replies: 7
- Views: 19095
Re: Tiny Zaibatsu Town
I finally added it to http://gtamp.com/GTA2/maps/
- 17 Sep 2009, 00:12
- Forum: Modding forum
- Topic: Hidden Surprise players starting position
- Replies: 15
- Views: 23451
Re: Hidden Surprise players starting position
Vike made a GTA2 exe that can show cooridinates in multiplayer. That would help to get the exact location. There must be some way find them in SCR files but I haven't figured that out yet.
- 13 Sep 2009, 01:13
- Forum: Homebrew
- Topic: Digger Remastered for Sony PSP and Nintendo Wii
- Replies: 10
- Views: 58826
Digger Remastered for Sony PSP and Nintendo Wii
Digger was released on PC in 1983 by Windmill software. Andrew Jenner reverse engineered the original and created an open source version called Digger Remastered . The object of the game is to get as many points as possible by eating all of the emeralds and gold. The Hobbins and Nobbins don't seem t...
- 29 Aug 2009, 12:09
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 17056
Re: problem with SET CHAR OBJECTIVE
I never finished it. It was made for a level based on Atari Battlezone (green wireframe buildings/obstacles on a black background). The author only sent a video of the map and not the actual map. The script didn't work on that map since it had no roads and the AI can't chase you in a vehicle without...
- 28 Aug 2009, 13:05
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 17056
Re: problem with SET CHAR OBJECTIVE
You don't have to compile bil.mis and bil\*.mis to copy code from it. It won't compile with mispad but it compiles with the official compiler. You might just have to put a tank_driver in a tank instead of some other type of ped. You also have to tell them to attack from vehicle. Here's some old Tank...
- 27 Aug 2009, 16:01
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13320
Re: disable jump
It seems only GTA1 has that can't jump over car option but even on that, it still lets you go under cars.
- 26 Aug 2009, 17:42
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13320
Re: disable jump
You might be able to edit the handling file to make all cars too tall to jump but that's a bit messy since if you modify that file, it changes every level.
edit: You can't do that in GTA2, only in GTA1
edit: You can't do that in GTA2, only in GTA1
- 16 Aug 2009, 12:28
- Forum: Homebrew
- Topic: Cyberdogs (c-dogs) for Sony PSP
- Replies: 0
- Views: 14877
Cyberdogs (c-dogs) for Sony PSP
Signed with EasyPBPRX on 2015-12-29 Originally released 2008-01-15 http://gtamp.com/PSP/cdogsPSP.png This is a port of the classic cdogs (Cyberdogs 2) to Sony PSP. It's a gauntlet style shooter. You walk around shooting bad guys and collecting items. It only runs at a slow 13 FPS. This is mainly bec...
- 16 Aug 2009, 12:27
- Forum: Homebrew
- Topic: REminiscence for Sony PSP
- Replies: 0
- Views: 29611
REminiscence for Sony PSP
http://www.youtube.com/watch?v=_-a_jjwmWIY flashback_data_files.7z - 9MB (includes DOS files, Amiga music, SegaCD speech, English, French and Italian cinematics). PC CD SEQ 3D movie files - 70MB (optional 3D cutscenes, personally I prefer the original vector cutscenes) reminiscence-psp-neoflash.7z R...
- 03 Aug 2009, 17:08
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 234798
Re: GTA2 Game Hunter - ideas and suggestions
1.5 shows the previous kick reason as ban message.
- 02 Aug 2009, 07:46
- Forum: Modding forum
- Topic: play sound mid-game
- Replies: 5
- Views: 9474
Re: play sound mid-game
You need a z coordinate for the sound.
sound_1 = CREATE_SOUND (158.5, 138.5, 2.0) SCREAM PLAY_INSTANT END
sound_1 = CREATE_SOUND (158.5, 138.5, 2.0) SCREAM PLAY_INSTANT END