Search found 407 matches
- 03 Jan 2010, 19:22
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 67959
Re: Script Help.
You can make the character follow the player in another car (create a car and set bastard-character's objective to enter the car, then check if he is in car before setting his objective to FOLLOW_CAR_IN_CAR) or you can make this: IF ( IS_CHARACTER_IN_ANY_CAR ( player ) ) STORE_CAR_CHARACTER_IS_IN ( ...
- 03 Jan 2010, 18:57
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 67959
Re: Script Help.
There's no command for checking if an object is somewhere or to check if "this object is at X blocks of distance of that object", although theres a command that checks if an item (object, character, car etc) is onscreen.
- 01 Jan 2010, 14:39
- Forum: Maps
- Topic: Tiny Tiny Town and Tiny Tiny Town Army
- Replies: 33
- Views: 84583
Re: Tiny Tiny Town
Elypter: I found a little problem on your map. In the north-western building, you used the half-sized block slope tipe on that wall. This slope makes the walls unsolid, wich means I can get inside the building and fall on water and die. To fix this just add some wall tiles one block before the half-...
- 30 Dec 2009, 17:43
- Forum: Maps
- Topic: Tiny Tiny Town and Tiny Tiny Town Army
- Replies: 33
- Views: 84583
Re: Tiny Tiny Town
gustavo explain him cose my english sux :) lol Elypter: Razor meant that the cars need more space to turn, they need at least one block of empty space in each side of the corner to turn, or else they can get stuck on the road and (maybe) explode. Just do the same what you done to the southwestern b...
- 30 Dec 2009, 00:13
- Forum: Modding forum
- Topic: Scripts of Tiny Town, Hidden Surprise and Face Off
- Replies: 15
- Views: 44823
Re: Scripts of Tiny Town, Hidden Surprise and Face Off
So that means that using a different delays in min_delay and in max_delay creates a shorter delay then when using the same delay for both min_- and max_delay.. Cool, one more thing I learned :P. It just looks like using different times in min_- and max_delay would just give the game options of respa...
- 29 Dec 2009, 23:23
- Forum: Modding forum
- Topic: Scripts of Tiny Town, Hidden Surprise and Face Off
- Replies: 15
- Views: 44823
Re: Scripts of Tiny Town, Hidden Surprise and Face Off
The weapons in the actual script spawn with a delay of 70 seconds, so the values should be slightly lower. Thats weird. I clocked the Rocket Launcher in Tiny Town and it respawned after 50 seconds. But I assume you clocked in Face Off? Still, you said 1799 1800 give a 84 seconds delay for you. I ma...
- 29 Dec 2009, 19:33
- Forum: Maps
- Topic: Golden Lap
- Replies: 32
- Views: 76614
Re: Golden Lap - Betatests
17. gimme ss i dk what you talking about This is what Ben is talking about: http://img63.imageshack.us/img63/4436/fencetilebug.png South face of the fence is a tiny black fence North face is a tall grey fence. Look inside the yellow rectangles. The red line is for separating two images, one taken o...
- 29 Dec 2009, 01:34
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 762906
Re: GTA2 Game Hunter v1.5 - work in progress
I have a Serbia flag here. Maybe you can add it:Todo list wrote: - Add Serbia .rs flag
- 28 Dec 2009, 23:38
- Forum: Maps
- Topic: Golden Lap
- Replies: 32
- Views: 76614
Re: Golden Lap - Betatests
Right. Still, I think there should be more sections in this forum, like for (beta) projects and stuff. Keep the good work with the map guys, its getting very good.Razor wrote:its betaand not yet dusk will be in final v.
- 28 Dec 2009, 21:26
- Forum: Maps
- Topic: Golden Lap
- Replies: 32
- Views: 76614
Re: Golden Lap - Betatests
Good work Razor and Heri, but shouldnt this post be on the Multiplayer Maps forum?
Also, will it have dusk lighting
?
Also, will it have dusk lighting
![Razz :P](./images/smilies/icon_razz.gif)
- 25 Nov 2009, 17:07
- Forum: Modding forum
- Topic: Missions
- Replies: 4
- Views: 7930
Re: Missions
Thanks Razor but as you said there are some problems with script. I tried to fix all of them (looking for errors whithin compilation) but I couldnt fix the "Symbol zaibatsugang wasnt declared on script" error D:. BTW do you think its the Armored Car Clash! wil/Downtown mission? And also, I...
- 23 Nov 2009, 16:59
- Forum: Modding forum
- Topic: Missions
- Replies: 4
- Views: 7930
Missions
Can someone tell me how do I start a mission on script? I started working again on an old multiplayer map in wich I got stuck (and lost the newer .GMP, .MIS and .SCR files D:) and I decided it will be a singleplayer map, and I want to put missions on it. I know I need subroutines and THREAD_TRIGGERS...
- 04 Nov 2009, 14:56
- Forum: Offtopic
- Topic: Goat cheese
- Replies: 3
- Views: 6306
- 18 Oct 2009, 01:42
- Forum: Maps
- Topic: Gustavob's RC Race
- Replies: 1
- Views: 5673
Gustavob's RC Race
GustavobsRCRace.rar Map name: Gustavob's RC Race Players: 1-4 Installation: Extract all the files from the *.rar file to your GTA2\data folder Included files: RCRace.mmp RCRace2p.mmp RCRace3p.mmp RCRace4p.mmp RCRace.gmp RCRace.mis RCRace.SCR Readme RC Race.txt Description: Gustavob's RC Race is a r...
- 18 Oct 2009, 01:09
- Forum: Modding forum
- Topic: RC Cars
- Replies: 5
- Views: 10404
Re: RC Cars
Thanks! Its working fine now ![Happy :)](./images/smilies/gangs/loony-smile.png)
![Happy :)](./images/smilies/gangs/loony-smile.png)
- 17 Oct 2009, 16:41
- Forum: Modding forum
- Topic: RC Cars
- Replies: 5
- Views: 10404
Re: RC Cars
DAFE, thanks for your help :) I tested it in multiplayer and I found something out: only the player2 lap counter was shown. I have no idea of what is the problem. The current script is: PLAYER_PED player1 = ( 160.5 , 161.5 , 5.0 ) 8 0 PLAYER_PED player2 = ( 161.5 , 161.5 , 5.0 ) 10 0 PLAYER_PED play...
- 16 Oct 2009, 20:39
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 238620
Re: GTA2 Game Hunter - ideas and suggestions
Translate GH to more languages if possible, then create a menu called "Language" where players select language that GH will be written (I mean the menus, named events (pm, someone joining, being kicked etc), player, CC, Status, country name, settings etc). I could be able to translate to p...
- 16 Oct 2009, 14:00
- Forum: Modding forum
- Topic: RC Cars
- Replies: 5
- Views: 10404
Re: RC Cars
Thanks DAFE, I had the remote control now, but now I have another problem:
- 15 Oct 2009, 15:04
- Forum: Modding forum
- Topic: RC Cars
- Replies: 5
- Views: 10404
RC Cars
Im trying to make an RC Car race map (not mini cars, theyre only remote controlled), but when I get into the remote icon, I cant control the car, I just get above the rc icon and thats all, nothing happens; can someone help me? Here is the script: PLAYER_PED player1 = ( 150.1 , 157.5 , 5.0 ) 8 0 PLA...
- 12 Oct 2009, 23:56
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 238620
Re: GTA2 Game Hunter - ideas and suggestions
Option of writing in more than a single line and do "team chat" (E.G. select a player at the list, press CTRL and select more players to chat with all of them at once)