Search found 407 matches

by Gustavob
02 Feb 2010, 13:17
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 528697

Re: GTA2 Font Topic - GTA22TEXT released!

Hey Cuban. As I said, it works very nice but black texts dont show up very well. Sample black colour text: result.png as you see, it looks weird. But it must be normal since that gta2 text wasnt made with black "remap", only Zaibatsu dark grey. Suggestion: Add that big yellow text used in ...
by Gustavob
02 Feb 2010, 12:54
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 528697

Re: GTA2 Font Topic - GTA22TEXT released!

result.png
result.png (801 Bytes) Viewed 52373 times
:P \o/

Nice work btw, it works very nicely
by Gustavob
02 Feb 2010, 12:50
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1478026

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

dafe`s map also uses custom sty file and it is problem for sure Nope, thats not the problem since every map has that problem. Also, look at second screenshot, wich is a closer view: the closer tiles show normal, the far away tiles are messed up. And since [DAFE] only changed few tiles in his map, i...
by Gustavob
02 Feb 2010, 00:54
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1478026

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Hi TM. Nice work in the editor but I have a REAL weird bug. When I open a map in it and zoom out, the tiles get all messed up. This is how DAFE's Death Valley looks for me: http://img189.imageshack.us/img189/4268/tmmebug.png But when I zoom in, the tiles are normal, but the "far away" tile...
by Gustavob
01 Feb 2010, 13:30
Forum: Modding forum
Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
Replies: 361
Views: 528697

Re: Gta2 font topic

lolol \o/
by Gustavob
31 Jan 2010, 16:17
Forum: Modding forum
Topic: GTA2 animations to .gif
Replies: 10
Views: 15805

Re: GTA2 animations to .gif

STYed is available for download in Gouranga yet http://www.gouranga.com/files/utils/gta2/styed14.zip..
by Gustavob
29 Jan 2010, 15:04
Forum: Maps
Topic: Golden Lap
Replies: 32
Views: 76611

Re: Golden Lap - Betatests

Can the car doors be LOCKED once player jumps in a car to prevent player from leaving car? They tried that in an older version, and it didnt work. Player could get out of car but then couldnt get back in (with CHANGE_CAR_LOCK command). Though there's a mission in Residential District called "G...
by Gustavob
23 Jan 2010, 14:36
Forum: Modding forum
Topic: Bikes and convertibles in GTA2
Replies: 4
Views: 8764

Re: Bikes and convertibles in GTA2

Yep, but theres no how to fix that.
by Gustavob
22 Jan 2010, 16:56
Forum: Modding forum
Topic: Bikes and convertibles in GTA2
Replies: 4
Views: 8764

Re: Bikes and convertibles in GTA2

I asked Lantyz for this code before he released it here, so I could make convertibles. I made one. Screenshot: http://img194.imageshack.us/img194/525/gta22010012214450456.png Left: Black convertible with no driver. Right: deep red convertible with player driver The car used is the GTA1 Stinger Z29. ...
by Gustavob
12 Jan 2010, 14:03
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Crazy Teleport
Replies: 12
Views: 25139

Re: Crazy Teleport

wtf is that? Thats the teleport bug. Fall with your car in the water or blow it up somehow and teleport instantly. The camera will zoom out like that and the game will crash. Theres a way of stopping it and the game doesnt crash, but all the walls get black. Walls, slopes and lots of other things, ...
by Gustavob
07 Jan 2010, 22:08
Forum: Maps
Topic: Tiny Town Revised
Replies: 6
Views: 11598

Re: Tiny Town Revised

Those screenshots are made using top down view of GTA2 Map Editor. Just take a screenshot from one place, move camera around, take another, save all screenshots and stitch them with photoshop, gimp or another image editor that can do this. B-$hep and T.M. are making tools for doing this work easier
by Gustavob
06 Jan 2010, 22:59
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 238608

Re: GTA2 Game Hunter - ideas and suggestions

Hmm.. So, maybe just add it as an option for halfops or ops? Then if when someone who checked this box logged in is not identified as an op/halfop just make it dont work.
by Gustavob
06 Jan 2010, 22:38
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter - ideas and suggestions
Replies: 97
Views: 238608

Re: GTA2 Game Hunter - ideas and suggestions

There should be a "rejoin when kicked" checkbox in settings. Then if you are kicked it automatically tries to rejoin. If you were banned, it just displays a message saying that you were banned with the previous ban reason and stops trying to rejoin. Also, it would be nice if there was a wa...
by Gustavob
05 Jan 2010, 17:40
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 306
Views: 762842

Re: GTA2 Game Hunter v1.5 - work in progress

I found a bug in it: players from United Kingdom has their flags detected as GB (Great Britain) from http://geoloc.daiguo.com/?self, and their flags appear like this in GH: gh15flagbug.jpg As you can see, they were using GH 1.5, and their flags were appearing corrupted. So, or you can make GH set fl...
by Gustavob
04 Jan 2010, 19:13
Forum: Maps
Topic: Tiny Tiny Town and Tiny Tiny Town Army
Replies: 33
Views: 84564

Re: Tiny Tiny Town

I also have another problem: when you stand on the small stairs at the mg-"plattform" and walk east you get "under" it, when you walk back you fall into water is there any way to solve that? The problem is the Tile Collision Info. The collision info for that tile is set as "...
by Gustavob
04 Jan 2010, 15:51
Forum: Maps
Topic: Tiny Town Revised
Replies: 6
Views: 11598

Tiny Town Revised

TTrevised.rar Thanks to Lantyz for original script, B-$hep for making a tool for finding player coordinates, Sektor for starting with Face Off Revised and Razor for giving the idea of making other default maps revised. I just replaced Invulnerability with a Rocket Launcher, changed ambient level to...
by Gustavob
03 Jan 2010, 22:04
Forum: Maps
Topic: Hidden Surprise Revised
Replies: 6
Views: 11553

Re: Hidden Surprise Revised

Done
by Gustavob
03 Jan 2010, 21:16
Forum: Maps
Topic: Hidden Surprise Revised
Replies: 6
Views: 11553

Hidden Surprise Revised

HSrevised.rar HS revised 2.rar Thanks to Lantyz for original script, B-$hep for making a tool for finding player coordinates, Sektor for starting with Face Off Revised idea and Razor for giving the idea of making other default maps revised like that one. I just replaced Invisibility pickup with a H...
by Gustavob
03 Jan 2010, 19:46
Forum: Modding forum
Topic: Script Help.
Replies: 45
Views: 67953

Re: Script Help.

Just check if player exit car with IF ( NOT ( IS_CHARACTER_IN_CAR ( player , player_car ) ) and set the bastard-character's objective to exit car and go to player. Might work


EDIT: Also, I forgot something:

Code: Select all

ADD_GROUP_TO_CHARACTER ( player )
ADD_EXISTING_CHAR_TO_GROUP ( bastard )