Search found 414 matches
- 19 Feb 2013, 21:35
- Forum: Maps
- Topic: [WIP] Large Singleplayer Project
- Replies: 49
- Views: 96439
Re: [WIP] Large Singleplayer Project
In a city this big you're bound to find little problems here and there. I know it's not quite the same with the converted GTA1 -> GTA2 maps compared to yours (other than scale), but there are tons of small little changes on each of them that ended up getting changed or fixed. I'll try and have a loo...
- 16 Feb 2013, 18:05
- Forum: Maps
- Topic: [WIP] Large Singleplayer Project
- Replies: 49
- Views: 96439
Re: [WIP] Large Singleplayer Project
As you can probably guess, trying to make all your single player missions into multiplayer versions will be very difficult or even some missions won't 'play' properly in multiplayer. However, using a basic multiplayer script can let people get a feel for the map before you decide what to tackle next...
- 12 Feb 2013, 22:24
- Forum: Maps
- Topic: [WIP] Large Singleplayer Project
- Replies: 49
- Views: 96439
Re: [WIP] Large Singleplayer Project
I believe the save game feature code, when used, always takes $50,000 and does its own check to see if the player has enough money or not (and on a mission), but need to double check. Not sure what would happen with multiple save points as I've only experimented with one and got a tutorial on it too...
- 12 Feb 2013, 18:17
- Forum: Maps
- Topic: [WIP] Large Singleplayer Project
- Replies: 49
- Views: 96439
Re: [WIP] Large Singleplayer Project
I hope you'll use the save game feature if you have this many missions; you'll need it!
- 08 Feb 2013, 18:37
- Forum: Maps
- Topic: Gouranga's Castle by Jones
- Replies: 18
- Views: 28497
Re: Gouranga's Castle by Jones
Sounds like a typical game of football here in the UK thenSektor wrote:Mines all over the field could be interesting
- 07 Feb 2013, 17:48
- Forum: Maps
- Topic: Snowy City
- Replies: 28
- Views: 50127
Re: Snowy City
Just to be picky you have about 8,200+ characters in those three posts, so well within the 60,000 limit :P Anyway, back on topic... Just practice mapping and keep updating a map from feedback and your own ideas to make a good level. I for one have a fair few maps that I just experiment on and never ...
- 07 Feb 2013, 13:35
- Forum: GTA1/GTA2 chat
- Topic: What's your favorite district of Anywhere City?
- Replies: 8
- Views: 20194
Re: What's your favorite district of Anywhere City?
Residential also.
I like the layout of the map and especially love the Redneck area and Prison with a nice mix of textures. Nice, distinct differences between the three gang areas as well.
I like the layout of the map and especially love the Redneck area and Prison with a nice mix of textures. Nice, distinct differences between the three gang areas as well.
- 07 Feb 2013, 13:32
- Forum: Maps
- Topic: Snowy City
- Replies: 28
- Views: 50127
Re: Snowy City
Pyro, The "Edit" button is my friend as you say. Because I writing very fast so I making a lot of writing mistakes. He says making three separate posts... :roll: And Sektor is right; quality over quantity! Also more fun when you know you're making a nice map with interesting buildings, fe...
- 06 Feb 2013, 21:55
- Forum: Maps
- Topic: Snowy City
- Replies: 28
- Views: 50127
Re: Snowy City
Come on Ben, you can't make a good level without experience. Agreed, but I do think Galactic Boy is churning out as many maps as possible it seems and rather plain and boring to look at. I've made maps for probably 10 years on and off and I don't claim to be an expert at mapping by any means and I'...
- 06 Feb 2013, 21:40
- Forum: Maps
- Topic: Gouranga's Castle by Jones
- Replies: 18
- Views: 28497
Re: Gouranga's Castle by Jones
Surprised you're still using WinRAR after all this time Been using 7-Zip for ages now and no problems with it.
- 24 Jan 2013, 18:24
- Forum: Maps
- Topic: Gladiator Arena
- Replies: 20
- Views: 43574
Re: Gladiator Arena
If you want examples of textured edges, look at the official second GTA2 map (ste.gmp) in the Redneck area or even custom maps like my Bootcamp map and even mine and Ben's Jailbreak map (self plug I know :P). Also take a look at doing some shading on the map too (again, check any official level and ...
- 27 Dec 2012, 19:24
- Forum: Offtopic
- Topic: Merry Xmas!
- Replies: 9
- Views: 15358
Re: Merry Xmas!
Merry (belated) Christmas, folks!
Spent time back home with the family and came back today, great few days!
Spent time back home with the family and came back today, great few days!
- 17 Dec 2012, 17:53
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 921395
Re: Vike's enhanced GTA2
Any word of maybe getting Gun Jeep's to use same controls/code as tanks to make NPC's use the gun? *shifty eyes*
- 28 Nov 2012, 17:50
- Forum: Offtopic
- Topic: Little jokes
- Replies: 96
- Views: 203385
Re: Little jokes
And here I was thinking Mimas was the Death Star!
- 17 Nov 2012, 13:52
- Forum: Maps
- Topic: Short Explanation of modding GTA2. (For Beginners).
- Replies: 7
- Views: 12437
Re: Short Explanation of modding GTA2. (For Beginners).
I wrote my tutorials for myself, at first. Then I started making them much, much better so other people could use them. That is pretty much how I started too. I just started writing down a list of commonly used script items I used a lot and then gradually expanded outwards by trying out new things,...
- 16 Nov 2012, 18:25
- Forum: Modding forum
- Topic: Problem to script a gang
- Replies: 9
- Views: 15251
Re: Problem to script a gang
It's Friday here, plus I like the look of it too
- 16 Nov 2012, 18:23
- Forum: Maps
- Topic: Short Explanation of modding GTA2. (For Beginners).
- Replies: 7
- Views: 12437
Re: Short Explanation of modding GTA2. (For Beginners).
That code is a basic multiplayer script, really. The most basic code for single player testing (which you should do even before you try multiple players) would be: [syntax=mis]PLAYER_PED p1 = (127.5,127.5,2.0) 25 000 // the player COUNTER loop = 1 // a simple loop for later LEVELSTART WHILE_EXEC (lo...
- 16 Nov 2012, 18:07
- Forum: Modding forum
- Topic: Problem to script a gang
- Replies: 9
- Views: 15251
- 13 Nov 2012, 19:22
- Forum: Maps
- Topic: GTA1 Cities in GTA2 with Multiplayer!
- Replies: 111
- Views: 274767
Re: GTA1 Cities in GTA2 with Multiplayer!
GTA Vice City crashes when I moving from somewhere to somewhere. Help me please. Does it happen randomly or in a specific area? Use the co-ordinates in-game (press C I think with debug keys enabled) to help with that as your comment doesn't really help with anything in pinpointing the problem. Vice...
- 23 Oct 2012, 17:42
- Forum: Maps
- Topic: Army Base War Games
- Replies: 10
- Views: 16742
Re: Army Base War Games
The STY file.