Search found 407 matches
- 17 Feb 2010, 15:27
- Forum: Modding forum
- Topic: Create Zone names
- Replies: 9
- Views: 14368
Re: Create Zone names
Reading from GXT means the zones can have different names in different languages. I don't know if GTA2 actually changes any of the place names in other languages, it wouldn't match the map or english tutorials, so it would be confusing. It does change in other languages, or at least in spanish. If ...
- 17 Feb 2010, 15:04
- Forum: Modding forum
- Topic: Create Zone names
- Replies: 9
- Views: 14368
Re: Create Zone names
Still, if you need an information zone at that place, just create a navigation zone on top of the information one.
- 17 Feb 2010, 13:33
- Forum: Modding forum
- Topic: Create Zone names
- Replies: 9
- Views: 14368
Re: Create Zone names
If you want to show zone names in game you need to create a Navigation Zone with the name you want to be shown.
- 15 Feb 2010, 20:22
- Forum: Maps
- Topic: Golden Lap
- Replies: 32
- Views: 76609
Re: Golden Lap - Betatests
Here it is no need to convert nothing, thoughRazor wrote:hi anybody can convert and put that file into raw?Replace it for SFX SPORTS SALOON ENGINE and upload it here
- 15 Feb 2010, 17:02
- Forum: Modding forum
- Topic: Problem to script a gang
- Replies: 9
- Views: 15472
Re: Problem to script a gang
http://en.wikigta.org/wiki/Code_lists_% ... ter_remaps
remaps 5-13 are gang remaps, but all of those remaps can be used in "outfit" parameter.
remaps 5-13 are gang remaps, but all of those remaps can be used in "outfit" parameter.
- 13 Feb 2010, 21:23
- Forum: Maps
- Topic: Golden Lap
- Replies: 32
- Views: 76609
Re: Golden Lap - Betatests
I can't add throwing weapons, becouse they could kill a player who is in pitlane. If player will die, he can explore part map where he is =D Add some normal weapons like machine guns and rocket launchers then, not necessarily molotovs/grenades. They cant "hurt" players that are in pitlane...
- 13 Feb 2010, 16:57
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1477954
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
Gustavob dragonball.mmp ? :D http://gtamp.com/forum/viewtopic.php?f=4&t=87&p=631#p631 that one is Heri's modification of "Peds Rain 2" (he sent it to me and I was thinking of "remodificating" it and adding money when the "punched" ped dies it adds +20 score for...
- 13 Feb 2010, 13:00
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1477954
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
I get more fps when I resize window too, look: http://img59.imageshack.us/img59/4619/morefps.jpg as you might know I usually have 8/7 fps I also seem to get more FPS in top down view than in 3d view http://img29.imageshack.us/img29/4787/lessfps3d.png Something else: the closer I am from the ground, ...
- 12 Feb 2010, 18:28
- Forum: Modding forum
- Topic: audio edit
- Replies: 18
- Views: 27269
Re: audio edit
That is when you create new .sty files for your map, you need a .sdt and a .raw file with same name of the sty file. GTA2 11.3 uses ste.sdt and ste.raw when no .sdt and .raw files with the name of the sty file are found
- 12 Feb 2010, 17:48
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1477954
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
Bus stops tiles dont do anything else then showing that there's a bus stop right there. But if you put the tiles in there and dont add the zone, nothing will happen, no bus will spawn there
- 12 Feb 2010, 17:28
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1477954
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
Ah, with test it seems to work. Cool! However gangs are strange green guys and bus-stop images don't show up on the ground. Is this because I can only edit multiplayer maps? What about start spawnpoint, how do you change that? To fix gangs, you need the uncompiled script files (check http://en.wiki...
- 05 Feb 2010, 16:45
- Forum: Modding forum
- Topic: Script idea
- Replies: 16
- Views: 36847
Re: Script idea
peds-rain2.rar Ok I made it. Its more complicated than the script on my last post but it includes all those commands :P . Also, this one includes all tiny town weapons and cars. This is what happens in this script: you punch a ped and the ped is stored as "punched" ped. The ped falls down...
- 05 Feb 2010, 14:22
- Forum: Modding forum
- Topic: Script idea
- Replies: 16
- Views: 36847
Re: Script idea
Well thats not possible to do, but as Sektor said, we can store the last punched character and make him explode. Would be funny, but its not possible to do with other weapons, the effect the weapons have in peds/players, unless theres a command that store last char we shoot in :P. Anyway its possibl...
- 05 Feb 2010, 13:12
- Forum: Modding forum
- Topic: Script idea
- Replies: 16
- Views: 36847
Re: Script idea
Yeah, it does crash a lot. :( Yeah, its because of the explosions. Too much explosions can cause the game to crash as I said, even if player can't see them. The peds are now stuck at one place, is it not possible to let the peds that walk on the street get explode/flying at once...? No, its not pos...
- 04 Feb 2010, 23:50
- Forum: Modding forum
- Topic: Script idea
- Replies: 16
- Views: 36847
Re: Script idea
peds rain.rar Ok i made it with help of Heri, PL. The script is used in Tiny Town and because of that only 5 chars are created, since more than that can cause the game to crash. Download, extract to your gta2\data folder and run Peds Rain in Create Game window in GH to play this map. It doesnt supp...
- 04 Feb 2010, 20:41
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 942743
Re: GTA2 v11.3
skip frontend is disable and volume is all at top... Skip Frontend is enabled when you use "play alone" button in the create game window in gh. When you quit game and want to play normal singleplayer maps, you have to open manager-hkcu.exe, go to debug and disable skip frontend, because i...
- 04 Feb 2010, 19:35
- Forum: Modding forum
- Topic: Script idea
- Replies: 16
- Views: 36847
Re: Script idea
yeah that might work too
I'll try to make simple script with only one ped spawn point, if it works ill post it here
![Razz :P](./images/smilies/icon_razz.gif)
- 04 Feb 2010, 19:33
- Forum: Modding forum
- Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
- Replies: 400
- Views: 942743
Re: GTA2 v11.3
Cuban: check the effects volume in manager-hkcu.exe. Also, when you open GTA2.exe after using play alone button, its because GH uses the Skip Frontend debug key to start a singleplayer game in a multiplayer map, but it doesnt disable it after you close game, so open manager-hkcu.exe, go to Debug and...
- 04 Feb 2010, 19:20
- Forum: Modding forum
- Topic: Script idea
- Replies: 16
- Views: 36847
Re: Script idea
Its doable, just like B-$hep said, create some grenade-sized explosions under spawn points in wich numerous peds spawn at once, so they fly away. But the problem is to make it synchronized, like spawning lots of peds, wait for them to get on floor and only then explode, and also make it loop synchro...
- 02 Feb 2010, 13:32
- Forum: Modding forum
- Topic: Epic GTA2 Map Editor (0.6.6602) Beta
- Replies: 996
- Views: 1477954
Re: TradeMark's GTA2 Map Editor (only Zone Editor currently)
it... works! \o/