Search found 407 matches

by Gustavob
08 Oct 2009, 18:10
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 238637

Re: GTA2 Game Hunter - ideas and suggestions

Option of choosing color of events (global chat, private message received/sent, people joining/leaving/being banned of channel, hosting, /me actions etc)
by Gustavob
24 Sep 2009, 18:04
Forum: Modding forum
Topic: Elvis has left the building!
Replies: 7
Views: 12331

Re: Elvis has left the building!

well, another subforum could be created in GTA2 forum named "GTA2" posting only GTA2 related posts (non-modding or maps), and you move it to there or just move to "Other stuff>Offtopic"
by Gustavob
24 Sep 2009, 16:28
Forum: Modding forum
Topic: Elvis has left the building!
Replies: 7
Views: 12331

Re: Elvis has left the building!

Shazdeh wrote:just extra money? I though something fancy happens :(
Yeah, AFAIK, its just extra money. I though that a bit 'sad' too :roll:
by Gustavob
23 Sep 2009, 19:28
Forum: Modding forum
Topic: Elvis has left the building!
Replies: 7
Views: 12331

Re: Elvis has left the building!

The "Elvis has left the building" is a bonus in GTA2 that you get when you kill all the "Elvis clan" members (those guys in white that walk by the map singing like Elvis ) in short time (better running them over with a car or with (vehicle) flamethrower). When you do this, you ge...
by Gustavob
23 Sep 2009, 14:33
Forum: Modding forum
Topic: Script Help.
Replies: 45
Views: 67969

Re: Script Help.

I think they're made with General Trigger zones, named with the first letters of the words of the phone name or with the phone name itself. But I'm not sure
by Gustavob
22 Sep 2009, 16:45
Forum: Modding forum
Topic: fancy bridge!
Replies: 6
Views: 10350

Re: fancy bridge!

Well, if the problem was the flat itself (tile didnt get flat), be completely sure you selected the cube face that should be flat in the map editor, via block info. With me it worked perfectly:

Image

Notice that diagonal walls cannot be flat
by Gustavob
21 Sep 2009, 23:11
Forum: Modding forum
Topic: fancy bridge!
Replies: 6
Views: 10350

Re: fancy bridge!

If you want to do a bridge like golden gate, you must do more or less this way: Start with slopes with gradient one, and go increasing the gradient to 2 and 8 (if needed) For example: 2 gradient 1 slopes, 2 gradient 2 slopes and 1 gradient 8 slope or 2 gradient 1 slopes and 3 gradient 2 slopes This ...
by Gustavob
21 Sep 2009, 17:31
Forum: Modding forum
Topic: Hidden Surprise players starting position
Replies: 15
Views: 23833

Re: Hidden Surprise players starting position

Vike made a GTA2 exe that can show cooridinates in multiplayer. That would help to get the exact location. But its still not released yet, is it? There must be some way find them in SCR files but I haven't figured that out yet. Im sure about that too, but I dont know how to find them too :mrgreen: ...
by Gustavob
21 Sep 2009, 17:05
Forum: Modding forum
Topic: inject script runtime!
Replies: 2
Views: 5981

Re: inject script runtime!

You can launch a scriptfile in-game, for example when you answer a telephone. But it just works if you have the uncompiled script of the map you are trying to do this, wich means you cant do this in Downtown and Residential Districts, only in Industrial and maps made by players with the *.mis file r...
by Gustavob
19 Sep 2009, 02:09
Forum: Maps
Topic: Tiny Zaibatsu Town
Replies: 7
Views: 19599

Re: Tiny Zaibatsu Town

Sektor wrote:I finally added it to http://gtamp.com/GTA2/maps/
thanks :)
by Gustavob
05 Sep 2009, 21:51
Forum: Modding forum
Topic: Hidden Surprise players starting position
Replies: 15
Views: 23833

Re: Hidden Surprise players starting position

Thanks!

Ill try to find p3 and 4 out later maybe (and also ill view those coordinates in map editor :P)
by Gustavob
02 Sep 2009, 17:40
Forum: Modding forum
Topic: Hidden Surprise players starting position
Replies: 15
Views: 23833

Re: Hidden Surprise players starting position

PLAYER_PED name = ( X.x , Y.y , Z.z ) remap rotation


the bold is the starting position/starting coordinates.

Hidden Surprise is a GTA2 normal MultiPlayer map (MP2-comp.gmp, [..]GTA2\data folder)
by Gustavob
31 Aug 2009, 22:25
Forum: Modding forum
Topic: Trains and gang problems
Replies: 10
Views: 18683

Re: Trains and gang problems

@ Cerbera/BenMillard : I have MultiSlayer, and the train, as you said, is frequent subway, the stations arent. I tried to make the track and the stations as subway, but it causes the game to crash because game doesnt know where to put the peds who are waiting for the train: in the upper part or lowe...
by Gustavob
29 Aug 2009, 18:01
Forum: Modding forum
Topic: Hidden Surprise players starting position
Replies: 15
Views: 23833

Hidden Surprise players starting position

Does someone know the coordinates where the players (all of them, 1-6) start at Hidden Surprise? I dont need remaps, only coordinates Its because im working in a version of Hidden Surprise (Hidden Surprise Zaibatsu Version, i can make the name shorter later :mrgreen: ), then I need players starting ...
by Gustavob
28 Aug 2009, 01:07
Forum: Modding forum
Topic: problem with SET CHAR OBJECTIVE
Replies: 11
Views: 17379

Re: problem with SET CHAR OBJECTIVE

The tank just move and ignores me! Remember a mission in level 3 that there were some crazy tanks in the city and you should destroy them? Those tanks drove in the city and when they spotted you, they fired. How can I have the same occupation? One last thing! The tank in the code above drives reall...
by Gustavob
27 Aug 2009, 21:57
Forum: Modding forum
Topic: disable jump
Replies: 8
Views: 13475

Re: disable jump

Two thing: third parameter of GIVE_WEAPON declares amount of ammo but it seems it doesn't work for AI chars. and, have you ever run along the shots of the AI (MACHINE GUN) in a circle and you shot too? Your shots get curved! ;) never seen that before! The AI Characters have automatic defined infini...
by Gustavob
27 Aug 2009, 21:53
Forum: Modding forum
Topic: problem with SET CHAR OBJECTIVE
Replies: 11
Views: 17379

Re: problem with SET CHAR OBJECTIVE

http://en.wikigta.org/wiki/Code_lists_% ... ccupations

GUARD_AGAINST_PLAYER is the same as the simple GUARD, but attacks the player. but as you set the objective of the AI Char, it doesnt attack you
by Gustavob
27 Aug 2009, 00:17
Forum: Modding forum
Topic: disable jump
Replies: 8
Views: 13475

Re: disable jump

Im quite shure you cant disable the jump, even killing the char when hes jumping (you can kill him if he's at Z 2.1 for example, but not jumping), because theres not a command like "IS_CHARACTER_JUMPING_ONSCREEN", and if you use debug and press C (it shows coordinates in debug mode), when ...
by Gustavob
27 Aug 2009, 00:11
Forum: Modding forum
Topic: problem with SET CHAR OBJECTIVE
Replies: 11
Views: 17379

Re: problem with SET CHAR OBJECTIVE

you can also try to make a group (see page 96 - Frequently Asked Questions - in GTA2 Scripting.doc) when player is sounding horn (IF (IS_CHAR_PRESSING_HORN_ONSCREEN (playername) or sthg like this) and set the char threat reaction (SET_CHAR_THREAT_REACTION (charname, REACT_AS_NORMAL) ), as Razor said...
by Gustavob
15 Aug 2009, 03:49
Forum: Maps
Topic: Tiny Zaibatsu Town
Replies: 7
Views: 19599

Re: Tiny Zaibatsu Town

Well, as yousaid in GH, its probably a gta2 bug, since i didnt make anything with it as you can check in the script looking for "ztype4"

only what youll find is

Code: Select all

CAR_DATA ztype4
and

Code: Select all

ztype4 = CREATE_GANG_CAR ( 92.5 , 191.5 , 2.0 ) 2 270 VTYPE END
nothing more. probably a coincidence :P