This still opens the flood gates for some interesting ideas.
Reading out Coordinates Dynamically allows for Flexible Coordinate Checks instead of LOCATE_CHARACTER Checks that rely on precise locations.
You just need to set up the Target Range with a few counters, read out the Players coordinates ...
Search found 5 matches
- 26 Feb 2026, 00:02
- Forum: Maps
- Topic: Downtown Co-op Campaign mode - [RELEASED]
- Replies: 12
- Views: 59310
- 25 Feb 2026, 22:06
- Forum: Maps
- Topic: Downtown Co-op Campaign mode - [RELEASED]
- Replies: 12
- Views: 59310
Re: Downtown Co-op Campaign mode - [RELEASED]
Another thing I was wondering, that could be incredibly useful to me:
Is there any way to dynamically read, store and write X Y Z Coordinates for use in other places?
Like storing a Players Coordinates,
to use these coordinates in a WARP_FROM_CAR_TO_POINT command or a Spawning object?
A prime ...
Is there any way to dynamically read, store and write X Y Z Coordinates for use in other places?
Like storing a Players Coordinates,
to use these coordinates in a WARP_FROM_CAR_TO_POINT command or a Spawning object?
A prime ...
- 25 Feb 2026, 21:14
- Forum: Maps
- Topic: Downtown Co-op Campaign mode - [RELEASED]
- Replies: 12
- Views: 59310
Re: Downtown Co-op Campaign mode - [RELEASED]
Thank you for your blessing.
I hope I have something release ready soon. :)
I even thought in doing it, but unfortunately, If I remember correctly, the logical operators > or < dont work well on WHILE_EXEC blocks. I discovered this when creating the open source version of Residential, and I was ...
I hope I have something release ready soon. :)
I even thought in doing it, but unfortunately, If I remember correctly, the logical operators > or < dont work well on WHILE_EXEC blocks. I discovered this when creating the open source version of Residential, and I was ...
- 25 Feb 2026, 15:53
- Forum: Maps
- Topic: Downtown Co-op Campaign mode - [RELEASED]
- Replies: 12
- Views: 59310
Re: Downtown Co-op Campaign mode - [RELEASED]
I now also added some new functions.
-Since the Integer Limitations failed me when it comes to accumulated Score for the Endgame Trigger, I now added a whole new System that lets players "Donate" 25.000$ towards the 1.000.000$ Goal at the Church by entering the Side entrance, with a Percentage ...
-Since the Integer Limitations failed me when it comes to accumulated Score for the Endgame Trigger, I now added a whole new System that lets players "Donate" 25.000$ towards the 1.000.000$ Goal at the Church by entering the Side entrance, with a Percentage ...
- 22 Feb 2026, 18:15
- Forum: Maps
- Topic: Downtown Co-op Campaign mode - [RELEASED]
- Replies: 12
- Views: 59310
Re: Downtown Co-op Campaign mode - [RELEASED]
Hi Valps,
I registered here to get in contact with you regarding this mod.
First I want to tell you that I´ve waited for over 25 years for someone to tackle GTA2 Coop.
I didnt have time to test it with actual other Players, but from what I tested solo (in Splitscreen), it works great.
You have my ...
I registered here to get in contact with you regarding this mod.
First I want to tell you that I´ve waited for over 25 years for someone to tackle GTA2 Coop.
I didnt have time to test it with actual other Players, but from what I tested solo (in Splitscreen), it works great.
You have my ...