This is just about the smallest I can imagine Tiny Town getting! You've done well to keep it fairly drivable. There are a few things I'd tweak but on the whole, good job.
If I were to make an arena script for it, Tiny³ Town Arena would be the name I'd use, with tiny3-arena.* as the filenames. So long as that's compatible with GH, GTA2, MisPad and other programs. (Alt+179 on Windows.)
Please, stop creating a new 6MB custom .sty files for every level you make, just for a couple of edge variants. Either share it between your levels (like my ms.sty for MultiSlayer) or use one the 1,000 DMA tiles in one of the 3 DMA texture sets.
(EDIT) For compatibility, consistency and compactness, I've switched to tytyty-arena.* filenames but kept the name.
Last edited by BenMillard on 23 Mar 2011, 19:56, edited 1 time in total.
What's up with the pillar and weird texture on block lid at 50, 115?
Dual-pistols aren't that great, better change them for something else or remove completely.
Pavements are really untidy looking! Please change them so they actually fit and merge properly - bil.sty has a lot of tiles that can do this.
You have a double-damage right next to a machine gun, fine. But why is the fast reload on its own? Perhaps add a newr MG next to the fast reload.
Cars/traffic gets stuck in a lot of places. I know it'd be easier to find a car like this (not like you really need to seeing how small the map is) but traffic gets backed up very quickly.
Could do with a parked car or two on the west/north-west side.
Some of the architecture is quite strange. While I understand it's a very small map, some buildings look... odd. Mostly its the roofs on some buildings (such as 62 ,118).
Fixed. Elypter's one uses a different .sty for that bit.
Central Dual Pistol could be deleted but they are a signature of this level. FR and DD makes them hard enough for Elypter to kill me a few times.
Disagreed. Having pavement kerbs doubled up with the road kerbs is untidy. Especially in a small level; you get 4-8 parallel lines down a 1-lane road.
Hmm, FR Shotgun might be cool - would be the only place to get Shotgun. Vehicle Bomb replaced one at the road level just there, so stays similar to original.
I might re-route traffic North from the South chicane. TTTA has some traffic tricks like that.
Parked cars get used up or destroyed, plus there's no space. I never had car starving there, yet.
Agreed. Will make that bit 1 block higher. Might re-texture a lot of stuff, like TTTA.
Thanks for the feedback! It's very early days for this level. New version uploaded.
Testers
Boss
DrSlony/Salamander
Elypter
Pyro
Sektor
(EDIT) Have done some TTTA-like retexturing, fixed some collision bugs, swapped some weapons and took screenshots: