Search found 143 matches

by Vike the Hube
16 Jan 2018, 01:38
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

Hmm. Good time to mention it actually. At some point I plan to port my fixes to the framework they use for the C&C games. That will make further work easier. But I need to settle on a version to base the work on...
by Vike the Hube
01 Jul 2017, 04:50
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

That would be great, then I can diff it. I wouldn't be overly concerned about "legally allowed"... anything publicly available you should be fine to leave in there. Don't leave your passwords_top_secret.txt tho ;)
by Vike the Hube
30 Jun 2017, 21:15
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

Make a copy of your whole directory now, and do a diff between them next time it happens. That will show us for sure which files are being corrupted.
by Vike the Hube
03 Jun 2017, 00:52
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: vike's GTA2 update patch enhancement upgrade fix v11.44

It's a common bug but I've never seen it actually corrupt gta2.exe on disk. Did you actually have to copy gta2.exe from one of your backups for it to work again? If so, could you try and reproduce it, and make a copy of the corrupted gta2.exe? I'm interested to see if it actually modifies the file o...
by Vike the Hube
07 May 2017, 00:27
Forum: Modding forum
Topic: Real hires for GTA2
Replies: 5
Views: 6315

Re: Real hires for GTA2

Definitely wanted :) Nice work!

For multiplayer we'd have to enforce a global view area size so everyone could see the same amount. But not impossible.

Incidentally we should set up an instance of your patch framework so I can slowly port my fixes over to it...
by Vike the Hube
26 Jan 2016, 19:28
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 945140

Re: Epic GTA2 Map Editor (0.6.6602) Beta

Actually quickest/easiest way is probably Windows Messages. You're not transferring much data, they're fast, and you already have to deal with them. TM just defines WM_PLAYER1XY = WM_USER+1, WM_PLAYER1ZA = WM_USER+2, then pass in X/Y/Z/A as wParam and lParam. Define a message or probably a pair for ...
by Vike the Hube
26 Jan 2016, 08:00
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 945140

Re: Epic GTA2 Map Editor (0.6.6602) Beta

DDE is awful. The keyword you're after is IPC :D JSON-RPC over sockets has worked reasonably well for me in the past- there are heaps of libraries available. It might not be the best choice for local interaction but it's definitely simple.
by Vike the Hube
29 Sep 2015, 06:40
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: vike's enhanced GTA2

Also anyone else using Windows 8-10 experiencing this or anyone else it works fine for?
by Vike the Hube
29 Sep 2015, 06:36
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: vike's enhanced GTA2

Also what is your video card and what version of your graphics drivers are you using?
by Vike the Hube
29 Sep 2015, 05:46
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: vike's enhanced GTA2

Hippox can you please try this: 0. Temporarily undo your ddraw.dll fix 1. Install Zeckensack's Glide wrapper 2. regedit -> HKEY_CURRENT_USER -> Software -> DMA Design -> Screen: set "rendername" (a String/REG_SZ) to "3dfx.dll" set "videoname" (a String/REG_SZ) to "dmaglide.dll" 3. Launch GTA2 direct...
by Vike the Hube
19 Sep 2015, 09:43
Forum: Maps
Topic: Boid Arena
Replies: 2
Views: 8529

Re: Boid Arena

Pretty good!
by Vike the Hube
22 Aug 2015, 22:08
Forum: GTA1/GTA2 chat
Topic: GTA2 Manager not showing resolution choices
Replies: 2
Views: 7518

Re: GTA2 Manager not showing resolution choices

He probably is but that scrub neva around no more ;)
by Vike the Hube
10 Nov 2014, 01:38
Forum: Modding forum
Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Replies: 98
Views: 153721

Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development

Feel free to email me if you want any help finding memory addresses :) I actually think I found a bitfield for the state of all the inputs (special, shoot, etc) when I was trying to fix the flamethrower+door crash. I assume that's what you mean when you say you found the addresses? If not I'll dig i...
by Vike the Hube
02 Oct 2013, 05:26
Forum: Maps
Topic: Redneck Arena
Replies: 13
Views: 15253

Re: Redneck Arena

ALL HAIL MINI RAZOR
by Vike the Hube
06 Sep 2013, 08:31
Forum: GTA1/GTA2 movies, music, images and replays
Topic: GTA2 UFO
Replies: 34
Views: 40659

Re: GTA2 UFO

What's funny about this is that Sektor's been badgering me to do it for about a year now. Took me about 2 hours once I had all the stuff in front of me. Haha.
by Vike the Hube
06 Sep 2013, 07:47
Forum: Modding forum
Topic: vike's GTA2 update patch enhancement upgrade fix v11.44
Replies: 398
Views: 566763

Re: Vike's enhanced GTA2

11.44 is out :)
by Vike the Hube
12 May 2013, 06:08
Forum: GTA1/GTA2 movies, music, images and replays
Topic: No delay for weapons - is this scriptable?
Replies: 19
Views: 22957

Re: No delay for weapons - is this scriptable?

PacMani what exact address did you use for this?
by Vike the Hube
02 Apr 2013, 04:28
Forum: Modding forum
Topic: How to edit the main Exe.?
Replies: 6
Views: 11006

Re: How to edit the main Exe.?

That's your first step... learn Win32 Assembly. Then talk to me :)