FLAT in gta1, gta2 means transparent.
It means color in palette index 0 becomes transparent.
Usually that color in index 0 is black.
Check map in editor.
Search found 189 matches
- 20 Apr 2026, 11:03
- Forum: Modding forum
- Topic: What are those black dots on my tiles?
- Replies: 10
- Views: 3647
- 03 Apr 2026, 06:28
- Forum: Modding forum
- Topic: What are those black dots on my tiles?
- Replies: 10
- Views: 3647
Re: What are those black dots on my tiles?
Do not set transparent / "flat" flag on the tile in editor on it.Ok_i_register wrote: 02 Apr 2026, 17:15I know, but is there a way to fix this?JernejL wrote: 02 Mar 2026, 13:23 pallete index 0 will be black & transparent. you need to be careful on how you convert / export to bmp and how palette is applied.
- 02 Mar 2026, 13:23
- Forum: Modding forum
- Topic: What are those black dots on my tiles?
- Replies: 10
- Views: 3647
Re: What are those black dots on my tiles?
pallete index 0 will be black & transparent. you need to be careful on how you convert / export to bmp and how palette is applied.
- 16 Jan 2026, 09:18
- Forum: GTA1/GTA2 chat
- Topic: What is "wrong" with Downtown District?
- Replies: 8
- Views: 63499
Re: What is "wrong" with Downtown District?
What are road traps exactly?
When you are doing missions from one side to another, the roads guide your path.
Downtown has about 4 road "loops", where if your goal is beyond, you need to go around buildings, some of these building complexes are impassable by car, especially zaibatsu & loony ...
- 05 Dec 2025, 10:18
- Forum: Modding forum
- Topic: [WIP] GTA2 Reverse Engineering - Summary
- Replies: 7
- Views: 333846
Re: [WIP] GTA2 Reverse Engineering - Summary
BY_PUBLIC_TRANSPORT sounds like it could be related to a train.
- 03 Nov 2025, 12:16
- Forum: Modding forum
- Topic: GTA2 ScriptPad
- Replies: 283
- Views: 805903
Re: GTA2 ScriptPad
gta1-gta2-tool-source-code.7z\GTA2\mis Pad\dll wrapper
its inside "dll wrapper" folder. Compiler.dpr has dll source.
Scriptpad relies on a modified compiler to load file it takes from registry key that editor sets.
Fixed / upgraded compiler could be used to do same. just needs hex editor ...
- 13 Oct 2025, 06:29
- Forum: Modding forum
- Topic: How do I change the default radio station of a vehicle in GTA London?
- Replies: 3
- Views: 23517
Re: How do I change the default radio station of a vehicle in GTA London?
It is possible some of it is hardcoded, for example it is not possible to move sprites in gry & g24 files.
so you're saying that the vehicle's default radio stations might be somewhere in the .G24 files like GTA 1 but hardcoded?
Yes. It is possible the data is in gt24, but also hardcoded ...
- 08 Oct 2025, 09:49
- Forum: Modding forum
- Topic: How do I change the default radio station of a vehicle in GTA London?
- Replies: 3
- Views: 23517
Re: How do I change the default radio station of a vehicle in GTA London?
It is possible some of it is hardcoded, for example it is not possible to move sprites in gry & g24 files.
- 08 Oct 2025, 09:42
- Forum: Modding forum
- Topic: How can I change the vehicle data script settings?
- Replies: 34
- Views: 131922
Re: How can I change the vehicle data script settings?
As it says in its help text, you can't open fstyle.sty in STYed, and it will error out any file you try to open after too if you do that. That's the only way such an error happens for me.
If needed, fstyle can be edited in newer versions of my gta2 sty tool (the one published in january on ...
- 28 Jun 2025, 09:08
- Forum: Modding forum
- Topic: Gta 2 vehicle settings
- Replies: 2
- Views: 49975
Re: Gta 2 vehicle settings
1. yes - using scripting
2. yes, using scripting (vehicle immunities)
3. yes, i think there is a setting in sty or nyc.gci file to set can drivee over other vehicles flag, but it will not behave 100% like tank does.
2. yes, using scripting (vehicle immunities)
3. yes, i think there is a setting in sty or nyc.gci file to set can drivee over other vehicles flag, but it will not behave 100% like tank does.
- 03 Jun 2025, 05:22
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 98492
Re: Official script modifying cause certain missions to crash
Pretty sure this is related to roadblocks then.
Maybe you can use gta2 powermanager or script option to disable roadblocks - try if that works.
Maybe you can use gta2 powermanager or script option to disable roadblocks - try if that works.
- 02 Jun 2025, 11:52
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 98492
Re: Official script modifying cause certain missions to crash
Maybe the gta2 reverse engineering project can answer some of those questions ( https://github.com/CriminalRETeam/gta2_re ), but it sounds like it is actually running out of some fixed object allocation, perhaps the crashing is related to objects created for roadblocks. does it work fine without any ...
- 02 Jun 2025, 10:37
- Forum: Modding forum
- Topic: How can I change the car data settings?
- Replies: 2
- Views: 44788
Re: How can I change the car data settings?
some of these parameters like vehicle type and max health can be modified in the sty editor (it also edits car handling data), but others are script dependant and needs recompiling script (vehicle weapons and immunities).
- 02 Jun 2025, 10:35
- Forum: Site and forum discussion
- Topic: Best Settings for GTA2 Game Hunter on Modern Systems?
- Replies: 2
- Views: 182829
Re: Best Settings for GTA2 Game Hunter on Modern Systems?
gta1 and gta2 networking is deterministic tick-sync (like old c&c games) and not a typical interpolated client-server (quake)
So, lag is a really important factor, ping must be as low as possible as games WILL wait for each packet to update all players.
Additionally, networking has to be ...
So, lag is a really important factor, ping must be as low as possible as games WILL wait for each packet to update all players.
Additionally, networking has to be ...
- 29 May 2025, 06:12
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 98492
Re: Official script modifying cause certain missions to crash
perhaps there is a limit how much objects can be on screen or your random coordinates are placing objects inside buildings and cause problems?
Try placing them on road surfaces only.
Try placing them on road surfaces only.
- 26 May 2025, 12:56
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 98492
Re: Official script modifying cause certain missions to crash
nice to see someone add objects, gta1 maps were full of them and they were great, lack of ambient objects in gta2 always disappointed me.
- 05 Mar 2025, 06:51
- Forum: Modding forum
- Topic: GMP rotator/flipper - Flip or rotate your map by 90°, 180° or 270°
- Replies: 12
- Views: 139917
Re: GMP rotator - Rotate your map by 90°, 180° or 270°
News! I've finished a program which changes xyz parameters from gta2 script. It uses python as well. I've annexed on the first post the singleplayer maps rotated. I need to fix Industrial District weird crash though. It crashes after some ~20 seconds of gameplay for a unknown reason, even if I ...
- 18 Feb 2025, 11:43
- Forum: Modding forum
- Topic: PSX modding (scripts decompiled, PSX compiler, STY tiles, GMP files etc.)
- Replies: 12
- Views: 102848
Re: PSX modding (scripts decompiled, PSX compiler, STY tiles, GMP files etc.)
is there any difference in sty file format for ps2? do those style files not just open in my gta2 style editor?
- 17 Feb 2025, 07:39
- Forum: Modding forum
- Topic: Is there any way to modify the color palettes of the GTA 1 peds?
- Replies: 42
- Views: 236488
Re: Is there any way to modify the color palettes of the GTA 1 peds?
Yes. but i'm not near my home computer to do much with it. I can publish the source code, if you wish to try figuring it out sooner.
- 15 Feb 2025, 16:28
- Forum: Modding forum
- Topic: GMP rotator/flipper - Flip or rotate your map by 90°, 180° or 270°
- Replies: 12
- Views: 139917
Re: GMP rotator - Rotate your map by 90°, 180° or 270°
To solve the second item I just need to interpretate what is the word/dword stored in data section for each (x,y). I thought it would be the column index, but actually it is an word/dword offset.
It says that in documentation tho that it's an offset (so, address), not a index.
a 2D array ...