Search found 8 matches
- 26 Nov 2025, 22:22
- Forum: Maps
- Topic: [WIP] IMD Massive District: a full-size map project
- Replies: 9
- Views: 49934
Re: [WIP] IMD Massive District: a full-size map project
I use 601 and 606 quite a bit with grassy lids; they border most of the Krishna shorelines. However, when it comes to mimicking solid rock, I just don't care for them that much; they look way too earthy (which has been the artist's intention all along)
- 23 Nov 2025, 00:26
- Forum: Maps
- Topic: [WIP] IMD Massive District: a full-size map project
- Replies: 9
- Views: 49934
Re: [WIP] IMD Massive District: a full-size map project
Good day everyone! [respect] Here is the second monthly-ish update on the IMD map.
1. Southeast mountains
I've spent a couple weeks figuring out what to do with the southeastern corner of the map. :geek: The idea that had stuck was literally carve the district out of rock. Here is a peek at what ...
1. Southeast mountains
I've spent a couple weeks figuring out what to do with the southeastern corner of the map. :geek: The idea that had stuck was literally carve the district out of rock. Here is a peek at what ...
- 28 Oct 2025, 15:38
- Forum: Maps
- Topic: [WIP] IMD Massive District: a full-size map project
- Replies: 9
- Views: 49934
Re: [WIP] IMD Massive District: a full-size map project
I can confirm! There certainly will be a mission involving the meteorite, and a really good one!
- 27 Oct 2025, 09:56
- Forum: Maps
- Topic: [WIP] IMD Massive District: a full-size map project
- Replies: 9
- Views: 49934
Re: [WIP] IMD Massive District: a full-size map project
Thanks for more input!
The suggestions about the tree are good, but they will have to wait until the bulk of the map is done. Implementing them in a way that looks good will take a lot of time, and finishing the whole thing is a bigger priority.
I got exactly what you meant about the diagonal tops ...
The suggestions about the tree are good, but they will have to wait until the bulk of the map is done. Implementing them in a way that looks good will take a lot of time, and finishing the whole thing is a bigger priority.
I got exactly what you meant about the diagonal tops ...
- 20 Oct 2025, 08:53
- Forum: Maps
- Topic: [WIP] IMD Massive District: a full-size map project
- Replies: 9
- Views: 49934
Re: [WIP] IMD Massive District: a full-size map project
Thanks man! We'll do our best!
The big tree is kind of a fiasco, as it apparently looks nothing like a tree to people. I'm working on different parts of the map now, so I'll tend to it later. I'll have to see if I keep it at all (it's still a playable piece of the layout after all, just looking ...
The big tree is kind of a fiasco, as it apparently looks nothing like a tree to people. I'm working on different parts of the map now, so I'll tend to it later. I'll have to see if I keep it at all (it's still a playable piece of the layout after all, just looking ...
- 18 Oct 2025, 13:31
- Forum: Maps
- Topic: [WIP] IMD Massive District: a full-size map project
- Replies: 9
- Views: 49934
[WIP] IMD Massive District: a full-size map project
Hello everybody [respect]
I decided to post some pictures of a big map I am working on in collaboration with Valps and DustedandBlue. The project was started off at the end of April, and right now we are 1/3rd to halfway through. The name of the map is IMD , which expands recursively as IMD ...
I decided to post some pictures of a big map I am working on in collaboration with Valps and DustedandBlue. The project was started off at the end of April, and right now we are 1/3rd to halfway through. The name of the map is IMD , which expands recursively as IMD ...
- 25 Jun 2025, 10:37
- Forum: Modding forum
- Topic: How do I change what vehicles are spawned in the district?
- Replies: 1
- Views: 28443
How do I change what vehicles are spawned in the district?
It seems that the .STY file is responsible for the on-street car set, but when I open the .sty file in the editor, there is nothing of a kind; at least the quality parameter seemingly responsible for the spawn rate is nowhere to be found. Is that accessible at all with any existing tools?
- 21 Apr 2025, 20:28
- Forum: Modding forum
- Topic: How do I create my own map?
- Replies: 2
- Views: 31465
How do I create my own map?
Greetings everyone.
I have thought of trying to create a custom GTA2 map for sometime. How do I start with this? I've tried the official map editor, but it seems really unusable with the tile menu blanking out. Has the "Epic Map Editor" gotten mature enough? If so, are there good tutorials how to ...
I have thought of trying to create a custom GTA2 map for sometime. How do I start with this? I've tried the official map editor, but it seems really unusable with the tile menu blanking out. Has the "Epic Map Editor" gotten mature enough? If so, are there good tutorials how to ...