Search found 33 matches

by DAFE
18 Jul 2012, 03:29
Forum: Offtopic
Topic: Happy Birthday, Sektor!
Replies: 12
Views: 11152

Re: Happy Birthday, Sektor!

G'bday Mate! Toss another pizza on the Barbie and enjoy! Another year older without letting GTA2/GameHunter go. They're all grown up now! Some Aussies play with Roo's and Wombats, you prefer to play with us bastards! Mind your fingers! [respect] Happy Birthday, all the best for another year and keep...
by DAFE
12 May 2012, 12:50
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 294
Views: 474133

Re: GTA2 Game Hunter

Hi Elypter, Thanks for the info. for logging in using command line argument. '-s ds9.fr.eu.gtanet.com' argument worked for me. Although, I do get Sektor's crazy debug messages which people should just ignore if they try to log in this way. For anyone who doesn't know how to implement for Windows XP ...
by DAFE
11 May 2012, 02:24
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 294
Views: 474133

Re: GTA2 Game Hunter

Hi all, Just wanted to also advise I'm unable to connect with latest Game Hunter version v1.539: 10:07:42 PM Connecting to: irc.gtanet.com port 8067 10:07:44 PM Unable to connect to server 10:07:44 PM Connecting to: irc.gtanet.com port 8067 10:07:44 PM 10049 Address is not available from the local m...
by DAFE
31 May 2010, 15:50
Forum: Maps
Topic: Bootcamp Team Capture the Vehicle v1.11
Replies: 24
Views: 40292

Re: Bootcamp Team Capture the Vehicle v1.06

Pyro, looking good...

Also, I have to go off topic a little and just shout out to TradeMark's viewer... it really does a great job for screenshots and objects placement. Too bad he couldn't make the 2D sprites look 3D :P Ah well, excellent effort and result thus far.

Good Luck!
by DAFE
16 Apr 2010, 03:31
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 60256

Re: DAFE's Death Valley

Thanks for the vote! We really enjoy playing this map...it never seems to bore us. Lots to do and try, many different scenarios of killing and being killed :)
by DAFE
27 Feb 2010, 19:22
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 563657

Re: GTA2 v11.3

Did anybody used it in multiplayer with friends? its playable :) most of polish players play at this speed and its nice and smooth well, then RESPECT :shock: For the first time i played on Fast - I spawned somewhere, pressed "up", and something very fast ran over me. wasted LOL, wtf? :lol: So, Vike...
by DAFE
29 Jan 2010, 05:43
Forum: Maps
Topic: Golden Lap
Replies: 32
Views: 46199

Re: Golden Lap - Betatests

Hey Heri/Razor, Great work so far guys...I REALLY LIKE THE FLAGS ;) So I have some feedback now from some races we've recently played on BETA v4.5: - If a player falls off the car platform edge, dies(fragged/suicides) or doesn't qualify, they can not race. IMO That is too long for those players to s...
by DAFE
15 Dec 2009, 04:20
Forum: Maps
Topic: Block Fort Tag Revisited
Replies: 5
Views: 9020

Re: Block Fort Tag Revisited

Hey pal, So far I like it! Seems to be pretty solid now...except for the odd desynch, which can be the norm depending on connection speeds :S I find that the machine gun gang adds a nice change. I sometimes use them in game for an extra hand of help, sometimes I go balls out alone at the opponents! ...
by DAFE
15 Oct 2009, 23:24
Forum: Modding forum
Topic: RC Cars
Replies: 5
Views: 5190

Re: RC Cars

Hey Gustavob, You failed to see the obvious :P I hope this is the solution for you: You need to put all your IF Checks within a WHILE or WHILE_EXEC main loop. I think what is happening is the game is running through your whole script once before your player even completes its spawn...the whole scrip...
by DAFE
14 Jul 2009, 05:09
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 294
Views: 474133

Re: GTA2 Game Hunter v1.5 - work in progress

Hey Sektor,

Here's what GTA2 11.2b14 looks like on my setup:
GTA2.exe v11.2b14 1440x900 res 16 bit colour
GTA2.exe v11.2b14 1440x900 res 16 bit colour
by DAFE
03 Jul 2009, 06:11
Forum: Modding forum
Topic: Script Help.
Replies: 45
Views: 38266

Re: Script Help.

Hi Razor, Well, your string of IF statements would always cancel out previous players being the Objective of the assassing the way you wrote it: SET_CHAR_OBJECTIVE ( assasin , KILL_CHAR_ANY_MEANS, p1) IF (CHECK_CHARACTER_HEALTH(p2, 0)) SET_CHAR_OBJECTIVE ( assasin , KILL_CHAR_ANY_MEANS, p2) ENDIF et...
by DAFE
02 Jul 2009, 01:31
Forum: Maps
Topic: 57th Street
Replies: 4
Views: 6865

Re: 57th Street

Hi MrExclusive, I'm glad to see you have a working product posted! It was fun helping you out with advice and your difficulties... I can't wait to see the DUSK mode lighting...I hope you didn't use any flashing lights :P I'll reply with feedback and rate it when I find someone to test it with. Stay ...
by DAFE
15 Jun 2009, 05:09
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 60256

Re: DAFE's Death Valley

Just wanted to report that I was able to test latest version (June 15) with MasterChef of Canada and it didn't go out of synch immediately in DUSK mode. Might be good news. We had a few desynchs but in mid game and we were raising hell with Molotov's and grenades so it might have been because of all...
by DAFE
15 Jun 2009, 03:57
Forum: GTA1/GTA2 movies, music, images and replays
Topic: Mafia Bots
Replies: 4
Views: 5064

Re: Mafia Bots

I remember this map! It used to be a favourite of mine for a while with the bots and remote tanks that made 1 and 2 player games more interesting. I found the map to have a lot of areas that would never be used do to lack of spawn zones and power ups in that area. There's also a brief that comes up ...
by DAFE
15 Jun 2009, 03:55
Forum: Maps
Topic: Team failure
Replies: 3
Views: 5104

Re: Team failure

Hi Razor, this looks different and interesting. Is it still a Work in Progress or have you guys tested it enough to call it a final version? Does it work okay if all players use different remotes at different times? Just curious. I was glad to be able to help you with some of the problems you had en...
by DAFE
15 Jun 2009, 03:45
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 60256

Re: DAFE's Death Valley

Hi Sektor, thanks for your feedback... Hmmm...not sure if what you say applies to me, although good to know for me and others I'm sure! I keep the .GMP uncompressed file in a separate folder from the compressed which I usually just put in the GTA2/data directory as my next step was always to test it...
by DAFE
15 Jun 2009, 03:14
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 60256

Re: DAFE's Death Valley

Hi MrExclusive, Thanks so much for finding and reporting that air tile! Nothing more annoying or embarrasing than to fall through the map somewhere. Fortunately there are lots of places to jump to to get back on top (Fountain banks). I'm not sure if I caused that block to be air, or the GMP optimize...
by DAFE
14 Jun 2009, 15:00
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 60256

Re: DAFE's Death Valley

Hi MrExclusive, Thanks so much for the quick response and feedback! So I've followed your advice and reposted another version of Death Valley - June 14 2009. I was disappointed to hear about Desynching at start of game when any player was in DUSK mode... I thought we fixed the problem by reducing th...
by DAFE
14 Jun 2009, 03:51
Forum: Maps
Topic: DAFE's Death Valley
Replies: 34
Views: 60256

Re: DAFE's Death Valley

BluE (And anyone else who's been waiting) Your wish is my command! June 13, 2009 DAFES Death Valley released. Redownload DAFESDeathValley.RAR from the top of the forum. I'm hoping for this version to be a FINAL version unless anyone reports of any serious problems that I'd want to fix up. I and a fe...
by DAFE
05 Jun 2009, 18:59
Forum: GTA1/GTA2 movies, music, images and replays
Topic: Super Tank
Replies: 11
Views: 10204

Re: Super Tank

Hehe...

Interesting stuff comes from the minds of genious :P