Search found 33 matches

by Rick
08 Feb 2019, 17:28
Forum: Modding forum
Topic: GTA2 memory addresses
Replies: 115
Views: 170529

Re: GTA2 memory addresses

byte cardamage=carstruct+75h (0 = 0% damage, 125 = 100% damage). You can make wrecks drivable by changing this. word carid=carstruct+6Ch This will change the car ID to the car damage [mis] COUNTER cardamageaddress COUNTER cardamagevalue COUNTER caridaddress SET cardamageaddress=(p1car+117) CHANGE_G...
by Rick
29 Mar 2018, 09:59
Forum: Maps
Topic: CoolBaseWater and CoolBaseTrain
Replies: 4
Views: 6065

Re: CoolBaseWater and CoolBaseTrain

Thank you!

I've updated it and put the link of this topic in the *.mis files.
I dont know if this affects the autodownload function.
Allthough I choosed the same name, it did not replace the other attachment.
by Rick
28 Mar 2018, 22:52
Forum: Maps
Topic: CoolBaseWater and CoolBaseTrain
Replies: 4
Views: 6065

CoolBaseWater and CoolBaseTrain

Hello! Well it has been a while but I came back to GTA2 a few days ago working on my old map projects. I finally decided to share 2 of my maps with the community and some people already knew them. I already "released" them on GameHunter chat sharing links but I would like this site to be the source....
by Rick
28 Mar 2018, 09:47
Forum: Modding forum
Topic: CHECK_CHAR_CURR_WEAPON crashes game
Replies: 3
Views: 3738

Re: CHECK_CHAR_CURR_WEAPON crashes game

Wrapping it into CHECK_SCORE_GREATER(0,p) works splendid. :) As I first thought checking the players individually is the way to solve it this now allowed me to tidy things up again a little. I also had tried your approach, Logofero. But I had no success. I tested the following using an ONSCREEN_COUN...
by Rick
28 Mar 2018, 01:13
Forum: Modding forum
Topic: CHECK_CHAR_CURR_WEAPON crashes game
Replies: 3
Views: 3738

CHECK_CHAR_CURR_WEAPON crashes game

Hi. I didn´t find a solution here in the forum. I detected a line of code in my script which causes problems: IF(CHECK_CHAR_CURR_WEAPON (p2, WEAPON_14)) ... do something here... ENDIF In game everything works well and I pretty need this check. Only when p2 ( or any other player than p1 ) leaves the ...
by Rick
23 Mar 2018, 21:37
Forum: Modding forum
Topic: Has anyone tested the official map editor under wine yet?
Replies: 4
Views: 5930

Re: Has anyone tested the official map editor under wine yet

Oh yeah it really works with Wine 2.0 and even zone editing is possible! [respect]
It just crashes when I load a map for a second time, but that's not a big deal.

Running the mis-compiler in a VM makes modding on Linux possible for me.
TMs Editor would be nice, though...
by Rick
21 Sep 2017, 18:40
Forum: Modding forum
Topic: Has anyone tested the official map editor under wine yet?
Replies: 4
Views: 5930

Re: Has anyone tested the official map editor under wine yet

I did and had no succes.
Starting it worked fine, but loading maps caused crashes.

Too bad my only real windows machine is unsuitable for some comfy gta2 modding :|
by Rick
23 Sep 2016, 00:51
Forum: Modding forum
Topic: Warp player into an existing (scripted) car?
Replies: 3
Views: 6887

Re: Warp player into an existing (scripted) car?

Thank you very much Sektor! Regarding TAKE_REMOTE_CONTROL_OF_CAR: I tried that but it seems not to work with cars that move. I ended up with some kind of a camera bug. I created a driver in a car to let it drive. When i took the remote control "switched" into the car but it seems like the screen fre...
by Rick
22 Sep 2016, 10:43
Forum: Modding forum
Topic: Warp player into an existing (scripted) car?
Replies: 3
Views: 6887

Re: Warp player into an existing (scripted) car?

To be more precise i want to spawn player peds into driving cars (if needed after death) like it's done with cop cars after you get arrested.
It should then be possible to delete the driver and make the player the driver..
by Rick
17 Sep 2016, 14:15
Forum: Modding forum
Topic: Warp player into an existing (scripted) car?
Replies: 3
Views: 6887

Warp player into an existing (scripted) car?

Hello folks! [respect]
Is it possible meanwhile to warp the player into any car?
I am looking for a solution for a longer time now.
May be memory adresses can help?
by Rick
27 Mar 2016, 14:45
Forum: Modding forum
Topic: Some car mods for GTA2
Replies: 5
Views: 13572

Re: Some car mods for GTA2

Cool stuff you made.
I like it! [respect]
by Rick
14 Apr 2015, 14:39
Forum: Modding forum
Topic: Bug: Flat tiles do not appear transparent sometimes
Replies: 0
Views: 14884

Bug: Flat tiles do not appear transparent sometimes

You may have noticed that sometimes transparent tiles appear black in game and they only seem to appear proper after you switch GTA2 to background and back on. I believe GTA2 gets confused when the map contains same tile numbers with "flat" and "not-flat". So open the map with DMA Editor and press C...
by Rick
05 Apr 2015, 12:41
Forum: Modding forum
Topic: Random peds stand in line?
Replies: 10
Views: 13219

Re: Random peds stand in line?

if the bots dont have anything t do with players the whiles do not have to be nested I think here they have to? My thought was that if COUNTER current_player exceeds 6 the while loop stops until the counter is set back to 1 at the beginning of the mainloop and the picking of the dummyped is a playe...
by Rick
03 Apr 2015, 18:31
Forum: Modding forum
Topic: Random peds stand in line?
Replies: 10
Views: 13219

Re: Random peds stand in line?

A solution seems to come closer. :idea: For now I end up with yet another while loop so my script now counts 3 of them. I have created CHAR_DATA 6 slots for the dummies so far and want to use a few more. [syntax=mis] // originally decompiled from "MP1-6P.scr" Using Epic GTA2 Script Decompiler by T.M...
by Rick
30 Mar 2015, 13:04
Forum: Modding forum
Topic: Random peds stand in line?
Replies: 10
Views: 13219

Re: Random peds stand in line?

Thanks Elypter! May be that´s what i have to think about and work with. I tried Sektors god script and reduced the numbers of dummies who are affected on screen by using a counter. But if i give occupations the game crashes directly or at least after a while. Also: dummies doesn´t seem to see other ...
by Rick
26 Mar 2015, 22:50
Forum: Modding forum
Topic: Random peds stand in line?
Replies: 10
Views: 13219

Random peds stand in line?

During my recent little bigger map project i wonder: Is it possible to order some randomly spawned peds (not scripted peds) to stand in a queue? Just a few like if you pick up instant gang. I dont want to change their remaps. If possible I would like to refer to them via script to let them do things...
by Rick
18 Dec 2014, 10:52
Forum: Modding forum
Topic: Code Snippets
Replies: 50
Views: 103199

Flashing Lights

For those detail lovers like me: It´s a known bug that using flashing lights in your map causes desync. So mappers could not use them in multiplayer maps. :idea: Here´s how it works without getting out of sync: We are using the script to create a light (must not be placed in the map file!) and simpl...
by Rick
14 Nov 2014, 16:08
Forum: Site and forum discussion
Topic: Spammers gonna spam
Replies: 7
Views: 12561

Re: Spammers gonna spam

damn right!
i saw one name on every topic.
that guy surely was bored...
by Rick
29 Jul 2014, 12:05
Forum: Modding forum
Topic: Map Editing Coop
Replies: 7
Views: 7421

Re: Map Editing Coop

I see this topic for the first time and would like to recommend Dopbox for that purpose to other modders. Me and Jones used it sharing a small gta2 installation and it was quite comfortable. Just deselct the synchronization for the replay folder to avoid unnecassary uploads and have fun. Editing, pl...
by Rick
20 Jul 2014, 16:24
Forum: Maps
Topic: New map page with user upload
Replies: 45
Views: 78228

Re: New map page with user upload

It seems like it doesn´t work any more. [frenzy]
I would like to offer a new map but i can´t get it up.
Many links are dead here also.. :? Someone has to do something, please.
Elypter?