That's a miracle! It seems it works!
Thank you so much, Elypter! :D
Finally, I can modify it!
I have only one question. How many tiles (or colors) one palette can support? Because if you remember in wil.sty, for example, each palette contains 32 tiles. But in GTA1-sanb.sty all images use one ...
Search found 3 matches
- 27 Sep 2015, 12:04
- Forum: Modding forum
- Topic: New textures for new city
- Replies: 5
- Views: 15920
- 27 Sep 2015, 06:48
- Forum: Modding forum
- Topic: New textures for new city
- Replies: 5
- Views: 15920
Re: New textures for new city
Thank you for your quick answer! :)
I also thought about this hack and even tried it! But it doesn't work!
I can show what I do with textures:
1) At first I make an image (24bit) using paint
2) then I open this image in GIMP, choose Image → Mode → Indexed → generate optimum palette (256 colors ...
I also thought about this hack and even tried it! But it doesn't work!
I can show what I do with textures:
1) At first I make an image (24bit) using paint
2) then I open this image in GIMP, choose Image → Mode → Indexed → generate optimum palette (256 colors ...
- 26 Sep 2015, 20:15
- Forum: Modding forum
- Topic: New textures for new city
- Replies: 5
- Views: 15920
New textures for new city
Hello guys! I'm new here and I really need your advice!
I'm gonna make a big city (for GTA2) with many new textures/tiles. I'd like to create a city like LA or something like this.
But I've got a serious problem - I can't make correct palettes :(
I read all topics about tiles and palettes, but I ...
I'm gonna make a big city (for GTA2) with many new textures/tiles. I'd like to create a city like LA or something like this.
But I've got a serious problem - I can't make correct palettes :(
I read all topics about tiles and palettes, but I ...