Search found 108 matches

by CarThief
09 May 2013, 12:11
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 33275

Re: SET command/Scriptable instant gang

Happen to have made any significant progress with that command? I'm also curious if you tried any of those on vehicles yet, i've tried something like that on vehicles but it would appear right after number 111 + the target car it seems to crash the game. Havent tried anything beyond that yet. Used t...
by CarThief
13 Apr 2013, 21:41
Forum: Modding forum
Topic: Reached Compiler limit?
Replies: 3
Views: 3583

Re: Reached Compiler limit?

Perhaps i was a bit vague, my problem isnt that the main script file is too large (its less than 2230 lines), its that the compiler seems unable to handle all of the code from ALL of the mission files i've added. :P The latest mission file i was trying to launch seems to have hit some kind of limit ...
by CarThief
13 Apr 2013, 18:36
Forum: Modding forum
Topic: Reached Compiler limit?
Replies: 3
Views: 3583

Reached Compiler limit?

The maps forum is going dreadfully slowly so i figure i'd post here as well and see if there's any luck with the situation. The situation being that i think i reached the limit of what i can cram into the compiler, the latest mission file which handles random events has alot of repeated character cr...
by CarThief
12 Apr 2013, 19:59
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 67367

Re: [WIP] Large Singleplayer Project

Well i hope i didnt just run into a massive problem here, tried compiling the newest script that handles the mugger events, but the compiler outright crashes! Tried running the script through it induvidually giving it every declaration it needed from the main script and it compiled just fine. Though...
by CarThief
10 Apr 2013, 20:55
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 67367

Re: [WIP] Large Singleplayer Project

Hm, thats curious, maybe it just dislikes loading scripts from the phones in the intended phone thread trigger format during multiplayer. Either that or i need to double check if using stuff like EXEC and ENDEXEC and other unconventional commands or involving player 2 in anything would crash the gam...
by CarThief
10 Apr 2013, 19:38
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 67367

Re: [WIP] Large Singleplayer Project

Suppose back in the day it certainly would have constituted as some kind of expansion pack for the game given the size of it, but if you ask me given current information anyone could look up on GTA2 modding and how easy it is to get into anyway, anyone or any small team could have put something of t...
by CarThief
10 Apr 2013, 19:06
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 33275

Re: SET command/Scriptable instant gang

Well that sounds like it would open a gigantic amount of doors for GTA2 Modding, and perhaps even in the competetive scene with new kinds of game modes, or just something as simple as using some kind of invisibility flag to remove the player's arrows manually via script instead of custom .sty files,...
by CarThief
10 Apr 2013, 18:58
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 67367

Re: [WIP] Large Singleplayer Project

Well ever-so-slowly making progress to the ever-so-far goal of 30 missions. Did manage to build 3 more for the new-ish Scientists faction, which should hopefully succesfully unlock various temporarely boosts to one's abilities, like a shit ton of health. Assuming some bug wont force me to scrap the ...
by CarThief
09 Apr 2013, 18:41
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 33275

Re: SET command/Scriptable instant gang

Hm, do think the game technically makes you remote control a ped, when attempting to remote control a car, and the ped then controls the car. I've had few bizarre encounters with this, where the remote controlling ped got pulled out of his car and if i recall correctly if killed it would crash the g...
by CarThief
07 Apr 2013, 17:59
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 33275

Re: SET command/Scriptable instant gang

Suppose 1.5k health is already quite a bit and perhaps handy for bosses or something like that. Now i think about it being able to stun someone with these memory changes is also nice, could be used as a nice touch to a rescuing mission, or perhaps have some use in PVP. Hm, perhaps collect some sugge...
by CarThief
07 Apr 2013, 14:58
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 33275

Re: SET command/Scriptable instant gang

Had any luck with that invisibility thing by any chance? Seems a bit too fancy to try it myself from the looks of it. Did have a thought, its pretty likely the SWAT, FBI and Cops use something like the health changing things to get increased and lowered health, not to mention the dummy peds which di...
by CarThief
05 Apr 2013, 21:26
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 33275

Re: SET command (used to be Scripted instant gang)

That's pretty nice, i've tested that on a ped and it works very well, though they still die instantly from rockets, and probaly electro guns too, i suppose. The poor guy survived roughly 43 full Silenced Machinegun Rounds, and took ages to burn to death in another test as well. Hope you find some ot...
by CarThief
05 Apr 2013, 20:15
Forum: Modding forum
Topic: SET command/Scriptable instant gang
Replies: 31
Views: 33275

Re: SET command (used to be Scripted instant gang)

Sounds quite handy to be able to manipulate the player in these kinds of ways, wonder if there's any method of healing a character without using a health pickup by doing something like this. I'd give this code a spin as well with various numbers but i'm not quite sure what would need to be changed t...
by CarThief
05 Apr 2013, 18:10
Forum: GTA1/GTA2 movies, music, images and replays
Topic: Grand Theft Loco
Replies: 20
Views: 26922

Re: Grand Theft Loco

That's probaly the craziest thing i've seen all day, any chance you could at some point create a guide on how to (ab)use the SET commands for these kinds of purposes reliabily? Would make for some crazy new missions if these can be used, hehe... Or atleast makes it quite handy to do stuff with the t...
by CarThief
05 Apr 2013, 00:39
Forum: Modding forum
Topic: Character Occupations
Replies: 10
Views: 11486

Re: Character Occupations

Ah, thats quite handy to know! I wonder, does the Road block guy also attempt this when inside another non-tank vehicle that has a Water Cannon or rotating Machine Gun? Should probaly test that out. Hm, would have been a nice option if spawning characters with these occupations would grant them extr...
by CarThief
03 Apr 2013, 20:14
Forum: Modding forum
Topic: Character Occupations
Replies: 10
Views: 11486

Character Occupations

So in a mission i made i basically tried to toggle a stand-still ped that throws grenades/molotovs into one that acts normally and pursues player with a normal weapon. While trying to do so i encountered various little weird... details of sorts while changing objectives. It would seem peds assigned ...
by CarThief
28 Mar 2013, 16:11
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 945141

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

It mostly just seems handy to be able to know and alter the exact area to check for an IF-related event (if it uses coordinates at all, or some kind of search radius around peds), though i guess it might be a bit tricky, as they ussually have no names or exact definitions going on, but its mostly ju...
by CarThief
28 Mar 2013, 03:59
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 945141

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

Hm, well thats a shame, cant the editor just read the commands themselves while ignoring the 'IF(' and ')' parts and get the information and use it from there? Atleast it would seem that logical and doable, though i'm no expert on coding these kinds of things. Did actually run into two problems thou...
by CarThief
23 Mar 2013, 17:09
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 945141

Re: Epic GTA2 Map Editor (0.6.6.6) Beta

Well, considering it seems to be suggestion time for the map editor anyway... I've noticed that the search range of thread triggers is displayed in the map editor (though somewhat incorrectly if i recall, or it could just be my coordinates settings), how hard would it be to make these things appear ...
by CarThief
10 Mar 2013, 21:21
Forum: Maps
Topic: [WIP] Large Singleplayer Project
Replies: 49
Views: 67367

Re: [WIP] Large Singleplayer Project

Well i am aware of that function but its not quite what i'm looking for. And its supposed to be for singleplayer too, so saving would most likely be out of the question with that method. Was looking for an quicker one (double) click method instead of loading it, as was also discussed here. And yeah ...