Search found 128 matches
- 05 Jan 2021, 10:41
- Forum: Maps
- Topic: Driver 2's Havana map
- Replies: 2
- Views: 288
Re: Driver 2's Havana map
Looks like you put in decent amout of work, it also has lighting which is nice, it can be also a good multiplayer map!
- 07 Dec 2020, 16:12
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
B-$hep: you missed stuff because you didn't subscribe on youtube or discord: https://discord.com/invite/UXmDPzS https://www.youtube.com/watch?v=f8htNgQz0ME AH, yes! an update! this took months! As usual, the link was updated to latest 2020 build: https://gtamp.com/tdc/tdc_demo.7z What is new? LIGHTS...
- 12 Oct 2020, 05:29
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
I talk to logofero, it seems he has some issues with moddb running ads on his moddb page for TDC and not me or the project.. Just thought i'd clear that up because that post is rather confusing.
- 07 Oct 2020, 18:18
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
Gtacars and my g24 editor will automaticly make those shadow palettes for tiles but only game uses them, no editors ever used then (j25 or m1)
- 07 Oct 2020, 17:26
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
You don't need to actually use map shadow palettes, you can just apply brightness correction depending on wall side and ground shadow index, it would probably look cleaner in code, too.
- 07 Oct 2020, 14:22
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
May i suggest an graphics option to use bilinear filtering? Sure I will add filtering, but it is'nt trivial as one might expect since all graphics is stored in paletted format (single channel unsigned byte) and color gets generated in shaders - so it's not enough just to generate mipmaps and enable...
- 07 Oct 2020, 07:54
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
Nice work with webassembly, that does open up a lot more options since it can run on web, it also loads really really fast!
May i suggest an graphics option to use bilinear filtering?
May i suggest an graphics option to use bilinear filtering?
- 10 Sep 2020, 11:31
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
You might get better behaviors with separate tyres, things like j-turns and handbrake turns might perform poorly or impossible without simulating tyres separatedly as they are product of each tyre functioning on the body in different way. You just need to catch similar feeling to gta1 for it to be g...
- 10 Sep 2020, 10:31
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
does box2d have any kind of support for top down vehicles? can it get velocity at point on body and apply force on a point? Yep, disabling gravity force along Y axis gives "top down" mode. What I am implemented at this point is: each vehicle is single rigid body with dimensions in meters (1 map uni...
- 10 Sep 2020, 09:16
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
Thanks for the new review, and i'm happy that you saw not just the big but also small changes that were made, a lot of fine details were completed and i can see it was all important. To focus on some comments: The version you tested probably does not have a fix for some memory leaks and nvidia shado...
- 10 Sep 2020, 07:35
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
That video seems to explain some things, momentum seems to be "wind / wheel rolling friction resistance" - essentially how fast will car slow down when no controls are pressed. I just realised - that channel is probably another gta "old skooler" - Faze from gouranga forums it seems ( http://forums.g...
- 10 Sep 2020, 06:01
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
If anyone knows how vehicles physics works in gta1, please share that information. I'll dig thru my memory of things i remember exist, so here's what i know: They used a rather simple vehicle model, and as i mentioned they use 2 physics models (dummy driver cars & proper physics cars ). If we take ...
- 07 Sep 2020, 11:22
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
Hi to all. I am fine. I didn't write because I was not in the mood (I was in search of myself). There will be time and opportunity to try Demo . JernejL , if someone will be added to your channel (as then in Discord ), I note after leaving, I no longer returned to your channel, so be careful about ...
- 28 Aug 2020, 08:11
- Forum: Other games
- Topic: Carnage3D - [yet another] GTA1 remake project
- Replies: 32
- Views: 10078
Re: Carnage3D - [yet another] GTA1 remake project
The weapon behaviors look really good, feels like gta1 too! Are you intending physics as similar to original or just an reimplementation? gta1 ran 2 physicsal models (dummy car drivers) and live cars, player car always used live cars more exact model, and police also use that under some conditions. ...
- 05 Jun 2020, 08:06
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
Sixth alpha - more progress! Speeded up speed of rendering Fixed a lot of memory leaks Usual bunch of crash fixes Fixed issues with pickup crates Improvements to how traffic generation works Optimized texture usage for cars Corrected and improved GUI design Networking: Segmented area syncing, improv...
- 09 May 2020, 19:20
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
Updated build: - may 2020: What is new: Fifth alpha may 2020: Fixed Nvidia cards not rendering shadows properly. Network optimization: no syncing of passenger and vehicle actors when they are not needed Network fixes: packet length varies based on data that needs to be synced. Big AI improvements, m...
- 29 Apr 2020, 05:33
- Forum: Other games
- Topic: And Remember, Respect is Everything [ARRIE]
- Replies: 9
- Views: 4797
Re: And Remember, Respect is Everything [ARRIE]
I like it - the objects give it style and detailing, and your style is reminding me more of gta london, i'd love to see more of the map and perhaps some other types of buildings. You are using a lot of objects too, which i think is great, it is also something i am working on in my game - i have an o...
- 17 Apr 2020, 05:28
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
Thanks, i got your private message log too - there is a flaw in the shaders used for shadows, it works on amd graphics cards and now also on intel cards (but game is not yet updated) - but it won't work on nvidia no matter what i do, so i will borrow some nvidia gpu next month and fix that issue.
- 13 Apr 2020, 17:14
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
Updated demo with the new shadows system, i'm interested in how well this works for you, if it glitches, if it's slow and if it works at all:
https://gtamp.com/tdc/tdc_demo.7z (again clear browser cache)
https://gtamp.com/tdc/tdc_demo.7z (again clear browser cache)
- 12 Apr 2020, 08:43
- Forum: Other games
- Topic: New game: Top down city!
- Replies: 191
- Views: 102713
Re: New game: Top down city!
Thanks for the testing and feedback, here are some answers From the bugs I noticed: 1. Problems with the cursor. When the game starts, an additional cursor appears. This can be a download icon or a double arrow that closes the view. This i am not sure what it is, a picture will help me out figure th...