Search found 11 matches

by jotab
10 Apr 2020, 23:16
Forum: GTA1/GTA2 chat
Topic: OpenGTA2?
Replies: 37
Views: 43656

Re: OpenGTA2?

I loaded the gta2 demo exe into Ghidra and found a lot of strings referring to cpp files that are the source code of the game. Looking further, these strings appear to be referred from A LOT of functions. I am not too well versed in compilers and macros etc... but from what I read, it appears that t...
by jotab
25 Dec 2013, 00:59
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 619827

Re: vike's enhanced GTA2

I tried the 11.44 version and it worked great for LAN gaming, didnt test anything more but it is still great to see that you are still developing it! I found a bug that you might be aware of, when setting up a LAN game the game crashes on join, or you cannot see the other players game. This was caus...
by jotab
26 Jan 2012, 21:44
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 619827

Re: Vike's enhanced GTA2

Yes, because the lag gets really bad when explosions are on screen, or just a huge number of cars. Is this something that is possible to patch Vike? Or maybe a debug patch that will let us localise the problem? I will test to see if i can pinpoint the problem further when i am at home, i understand ...
by jotab
26 Jan 2012, 10:26
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 619827

Re: Vike's enhanced GTA2

Instant bullets, near instant aiming/turning and not being able to see EXACTLY where your opponent is aiming in an FPS make it much easier to hide lag. In GTA2, everyone turns slowly and the bullets move so slowly that you can dodge them. It's part of the fun but those features don't play well with...
by jotab
26 Jan 2012, 09:53
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 619827

Re: Vike's enhanced GTA2

You both seem like starters, yes, but two f-ing great starters! BP made a working network version with walking around and prediction giving smooth performance up to 1000ms delay. You have patched the .exe to make it work a lot better than before. All great progress. If you were to work together you ...
by jotab
26 Jan 2012, 09:01
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 619827

Re: Vike's enhanced GTA2

I wrote a comment at black phoenixs blog, he said he is working on another project with higher priority at the moment, but that this project will be sharing some code and structures with openGBH. Cant you ask him if he needs a co-coder? ;) Im wondering, when you fix something, what is the process? D...
by jotab
24 Jan 2012, 18:34
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 147
Views: 254201

Re: SCR decompiler

Just messed about with trailers on cars, and your right about it only working with CAR_DATA (was using PARKED_CAR_DATA previously which doesn't work). Maybe another one to add to list of weirdness. ;-) Nice, didnt know that! Guess what? I hacked the SCR file again... AND IT WORKS :D LOL so i can ma...
by jotab
24 Jan 2012, 18:31
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 619827

Re: Vike's enhanced GTA2

Vike, at what level would you say your knowledge about the code is? Can you add more complex functions like new weapons? Improve network code etc? Would it be possible to decompile parts of the code to get a step further to a cloned/better version of GTA2? IMHO the whole network part of GTA2 needs t...
by jotab
24 Jan 2012, 18:28
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 1014661

Re: Epic GTA2 Map Editor (0.6.5) Beta

Have a look at the code BP has made, and also the Quake 3 network code he works with as a template. Coding a network application can be both very frustrating and interesting (i made a mp3 streaming Friend-To-Friend app in java). I can see why it would be embarrassing to show code that you are not 10...
by jotab
24 Jan 2012, 01:05
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 1014661

Re: Epic GTA2 Map Editor (0.6.5) Beta

Sorry for spamming your thread with multiple posts in a row, i just got some thoughts after flying through some maps! Is it possible to adjust rendering distance? On a huge level i can get FPS to dip down to 35 or so, noticeable slowing the camera movement speed! How do you feel about sharing the so...
by jotab
24 Jan 2012, 00:41
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 1014661

Re: Epic GTA2 Map Editor (0.6.5) Beta

This is a great project! I just downloaded the latest version and am gonna try it out! Half-way through the thread i figured you are pretty close to making a complete GTA2 remake! You wrote somewhere that you were looking at network coding for multiplayer etc. Have you read Black Phoenixs thoughts o...