Search found 1437 matches

by Sektor
25 Jun 2025, 13:02
Forum: Modding forum
Topic: How do I change what vehicles are spawned in the district?
Replies: 1
Views: 74

Re: How do I change what vehicles are spawned in the district?

carspawn.png
carspawn.png (111.39 KiB) Viewed 67 times
by Sektor
24 Jun 2025, 10:52
Forum: GTA2 Game Hunter
Topic: GTA2 Game Hunter
Replies: 309
Views: 1040065

Re: GTA2 Game Hunter

2025-06-24 v1.5993
- Added default sound alerts
- Skip frontend is unticked on exit
- UPnP is disabled on launch if GH is started with admin permissions

https://gtamp.com/GTA2/gta2gh15993setup.exe
by Sektor
22 Jun 2025, 04:28
Forum: Modding forum
Topic: Gta2 any vehicles hp
Replies: 1
Views: 102

Re: Gta2 any vehicles hp

nyc.gci has the anti strength value, lower value means stronger. I renamed it to nyc.txt, uploaded to copilot and asked it to make me a list of just the cars and anti stength:

Tank: 0.250
Pacifier: 0.500
G4 Bank Van: 0.500
SWAT Van: 0.500
Box Truck: 0.750
Bus: 0.750
Stretch Limousine: 0.750
Sports ...
by Sektor
05 Jun 2025, 03:24
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

Thanks for testing. Seems that bug is because I zeroed out too many bytes.

Attached a better version that only changes the 3C01's to 0000

Comparing files ste.SCR and STE.BAK
000074FE: 00 3C
000074FF: 00 01
0000750A: 00 3C
0000750B: 00 01
00007516: 00 3C
00007517: 00 01
by Sektor
04 Jun 2025, 02:38
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

I used a hex editor to disable the 3 trailer commands in ste.scr from gta2-v9.6-script-files-wang-cars-respawn.7z and it no longer crashes loading your save on 9.6. I didn't test with asi loader or wide screen patch or any other mods.

edit: bad attachment removed
by Sektor
04 Jun 2025, 01:39
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

There should be no differences using notepad++, scriptpad or mispad to edit the .mis files. I have run into Windows permission issues depending on where you are editing the files and mispad/scriptpad might not report that when saving. The difference comes with the compiling, they handle the storing ...
by Sektor
04 Jun 2025, 01:21
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

sidneyrz wrote: 04 Jun 2025, 01:18 is it actually possible to change commands just through the save game?
No, I just wanted your save for testing. I won't be modifying the save file.
by Sektor
04 Jun 2025, 01:11
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

I forgot that 2008 me fixed the trailer in bil.mis, not by removing the PUT_CAR_ON_TRAILER commands but by doing this:

IF ( NOT ( IS_CAR_CRUSHED ( KF_3_car ) ) )
PUT_CAR_ON_TRAILER ( KF_3_car , KF_3_trailer_1 )
ENDIF

IF ( NOT ( IS_CAR_CRUSHED ( KF_4_car ) ) )
PUT_CAR_ON_TRAILER ( KF_4_car , KF_4 ...
by Sektor
04 Jun 2025, 00:53
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

Can you post your save? 2 things I can try are just patching out the put_car_on_trailer commands without recompiling the script. Still the best solution will be to figure out what was changed in 11.44 exe to fix the trailers and then do that same change to the 9.6.exe. Finding out what exactly ...
by Sektor
02 Jun 2025, 12:09
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

I would try decompiling your original ste.mis which should also decompile all the missions. Open ste.mis, remove the PUT_CHAR_ON_TRAILER commands, save, compile with the official compiler https://gtamp.com/GTA2/gta2script.7z and see if you can load your save.

You need all the ste folder and all ste ...
by Sektor
01 Jun 2025, 13:01
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

I commented out the PUT_CAR_ON_TRAILER commands in the Valps Project Residential script. I enabled the Wang Car glitch.

It has other fixes by Valps: https://github.com/Valps/Project_Open_Residential/releases

edit: attachment removed, we can do it better

I don't know if it will be compatible with ...
by Sektor
01 Jun 2025, 11:20
Forum: Modding forum
Topic: Kill Frenzy/Wang Cars Issues in Residential map
Replies: 18
Views: 903

Re: Kill Frenzy/Wang Cars Issues in Residential map

Those .scr patches I made were before there was a fully working script decompiler. At the time I didn't know Wang Car glitch was a thing, so I just used the latest version of the scripts which stops them from respawning.

Removing the PUT_CAR_ON_TRAILER commands is easy, I'll do it soon. I think ...
by Sektor
22 May 2025, 20:18
Forum: Modding forum
Topic: Official script modifying cause certain missions to crash
Replies: 11
Views: 461

Re: Official script modifying cause certain missions to crash

Weird things can also happen if the script name is too long
by Sektor
22 May 2025, 20:17
Forum: Modding forum
Topic: Official script modifying cause certain missions to crash
Replies: 11
Views: 461

Re: Official script modifying cause certain missions to crash

Some things need to be created after LEVELSTART command, some before. There could also be an issue if you create an object in the WHILE loop because it will just keep creating them.
by Sektor
25 Apr 2025, 13:52
Forum: Maps
Topic: Gouranga's Castle by Jones
Replies: 19
Views: 34711

Re: Gouranga's Castle by Jones

Fixed the link for this
by Sektor
21 Apr 2025, 20:33
Forum: Modding forum
Topic: How do I create my own map?
Replies: 2
Views: 768

Re: How do I create my own map?

Unfortunately the buggy official map editor is still the only one that can make a proper map. Epic is more a viewer than an editor but it is good for moving existing script objects.

There's are bmp2gmp and cmp2gmp tools but they only create very simple maps.
by Sektor
13 Apr 2025, 08:44
Forum: Announcements
Topic: Updated forum software to phpBB v3.3.15
Replies: 0
Views: 798

Updated forum software to phpBB v3.3.15

Security fixes or something
by Sektor
24 Feb 2025, 01:30
Forum: Offtopic
Topic: Best Mods for Classic GTA Games – Share Your Favorites!
Replies: 1
Views: 11363

Re: Best Mods for Classic GTA Games – Share Your Favorites!

looks like a bot post but I'll leave it for now to see what they do
by Sektor
08 Nov 2024, 09:45
Forum: Announcements
Topic: Updated forum software to phpBB v3.3.13
Replies: 0
Views: 13232

Updated forum software to phpBB v3.3.13

Let me know if something broke