Search found 407 matches
- 02 Feb 2010, 13:17
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 528697
Re: GTA2 Font Topic - GTA22TEXT released!
Hey Cuban. As I said, it works very nice but black texts dont show up very well. Sample black colour text: result.png as you see, it looks weird. But it must be normal since that gta2 text wasnt made with black "remap", only Zaibatsu dark grey. Suggestion: Add that big yellow text used in ...
- 02 Feb 2010, 12:54
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 528697
Re: GTA2 Font Topic - GTA22TEXT released!
![Razz :P](./images/smilies/icon_razz.gif)
Nice work btw, it works very nicely
- 02 Feb 2010, 12:50
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1478026
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
dafe`s map also uses custom sty file and it is problem for sure Nope, thats not the problem since every map has that problem. Also, look at second screenshot, wich is a closer view: the closer tiles show normal, the far away tiles are messed up. And since [DAFE] only changed few tiles in his map, i...
- 02 Feb 2010, 00:54
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1478026
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
Hi TM. Nice work in the editor but I have a REAL weird bug. When I open a map in it and zoom out, the tiles get all messed up. This is how DAFE's Death Valley looks for me: http://img189.imageshack.us/img189/4268/tmmebug.png But when I zoom in, the tiles are normal, but the "far away" tile...
- 01 Feb 2010, 13:30
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 528697
Re: Gta2 font topic
lolol \o/
- 31 Jan 2010, 22:53
- Forum: Modding forum
- Topic: GTA2 Font Topic - TXT2GTA2 (Version 3 Released!)
- Replies: 361
- Views: 528697
Re: Gta2 font topic
Try to write pneumonoultramicroscopicsilicovolcanoconiosis :PPPPPPP \o/
- 31 Jan 2010, 16:17
- Forum: Modding forum
- Topic: GTA2 animations to .gif
- Replies: 10
- Views: 15805
Re: GTA2 animations to .gif
STYed is available for download in Gouranga yet http://www.gouranga.com/files/utils/gta2/styed14.zip..
- 29 Jan 2010, 15:04
- Forum: Maps
- Topic: Golden Lap
- Replies: 32
- Views: 76611
Re: Golden Lap - Betatests
Can the car doors be LOCKED once player jumps in a car to prevent player from leaving car? They tried that in an older version, and it didnt work. Player could get out of car but then couldnt get back in (with CHANGE_CAR_LOCK command). Though there's a mission in Residential District called "G...
- 23 Jan 2010, 14:36
- Forum: Modding forum
- Topic: Bikes and convertibles in GTA2
- Replies: 4
- Views: 8764
Re: Bikes and convertibles in GTA2
Yep, but theres no how to fix that.
- 22 Jan 2010, 16:56
- Forum: Modding forum
- Topic: Bikes and convertibles in GTA2
- Replies: 4
- Views: 8764
Re: Bikes and convertibles in GTA2
I asked Lantyz for this code before he released it here, so I could make convertibles. I made one. Screenshot: http://img194.imageshack.us/img194/525/gta22010012214450456.png Left: Black convertible with no driver. Right: deep red convertible with player driver The car used is the GTA1 Stinger Z29. ...
- 12 Jan 2010, 14:03
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Crazy Teleport
- Replies: 12
- Views: 25139
Re: Crazy Teleport
wtf is that? Thats the teleport bug. Fall with your car in the water or blow it up somehow and teleport instantly. The camera will zoom out like that and the game will crash. Theres a way of stopping it and the game doesnt crash, but all the walls get black. Walls, slopes and lots of other things, ...
- 07 Jan 2010, 22:08
- Forum: Maps
- Topic: Tiny Town Revised
- Replies: 6
- Views: 11598
Re: Tiny Town Revised
Those screenshots are made using top down view of GTA2 Map Editor. Just take a screenshot from one place, move camera around, take another, save all screenshots and stitch them with photoshop, gimp or another image editor that can do this. B-$hep and T.M. are making tools for doing this work easier
- 06 Jan 2010, 22:59
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 238608
Re: GTA2 Game Hunter - ideas and suggestions
Hmm.. So, maybe just add it as an option for halfops or ops? Then if when someone who checked this box logged in is not identified as an op/halfop just make it dont work.
- 06 Jan 2010, 22:38
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter - ideas and suggestions
- Replies: 97
- Views: 238608
Re: GTA2 Game Hunter - ideas and suggestions
There should be a "rejoin when kicked" checkbox in settings. Then if you are kicked it automatically tries to rejoin. If you were banned, it just displays a message saying that you were banned with the previous ban reason and stops trying to rejoin. Also, it would be nice if there was a wa...
- 05 Jan 2010, 17:40
- Forum: GTA2 Game Hunter
- Topic: GTA2 Game Hunter
- Replies: 306
- Views: 762842
Re: GTA2 Game Hunter v1.5 - work in progress
I found a bug in it: players from United Kingdom has their flags detected as GB (Great Britain) from http://geoloc.daiguo.com/?self, and their flags appear like this in GH: gh15flagbug.jpg As you can see, they were using GH 1.5, and their flags were appearing corrupted. So, or you can make GH set fl...
- 04 Jan 2010, 19:13
- Forum: Maps
- Topic: Tiny Tiny Town and Tiny Tiny Town Army
- Replies: 33
- Views: 84564
Re: Tiny Tiny Town
I also have another problem: when you stand on the small stairs at the mg-"plattform" and walk east you get "under" it, when you walk back you fall into water is there any way to solve that? The problem is the Tile Collision Info. The collision info for that tile is set as "...
- 04 Jan 2010, 15:51
- Forum: Maps
- Topic: Tiny Town Revised
- Replies: 6
- Views: 11598
Tiny Town Revised
TTrevised.rar Thanks to Lantyz for original script, B-$hep for making a tool for finding player coordinates, Sektor for starting with Face Off Revised and Razor for giving the idea of making other default maps revised. I just replaced Invulnerability with a Rocket Launcher, changed ambient level to...
- 03 Jan 2010, 22:04
- Forum: Maps
- Topic: Hidden Surprise Revised
- Replies: 6
- Views: 11553
- 03 Jan 2010, 21:16
- Forum: Maps
- Topic: Hidden Surprise Revised
- Replies: 6
- Views: 11553
Hidden Surprise Revised
HSrevised.rar HS revised 2.rar Thanks to Lantyz for original script, B-$hep for making a tool for finding player coordinates, Sektor for starting with Face Off Revised idea and Razor for giving the idea of making other default maps revised like that one. I just replaced Invisibility pickup with a H...
- 03 Jan 2010, 19:46
- Forum: Modding forum
- Topic: Script Help.
- Replies: 45
- Views: 67953
Re: Script Help.
Just check if player exit car with IF ( NOT ( IS_CHARACTER_IN_CAR ( player , player_car ) ) and set the bastard-character's objective to exit car and go to player. Might work
EDIT: Also, I forgot something:
EDIT: Also, I forgot something:
Code: Select all
ADD_GROUP_TO_CHARACTER ( player )
ADD_EXISTING_CHAR_TO_GROUP ( bastard )