Search found 407 matches
- 08 Oct 2009, 18:10
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 238637
Re: GTA2 Game Hunter - ideas and suggestions
Option of choosing color of events (global chat, private message received/sent, people joining/leaving/being banned of channel, hosting, /me actions etc)
- 24 Sep 2009, 18:04
- Forum: Modding forum
- Topic: Elvis has left the building!
- Replies: 7
- Views: 12331
Re: Elvis has left the building!
well, another subforum could be created in GTA2 forum named "GTA2" posting only GTA2 related posts (non-modding or maps), and you move it to there or just move to "Other stuff>Offtopic"
- 24 Sep 2009, 16:28
- Forum: Modding forum
- Topic: Elvis has left the building!
- Replies: 7
- Views: 12331
Re: Elvis has left the building!
Yeah, AFAIK, its just extra money. I though that a bit 'sad' tooShazdeh wrote:just extra money? I though something fancy happens![]()
![Rolling Eyes :roll:](./images/smilies/icon_rolleyes.gif)
- 23 Sep 2009, 19:28
- Forum: Modding forum
- Topic: Elvis has left the building!
- Replies: 7
- Views: 12331
Re: Elvis has left the building!
The "Elvis has left the building" is a bonus in GTA2 that you get when you kill all the "Elvis clan" members (those guys in white that walk by the map singing like Elvis ) in short time (better running them over with a car or with (vehicle) flamethrower). When you do this, you ge...
- 23 Sep 2009, 14:33
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 67969
Re: Script Help.
I think they're made with General Trigger zones, named with the first letters of the words of the phone name or with the phone name itself. But I'm not sure
- 22 Sep 2009, 16:45
- Forum: Modding forum
- Topic: fancy bridge!
- Replies: 6
- Views: 10350
Re: fancy bridge!
Well, if the problem was the flat itself (tile didnt get flat), be completely sure you selected the cube face that should be flat in the map editor, via block info. With me it worked perfectly:
![Image](http://img182.imageshack.us/img182/8877/flatslopes.jpg)
Notice that diagonal walls cannot be flat
![Image](http://img182.imageshack.us/img182/8877/flatslopes.jpg)
Notice that diagonal walls cannot be flat
- 21 Sep 2009, 23:11
- Forum: Modding forum
- Topic: fancy bridge!
- Replies: 6
- Views: 10350
Re: fancy bridge!
If you want to do a bridge like golden gate, you must do more or less this way: Start with slopes with gradient one, and go increasing the gradient to 2 and 8 (if needed) For example: 2 gradient 1 slopes, 2 gradient 2 slopes and 1 gradient 8 slope or 2 gradient 1 slopes and 3 gradient 2 slopes This ...
- 21 Sep 2009, 17:31
- Forum: Modding forum
- Topic: Hidden Surprise players starting position
- Replies: 15
- Views: 23833
Re: Hidden Surprise players starting position
Vike made a GTA2 exe that can show cooridinates in multiplayer. That would help to get the exact location. But its still not released yet, is it? There must be some way find them in SCR files but I haven't figured that out yet. Im sure about that too, but I dont know how to find them too :mrgreen: ...
- 21 Sep 2009, 17:05
- Forum: Modding forum
- Topic: inject script runtime!
- Replies: 2
- Views: 5981
Re: inject script runtime!
You can launch a scriptfile in-game, for example when you answer a telephone. But it just works if you have the uncompiled script of the map you are trying to do this, wich means you cant do this in Downtown and Residential Districts, only in Industrial and maps made by players with the *.mis file r...
- 19 Sep 2009, 02:09
- Forum: Maps
- Topic: Tiny Zaibatsu Town
- Replies: 7
- Views: 19599
Re: Tiny Zaibatsu Town
thanksSektor wrote:I finally added it to http://gtamp.com/GTA2/maps/
![Happy :)](./images/smilies/gangs/loony-smile.png)
- 05 Sep 2009, 21:51
- Forum: Modding forum
- Topic: Hidden Surprise players starting position
- Replies: 15
- Views: 23833
Re: Hidden Surprise players starting position
Thanks!
Ill try to find p3 and 4 out later maybe (and also ill view those coordinates in map editor
)
Ill try to find p3 and 4 out later maybe (and also ill view those coordinates in map editor
![Razz :P](./images/smilies/icon_razz.gif)
- 02 Sep 2009, 17:40
- Forum: Modding forum
- Topic: Hidden Surprise players starting position
- Replies: 15
- Views: 23833
Re: Hidden Surprise players starting position
PLAYER_PED name = ( X.x , Y.y , Z.z ) remap rotation
the bold is the starting position/starting coordinates.
Hidden Surprise is a GTA2 normal MultiPlayer map (MP2-comp.gmp, [..]GTA2\data folder)
the bold is the starting position/starting coordinates.
Hidden Surprise is a GTA2 normal MultiPlayer map (MP2-comp.gmp, [..]GTA2\data folder)
- 31 Aug 2009, 22:25
- Forum: Modding forum
- Topic: Trains and gang problems
- Replies: 10
- Views: 18683
Re: Trains and gang problems
@ Cerbera/BenMillard : I have MultiSlayer, and the train, as you said, is frequent subway, the stations arent. I tried to make the track and the stations as subway, but it causes the game to crash because game doesnt know where to put the peds who are waiting for the train: in the upper part or lowe...
- 29 Aug 2009, 18:01
- Forum: Modding forum
- Topic: Hidden Surprise players starting position
- Replies: 15
- Views: 23833
Hidden Surprise players starting position
Does someone know the coordinates where the players (all of them, 1-6) start at Hidden Surprise? I dont need remaps, only coordinates Its because im working in a version of Hidden Surprise (Hidden Surprise Zaibatsu Version, i can make the name shorter later :mrgreen: ), then I need players starting ...
- 28 Aug 2009, 01:07
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 17379
Re: problem with SET CHAR OBJECTIVE
The tank just move and ignores me! Remember a mission in level 3 that there were some crazy tanks in the city and you should destroy them? Those tanks drove in the city and when they spotted you, they fired. How can I have the same occupation? One last thing! The tank in the code above drives reall...
- 27 Aug 2009, 21:57
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13475
Re: disable jump
Two thing: third parameter of GIVE_WEAPON declares amount of ammo but it seems it doesn't work for AI chars. and, have you ever run along the shots of the AI (MACHINE GUN) in a circle and you shot too? Your shots get curved! ;) never seen that before! The AI Characters have automatic defined infini...
- 27 Aug 2009, 21:53
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 17379
Re: problem with SET CHAR OBJECTIVE
http://en.wikigta.org/wiki/Code_lists_% ... ccupations
GUARD_AGAINST_PLAYER is the same as the simple GUARD, but attacks the player. but as you set the objective of the AI Char, it doesnt attack you
GUARD_AGAINST_PLAYER is the same as the simple GUARD, but attacks the player. but as you set the objective of the AI Char, it doesnt attack you
- 27 Aug 2009, 00:17
- Forum: Modding forum
- Topic: disable jump
- Replies: 8
- Views: 13475
Re: disable jump
Im quite shure you cant disable the jump, even killing the char when hes jumping (you can kill him if he's at Z 2.1 for example, but not jumping), because theres not a command like "IS_CHARACTER_JUMPING_ONSCREEN", and if you use debug and press C (it shows coordinates in debug mode), when ...
- 27 Aug 2009, 00:11
- Forum: Modding forum
- Topic: problem with SET CHAR OBJECTIVE
- Replies: 11
- Views: 17379
Re: problem with SET CHAR OBJECTIVE
you can also try to make a group (see page 96 - Frequently Asked Questions - in GTA2 Scripting.doc) when player is sounding horn (IF (IS_CHAR_PRESSING_HORN_ONSCREEN (playername) or sthg like this) and set the char threat reaction (SET_CHAR_THREAT_REACTION (charname, REACT_AS_NORMAL) ), as Razor said...
- 15 Aug 2009, 03:49
- Forum: Maps
- Topic: Tiny Zaibatsu Town
- Replies: 7
- Views: 19599
Re: Tiny Zaibatsu Town
Well, as yousaid in GH, its probably a gta2 bug, since i didnt make anything with it as you can check in the script looking for "ztype4"
only what youll find is
and
nothing more. probably a coincidence ![Razz :P](./images/smilies/icon_razz.gif)
only what youll find is
Code: Select all
CAR_DATA ztype4
Code: Select all
ztype4 = CREATE_GANG_CAR ( 92.5 , 191.5 , 2.0 ) 2 270 VTYPE END
![Razz :P](./images/smilies/icon_razz.gif)