Search found 26 matches
- 17 May 2021, 15:13
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 156
- Views: 369562
Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
odg, you taken a look at this yet https://github.com/codenamecpp/carnage3d ? It's similar to what you're doing, but focused on GTA 1, might be helpful.
- 25 Apr 2021, 21:00
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 22962
Re: Character Occupations
Was testing some stuff and I made some observations on general AI behavior that is exclusive to natural spawns and can't be done via scripting: Roadblock cops will always fire their pistol at you when you're in a car, regardless of how close they are to your door, they will pursue and try to punch w...
- 21 Apr 2021, 23:13
- Forum: Maps
- Topic: Capital city single player mode - ENGLISH TRANSLATION THREAD
- Replies: 15
- Views: 28835
Re: Capital city single player mode - ENGLISH TRANSLATION THREAD
~19 years after this mod's release there's finally a proper English translation for it, made by Hippo Cat: https://drive.google.com/file/d/1pEQL9wYv9dJwdMHsz5jC4mdqEITxDMyz/view He also made a map for it: https://drive.google.com/file/d/1GD67FtdVjYKFDGcP5sh37CDpvrb-CAYn/view And here's his full play...
- 19 Mar 2021, 00:28
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 156
- Views: 369562
Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
If anyone's interested - as part of a larger project I'm working on, I put TM's decompiler code into a git repository, made a few small changes, and I've got it to compile successfully on Linux. My changes are mainly to make it more portable and add support for a build system. See here: https://git...
- 29 Jan 2020, 04:51
- Forum: Modding forum
- Topic: Tile Selektor Missing file error (MSSTDFMT.DLL)
- Replies: 6
- Views: 11681
Re: Tile Selektor Missing file error (MSSTDFMT.DLL)
I wish I had known about B-Shep's fork of Tile Selektor before.
- 26 Dec 2019, 18:59
- Forum: Modding forum
- Topic: Has anyone tested the official map editor under wine yet?
- Replies: 4
- Views: 13708
Re: Has anyone tested the official map editor under wine yet?
Tested in Arch Linux, using the Proton fork of Wine from the AUR, ver 4.11-415. Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a s...
- 12 Apr 2018, 10:34
- Forum: Other games
- Topic: Total Anarchy gameplay video
- Replies: 0
- Views: 14496
Total Anarchy gameplay video
Looks very promising.
- 12 Mar 2018, 16:22
- Forum: Modding forum
- Topic: Unreal Tournament 4: GTA2 edition
- Replies: 14
- Views: 27788
Re: Unreal Tournament 4: GTA2 edition
I don't play UT4, but I can always appreciate a good homage, well done. a secret area packed full of ammo and power ups and the "redeemer" ( a giant rocket launcher ) that triggers the "kill frenzy" sound clip when you enter it. Ha, nice, I like that, sounds fitting. Also, person...
- 21 Aug 2016, 01:12
- Forum: Modding forum
- Topic: Changing default radio stations in gang cars
- Replies: 2
- Views: 10218
Re: Changing default radio stations in gang cars
Cool observation! When that command deletes Futuro FM, it isn't available for the Zaibatsu Z-Type any more. Are you sure Lithium FM becomes the new default for the car after that? Are you sure it's random if the 'correct' radio station is not available? It might simply default to the first defined ...
- 14 Jul 2016, 02:59
- Forum: Modding forum
- Topic: Changing default radio stations in gang cars
- Replies: 2
- Views: 10218
Changing default radio stations in gang cars
I tested some stuff and from what I've seen, gangs cars will have certain radios as default if they're available in the map, e.g. Z-type has Futuro FM as default, Dementia has Lithium FM, etc. And if their respective radio stations aren't available, they will just play a random one. But, when you co...
- 07 May 2016, 17:43
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 34748
Re: Wander Over Yonder art thing with GTA 2 map and cars
I forgot about the tuning we did for GTA2 Map Editor. Have you used Sektor's tile picker? It's a tool window you can float over the top of the editor, or place on a separate screen. Tile Selektor we ended up calling it. Cool to see GTA2 and these tools being used creatively. I actually did, just fo...
- 06 May 2016, 01:40
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 34748
Re: Wander Over Yonder art thing with GTA 2 map and cars
I like it. If I was doing that, I would get bored editing manually and would end up writing an automated image converter but it wouldn't be as good. Glad you like it. And a GTA 2 car mosaic image converter would be quite an interesting thing. Epic! :D Did you use Epic GTA2 Map Editor and mini-car s...
- 04 May 2016, 02:34
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 34748
Re: Wander Over Yonder art thing with GTA 2 map and cars
Thanks. I do plan to do at least one more eventually, though that might take a while, I procrastinate too muchCuban-Pete wrote:Looks nice. I like this GTA 2 art stuff. More is welcome!

- 02 May 2016, 23:43
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 34748
Wander Over Yonder art thing with GTA 2 map and cars
Used some GTA2 editors to make this art thing of one of my favorite cartoons, Wander Over Yonder: http://pre00.deviantart.net/f836/th/pre/f/2016/117/6/f/wander_over_yonder___grand_theft_auto_2_map_art_by_xl1pex-da0h8fp.png screencap that was recreated: https://i.imgur.com/Yzct29q.png More details in...
- 20 Dec 2015, 03:54
- Forum: Maps
- Topic: Factory Industry Live
- Replies: 8
- Views: 24639
Re: Factory Industry Live
Weird, clicking the download link gets me a "page not found" error.
- 16 Oct 2015, 21:49
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 218766
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
So, I don't know what happened, but yesterday I tried to play some GTA2 splitscreen with my brother, and the mod decided to not work anymore. When I launched it the firewall windows came up again for some reason and I granted it access again, I had the controller be detected, but it would only let 1...
- 03 Sep 2015, 23:55
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 218766
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Which firewall software do you have installed? Windows' default. Please try the 0.3.2 release (doesn't have the new fancy menu and controller configs, but the splitscreen functionallity should be more stable). Maybe this one works on your PC. That one worked perfectly fine, even though I put it in ...
- 19 Aug 2015, 18:35
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 218766
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Tried to launch it, but it doesn't work for me, executing it creates two text files in the root folder, one named "menu" and another named "native". "menu" is blank, "native" has this: loading data/controller-mappings/default.ini... [native] unexpected discon...
- 19 Aug 2015, 00:50
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 218766
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Tried to launch it, but it doesn't work for me, executing it creates two text files in the root folder, one named "menu" and another named "native". "menu" is blank, "native" has this: loading data/controller-mappings/default.ini... [native] unexpected disconn...
- 05 Aug 2015, 16:07
- Forum: Modding forum
- Topic: Collection of gta scripting and map weirdness
- Replies: 122
- Views: 285906
Re: Collection of gta scripting and map weirdness
Semi-transparent faces in map editor:

AFAIK GTA 2 doesn't really support this in-game and it doesn't happen normally in the editor either, so I thought it was interesting that it's possible to glitch out like this.

AFAIK GTA 2 doesn't really support this in-game and it doesn't happen normally in the editor either, so I thought it was interesting that it's possible to glitch out like this.