Search found 36 matches

by ALPINE
23 May 2016, 21:11
Forum: Modding forum
Topic: GTA2 upside down
Replies: 5
Views: 12152

Re: GTA2 upside down

Yeah, haha, nice try. You just rotated the image. For screenshot - yes, but I actually played GTA2 upside down. I can't take screenshots because they are taken with normal orientation. If you still don't believe me, I can take a photo of my monitor with flipped GTA2. Would be interesting to actuall...
by ALPINE
23 May 2016, 08:55
Forum: Modding forum
Topic: GTA2 upside down
Replies: 5
Views: 12152

GTA2 upside down

https://img-fotki.yandex.ru/get/28032/44452758.7/0_913cf_93fe6367_L I don't know if anyone tried this trick before. 1) Go to system display settings and rotate screen by 180 degrees. 2) Launch GTA2. 3) Profit. User interface is upside down but controls work perfect because they don't depend on came...
by ALPINE
14 Mar 2016, 06:02
Forum: GTA1/GTA2 movies, music, images and replays
Topic: GTA2 Multiplayer - Barracuda
Replies: 4
Views: 15565

Re: GTA 2 Multiplayer - Barracuda

Surprisely no comments and not a lot of views.
Movie is great by the way.
by ALPINE
05 Mar 2016, 04:18
Forum: Modding forum
Topic: I'm creating new level designer, who will contribute?
Replies: 6
Views: 13647

Re: I'm creating new level designer, who will contribute?

I'm busy for next 2 weeks anyway, so I will start after 2 weeks. Maybe when working prototype (only for roads as shown in illustration) will be released someone will try to use it and decide to participate.
by ALPINE
02 Mar 2016, 17:32
Forum: Modding forum
Topic: I'm creating new level designer, who will contribute?
Replies: 6
Views: 13647

I'm creating new level designer, who will contribute?

Greetings. I have an idea to create new GTA2 level designer. Details will be later when I'll get working prototype. Shortly, it will be vector-based, you edit vectors and data will be rendered to GTA2 square blocks array as shown on illustration: https://img-fotki.yandex.ru/get/64085/44452758.7/0_8f...
by ALPINE
03 Dec 2011, 01:29
Forum: GTA1/GTA2 chat
Topic: How to control direction of rocket launcher's shot from car?
Replies: 9
Views: 11973

Re: How to control direction of rocket launcher's shot from

Gustavob wrote:hold shoot button before leaving car, then leave
Thank you.
by ALPINE
02 Dec 2011, 10:02
Forum: Modding forum
Topic: Making "proxy-server" for GTA2 Networking
Replies: 10
Views: 9781

Re: Making "proxy-server" for GTA2 Networking

I've just correctly configured my router and - at last - played GTA2 Multiplayer.
Now when multiplayer works my interest of making this tool is quite lower than when I've created this topic :)
by ALPINE
30 Nov 2011, 19:51
Forum: GTA1/GTA2 chat
Topic: How to control direction of rocket launcher's shot from car?
Replies: 9
Views: 11973

Re: How to control direction of rocket launcher's shot from

elypter wrote:south is down you know?
Yes I know. You said that RL shoots to south (down). I've tested and I've shoot myself, so rocket was shooted not to south, but to North (maybe, or other near to North direction).
gta2_wrong_shooting.png
gta2_wrong_shooting.png (20.21 KiB) Viewed 11964 times
by ALPINE
30 Nov 2011, 19:35
Forum: GTA1/GTA2 chat
Topic: How to control direction of rocket launcher's shot from car?
Replies: 9
Views: 11973

Re: How to control direction of rocket launcher's shot from

it always shoots south. Unless you leave car, wait a sec while still leaving it then shoot, if you do it like that it will shoot forwards, always I've just checked. If I'm driving, pressing enter, waiting for a 0.3..0.5 sec and pressing fire shoots straight forward (according to car's current direc...
by ALPINE
30 Nov 2011, 19:22
Forum: GTA1/GTA2 chat
Topic: How to control direction of rocket launcher's shot from car?
Replies: 9
Views: 11973

How to control direction of rocket launcher's shot from car?

In some videos I have seen that player can leave the car (by pressing enter) and immediately shot from the rocket launcher. I tried to to this trick but I can't control the direction of this shot - looks like it is choosen randomly, including shooting "to the car" and sending me to the sky. How to c...
by ALPINE
29 Nov 2011, 15:35
Forum: Modding forum
Topic: Making "proxy-server" for GTA2 Networking
Replies: 10
Views: 9781

Re: Making "proxy-server" for GTA2 Networking

I really don't want to run 202 servers (100 for TCP range 2300-2400, 100 for UDP, and 2 for 47624). Maybe there are ways to define only ports are REALLY used by gta2.exe?
by ALPINE
29 Nov 2011, 15:28
Forum: Modding forum
Topic: Making "proxy-server" for GTA2 Networking
Replies: 10
Views: 9781

Re: Making "proxy-server" for GTA2 Networking

So what are results? I don't think that integrating proxy server to gta2.exe is good idea. I you know what connections is gta2.exe opening maybe its better to write separate program? Or you are already tried to use _separate_ program? P.S. Oh, I missed up socat. Is socat built only for cygwin? It's ...
by ALPINE
29 Nov 2011, 15:24
Forum: Modding forum
Topic: Making "proxy-server" for GTA2 Networking
Replies: 10
Views: 9781

Re: Making "proxy-server" for GTA2 Networking

Sektor wrote:v11.41 already uses TCP for everything important. It is possible to make it so only the host needs open ports. Vike and I got it working a while back by using socat to proxy the data.
So you already tried to realise this idea?
by ALPINE
29 Nov 2011, 15:00
Forum: Modding forum
Topic: Making "proxy-server" for GTA2 Networking
Replies: 10
Views: 9781

Making "proxy-server" for GTA2 Networking

As I know GTA2 uses two-way connections (client and server) and requires forwarded ports to make connections from out outside are possible. Schematic of connections can be figured like this: gta2_mp.png But if we can make something like "proxy-server", one-way connection can be achieved, like this: ...
by ALPINE
27 Oct 2011, 21:49
Forum: Maps
Topic: Razors de_aztec
Replies: 3
Views: 5410

Re: Razors de_aztec

Why you posted the map without any screenshot?
by ALPINE
19 Dec 2010, 11:17
Forum: Maps
Topic: ALPINE's Map for Multiplayer co-op missions
Replies: 6
Views: 8449

Re: ALPINE's Map for Multiplayer co-op missions

Thanks. First post updated.
- preview image is converted to jpeg (48 kb now)
- zip archive now contains this preview. other files in archive is not changed.

BenMillard. Are your missions singleplayer? You offer to make them multiplayer?
by ALPINE
18 Dec 2010, 22:38
Forum: Maps
Topic: ALPINE's Map for Multiplayer co-op missions
Replies: 6
Views: 8449

Re: ALPINE's Map for Multiplayer co-op missions

Do you mean make preview that described in "Map preview images for GH" topic?
by ALPINE
18 Dec 2010, 17:39
Forum: Maps
Topic: ALPINE's Map for Multiplayer co-op missions
Replies: 6
Views: 8449

Re: ALPINE's Map for Multiplayer co-op missions

24 views and no posts. Sadly :)
by ALPINE
18 Dec 2010, 14:35
Forum: Modding forum
Topic: Epic GTA2 Map Editor (0.6.6602) Beta
Replies: 989
Views: 946715

Re: TradeMark's GTA2 Map Editor (0.5.32) (Only zone editor a

Great tool!

TradeMark: there is one nasty thing. Speed of camera depends on FPS. Maybe you will use DeltaTime when incrementing camera position when moving?