Oz Comic-Con Melbourne 2012

Melbourne Oz Comic-Con will be here quicker than Disney’s Goofy can say “gawrsh!”. The Melbourne leg takes place on June 30th and July 1st 2012 and will play host to a new dose of international and local talent. So far leading the stellar lineup is Sir Patrick Stewart (X-Men, Star Trek) and Stan Lee (The Amazing Spiderman); as well as key cast members from The Hunger Games and Oz Comic-Con’s newest addition, Jason Momoa (Game of Thrones, Stargate: Atlantis).

For full event details and line up can be found at www.ozcomiccon.com Tickets are now available through Ticketmaster, and will be available for purchase on the door both days.

When: 30th June & 1st July 2012

Location: Melbourne Exhibition Centre

Website: www.ozcomiccon.com

Max Payne 3 Official Launch Trailer

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal. No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Presenting the Official Launch Trailer for Max Payne 3, which will arrive next week in North American stores for Xbox 360 and PlayStation 3 on May 15th and in Europe on May 18th. Visit the Pre-Order page for a selection of retail options.

WebGL GTA1 demo

Niklas von Hertzen has released a WebGL GTA1. It lets you walk around the GTA1 city using a web browser (Firefox 12 or Chrome). He doesn’t plan to update it in the near future but the source code has been released, so hopefully someone improves it.

WebGL GTA

This experiment parses the game files (in their original format) and builds the maps and some of the game objects from the game through WebGL. Some very basic game mechanics and physics are implemented, but there isn’t really anything else than pedestrian movement possible in this version.

The game files used are from the original GTA game’s demo from 1997, freely available for download here. The full version is also available for free from Rockstar Games or for purchase at Steam store.

Browser support & Issues

Currently only works on Google Chrome/Firefox and requires a half decent graphics card. There are a number of graphical glitches present, such as problems with palette transparency and some slopes applied with wrong angle. This implementation parses the game files as they were used in the original games, and as such they are far from an optimal format used in this experiment, and especially the sprites and color palettes require far more computing that would be necessary with a more optimal format.

Future plans

I created this experiment just for the purpose of testing some aspects of WebGL and to see how well larger static environments perform and currently have no plans of continuing developing this any further in the near future. It currently parses most files used by the game (including maps, sprites, game objects, spawn points, missions, etc. ) but only uses a small portion of that data in its current implementation.

Homepage: experiments.hertzen.com
Try it (warning: takes a while to load and may use a lot of system resources)
Source code: github.com

GTA to be exhibited at V&A museum

It was all, like, excitement she wrote, when we saw the Edge Online headline. GTA? At the V&A? We imagined an interactive full 3D room at the new Dundee V&A HQ, but it turns out that it’ll be part of a video at the London V&A celebrating British Design from 1948-2012.

Tickets are a recession-proof £13.50 and alongside GTA, you can enjoy the iMac, trimphone, Twiggy on a scooter and Jeremy Clarkson’s skull, peeled, boiled and mounted on a stick.

Via: scottishgames.net
Source: vam.ac.uk

Retro City Rampage Breakfast Cereal :)

“I can really taste the graphics!”
— It’s the official fake breakfast cereal of Retro City Rampage!
PRE-ORDER THE GAME NOW AT: RetroCityRampage.com
Coming to: PC/Steam, PlayStation 3, PS Vita, WiiWare & Xbox LIVE Arcade
TWITTER/RetroCR | Facebook/RetroCityRampage

Retro City Rampage, developed by Vblank Entertainment Inc.
Video by Nakatomi HMC.

Saints Row: The Third patch

We recently updated all versions of SR:TT to prepare for the upcoming Trouble With Clones Mission-based DLC Pack, and to fix a few outstanding issues. Please see the notes below.

Additions:

– Added co-op compatibility files for upcoming DLC Pack “Trouble With Clones”.
– Added replay ability for DLC Missions accessible via the cell phone.

Fixes:

– Fixed an issue with the Matt Miller avatar fight in mission “deckers.die”.
– Fixed an issue where Level 4 upgraded SMG’s wouldn’t break the plane’s windshield in mission “Freefalling”.
– Fixed some instances where the Vehicle Delivery Homie ability would be lost.

360 Specific Changes:

– Added a fix for non-hard drive equipped Xbox 360’s where players were having trouble accessing Season Pass content.

PC Specific Changes:

– Added an option to disable automatic input device detection.
– Fixed a crash in the ragdoll system where the game could crash after the player ragdolled.
– Fixed tutorial text for advanced airplane controls when using Keyboard/Mouse.
– Fixed a bug where DLC vehicles were not showing up in the garage if DLC Packs were mismatched.
– Revised an error message displayed when incompatible versions attempted to play co-op.

saintsrow.com