Search found 407 matches

by Gustavob
17 Feb 2010, 15:27
Forum: Modding forum
Topic: Create Zone names
Replies: 9
Views: 14368

Re: Create Zone names

Reading from GXT means the zones can have different names in different languages. I don't know if GTA2 actually changes any of the place names in other languages, it wouldn't match the map or english tutorials, so it would be confusing. It does change in other languages, or at least in spanish. If ...
by Gustavob
17 Feb 2010, 15:04
Forum: Modding forum
Topic: Create Zone names
Replies: 9
Views: 14368

Re: Create Zone names

Still, if you need an information zone at that place, just create a navigation zone on top of the information one.
by Gustavob
17 Feb 2010, 13:33
Forum: Modding forum
Topic: Create Zone names
Replies: 9
Views: 14368

Re: Create Zone names

If you want to show zone names in game you need to create a Navigation Zone with the name you want to be shown.
by Gustavob
15 Feb 2010, 20:22
Forum: Maps
Topic: Golden Lap
Replies: 32
Views: 76609

Re: Golden Lap - Betatests

Razor wrote:hi anybody can convert and put that file into raw?
The attachment Engine2.rar is no longer available
Replace it for SFX SPORTS SALOON ENGINE and upload it here :)
Here it is
f1 sdt with f1 car sound.rar
guess what
(4.56 MiB) Downloaded 1766 times
no need to convert nothing, though
by Gustavob
15 Feb 2010, 17:02
Forum: Modding forum
Topic: Problem to script a gang
Replies: 9
Views: 15472

Re: Problem to script a gang

http://en.wikigta.org/wiki/Code_lists_% ... ter_remaps
remaps 5-13 are gang remaps, but all of those remaps can be used in "outfit" parameter.
by Gustavob
13 Feb 2010, 21:23
Forum: Maps
Topic: Golden Lap
Replies: 32
Views: 76609

Re: Golden Lap - Betatests

I can't add throwing weapons, becouse they could kill a player who is in pitlane. If player will die, he can explore part map where he is =D Add some normal weapons like machine guns and rocket launchers then, not necessarily molotovs/grenades. They cant "hurt" players that are in pitlane...
by Gustavob
13 Feb 2010, 16:57
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1477954

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Gustavob dragonball.mmp ? :D http://gtamp.com/forum/viewtopic.php?f=4&t=87&p=631#p631 that one is Heri's modification of "Peds Rain 2" (he sent it to me and I was thinking of "remodificating" it and adding money when the "punched" ped dies it adds +20 score for...
by Gustavob
13 Feb 2010, 13:00
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1477954

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

I get more fps when I resize window too, look: http://img59.imageshack.us/img59/4619/morefps.jpg as you might know I usually have 8/7 fps I also seem to get more FPS in top down view than in 3d view http://img29.imageshack.us/img29/4787/lessfps3d.png Something else: the closer I am from the ground, ...
by Gustavob
12 Feb 2010, 18:28
Forum: Modding forum
Topic: audio edit
Replies: 18
Views: 27269

Re: audio edit

That is when you create new .sty files for your map, you need a .sdt and a .raw file with same name of the sty file. GTA2 11.3 uses ste.sdt and ste.raw when no .sdt and .raw files with the name of the sty file are found
by Gustavob
12 Feb 2010, 17:48
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1477954

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Bus stops tiles dont do anything else then showing that there's a bus stop right there. But if you put the tiles in there and dont add the zone, nothing will happen, no bus will spawn there
by Gustavob
12 Feb 2010, 17:28
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 996
Views: 1477954

Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)

Ah, with test it seems to work. Cool! However gangs are strange green guys and bus-stop images don't show up on the ground. Is this because I can only edit multiplayer maps? What about start spawnpoint, how do you change that? To fix gangs, you need the uncompiled script files (check http://en.wiki...
by Gustavob
05 Feb 2010, 16:45
Forum: Modding forum
Topic: Script idea
Replies: 16
Views: 36847

Re: Script idea

peds-rain2.rar Ok I made it. Its more complicated than the script on my last post but it includes all those commands :P . Also, this one includes all tiny town weapons and cars. This is what happens in this script: you punch a ped and the ped is stored as "punched" ped. The ped falls down...
by Gustavob
05 Feb 2010, 14:22
Forum: Modding forum
Topic: Script idea
Replies: 16
Views: 36847

Re: Script idea

Well thats not possible to do, but as Sektor said, we can store the last punched character and make him explode. Would be funny, but its not possible to do with other weapons, the effect the weapons have in peds/players, unless theres a command that store last char we shoot in :P. Anyway its possibl...
by Gustavob
05 Feb 2010, 13:12
Forum: Modding forum
Topic: Script idea
Replies: 16
Views: 36847

Re: Script idea

Yeah, it does crash a lot. :( Yeah, its because of the explosions. Too much explosions can cause the game to crash as I said, even if player can't see them. The peds are now stuck at one place, is it not possible to let the peds that walk on the street get explode/flying at once...? No, its not pos...
by Gustavob
04 Feb 2010, 23:50
Forum: Modding forum
Topic: Script idea
Replies: 16
Views: 36847

Re: Script idea

peds rain.rar Ok i made it with help of Heri, PL. The script is used in Tiny Town and because of that only 5 chars are created, since more than that can cause the game to crash. Download, extract to your gta2\data folder and run Peds Rain in Create Game window in GH to play this map. It doesnt supp...
by Gustavob
04 Feb 2010, 20:41
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 942743

Re: GTA2 v11.3

skip frontend is disable and volume is all at top... Skip Frontend is enabled when you use "play alone" button in the create game window in gh. When you quit game and want to play normal singleplayer maps, you have to open manager-hkcu.exe, go to debug and disable skip frontend, because i...
by Gustavob
04 Feb 2010, 19:35
Forum: Modding forum
Topic: Script idea
Replies: 16
Views: 36847

Re: Script idea

yeah that might work too :P I'll try to make simple script with only one ped spawn point, if it works ill post it here
by Gustavob
04 Feb 2010, 19:33
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 400
Views: 942743

Re: GTA2 v11.3

Cuban: check the effects volume in manager-hkcu.exe. Also, when you open GTA2.exe after using play alone button, its because GH uses the Skip Frontend debug key to start a singleplayer game in a multiplayer map, but it doesnt disable it after you close game, so open manager-hkcu.exe, go to Debug and...
by Gustavob
04 Feb 2010, 19:20
Forum: Modding forum
Topic: Script idea
Replies: 16
Views: 36847

Re: Script idea

Its doable, just like B-$hep said, create some grenade-sized explosions under spawn points in wich numerous peds spawn at once, so they fly away. But the problem is to make it synchronized, like spawning lots of peds, wait for them to get on floor and only then explode, and also make it loop synchro...