Search found 108 matches

by CarThief
10 Mar 2013, 13:50
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 656579

Re: Vike's enhanced GTA2

Well if all it needs is a batch file and some .reg files i could probaly put this together myself if i know the wait/sleep commands for that thing. I wonder if there's also a command to have it display a message, so it could say that it needs time to load the registry files, for example. And if need...
by CarThief
08 Mar 2013, 19:39
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 656579

Re: Vike's enhanced GTA2

Well apparently last time i tried to post the forum was suddenly moving servers, a while afterwards the main website has some kind of error and was also inaccesible. I guess you where busy doing something or whoever's hosting this was? But back to the main topic, wouldnt it be possible to make a .ba...
by CarThief
07 Mar 2013, 21:30
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 656579

Re: Vike's enhanced GTA2

Yeah would have been nice if custom gxt's where available the same way you can set different gmp, sty and scr files, saves having to manually swap e.gxt all the time. I'm a bit confused about the whole regedit though, would editing/overwriting the registry mean values like what map, sty and scr is s...
by CarThief
06 Mar 2013, 22:22
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 656579

Re: Vike's enhanced GTA2

I've been wondering, is there any list of command line inputs one can use for gta2.exe? As i havent been able to find any. Or something similar to that, in any case, as i've been wondering if its possible to make a .bat or something similar to have GTA2 run a specific gmp, sty, scr and possibily gxt...
by CarThief
04 Mar 2013, 22:43
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Hm, didnt really think too much of what to call it yet. Though i'm not that good with naming things, at all. :P Perhaps its better suited to think of a name once its (near) complete or in beta, though it sure as hell doesnt seem to be very newbie-friendly for most part, minus the cheaper saving and ...
by CarThief
04 Mar 2013, 16:32
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

It will probaly take a long while before i release the map or even an demo of it, things are still quite incomplete on the scripting side, plenty of bugs and whatnot still need fixing. Hell, some of the missions arent even balanced properly yet, so yeah... It might take a fairly long while before i ...
by CarThief
01 Mar 2013, 22:50
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Yeah kinda silly to have a large screen without some support poles beneath it, and another thing at its back to keep it in place, though that isnt shown too properly in that image. You can also get beneath the screen past the platform that surrounds it through holes on both sides, thinking of puttin...
by CarThief
24 Feb 2013, 18:27
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Well thats handy to know, added that as well. I suppose the below values should be bright enough to see into the shadows but still keep it dark at unlit places. [mis]SET_AMBIENT_LEVEL (0.3, 0) SET_SHADING_LEVEL (23)[/mis] Does bring a small idea to mind, having the ambient level at 0.0 would mean ev...
by CarThief
24 Feb 2013, 16:39
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

1. Fixed that for later version. Pretty sneaky little error. 2. Fixed that too. 3. Not sure if i can do much about those. 4. I dont think that problem can be fixed, compared to number 3. 5. Yeah thats 4 Tower objects in a square pattern to simulate a pillar, cant help that. 6. To be honest i'm tryin...
by CarThief
23 Feb 2013, 16:15
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Not sure if that many of my old maps turned out that well, though some had a few interesting concepts not done before at that time, they certainly where a bit lacking on strategic placement of stuff and general construction. But i suppose everyone starts somewhere... :P I just cant seem to get the R...
by CarThief
22 Feb 2013, 13:41
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 1067733

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

Just the same error i was having with the previous versions, exact same issues as is detailed from the qoute on the post on top of this page; says the editor didnt exit properly and if i want to send a report and always crashes whenever it is exited.
by CarThief
22 Feb 2013, 12:02
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 1067733

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

Ah, thanks! So far its working just fine, still the usual minor startup and exiting issues, but its all quite functional as far as i'm aware.
Hm, the project sure came a long way already with 22 counted scripts in total. :P
http://imageshack.us/photo/my-images/82 ... works.jpg/
by CarThief
22 Feb 2013, 00:15
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Well i've sent him a PM about that and all i suppose. I guess singleplayer isnt everyone's favourite, but i'm sure the co-op will be appreciated if i can get that to work with the mission files during multiplayer and all. Though making various minigames and mini-arenas isnt exactly my specialty, but...
by CarThief
21 Feb 2013, 17:30
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 1067733

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

I guess thats a reasonable expectation given the countless issues i've encountered making all these missions. :P But yeah it would be nice if next version has a scrollbar when the mission files start to become out of viewing range. Also, the official levels have like 22 missions in total each if you...
by CarThief
21 Feb 2013, 16:09
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

I'm pretty sure it will take quite a while before any betas or alphas get released, in its current state its hardly an alpha, still quite incomplete. And still need like 10-12 extra missions too, or so. So i wouldnt count on it being alpha/beta ready or even complete anytime soon, but thanks for the...
by CarThief
21 Feb 2013, 16:02
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 1067733

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

Well i think i may have found a potential oversight that will be very hard to work with if i am correct about it. Was the mission files tab made with a potential scroller if it became too long? On the screenshot it just barely fits but when i load it up in the Editor the bar that displays what files...
by CarThief
19 Feb 2013, 01:00
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Well i guess that turned out to be quite helpfull for the improvement of the map so far, got a fair share of things to fix listed so far, also just noticed the church that has a bridge going over a small pool of water really needs some fixing too. Not quite sure what you mean about the prison area t...
by CarThief
16 Feb 2013, 18:54
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Hm, i dont know, seems simple enough to make them multiplayer friendly, the only major things would be that cars meant to be parked cant be backseated, if i ever implement that at all, and the death of one player doesnt mean the others automatically fail, using the jail as a holding area till either...
by CarThief
16 Feb 2013, 13:17
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

I guess i could throw you a link of a free roam mode thing for testing if i can find you in the GH at some point, with the timezones and all...
Just need to prepare the files i suppose.
by CarThief
15 Feb 2013, 16:19
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 74617

Re: [WIP] Large Singleplayer Project

Hm, so i guess you just mean the 2-6 player modes where people just kill eachother, huh? Guess a free roam mode specifically is handy for testing the layout when the missions are done, though i'm fairly confident about the global things working correctly, such as the spawning of peds and cars. Only ...