Modding/Maps/Script idea's

Anything to do with GTA1/GTA2 modding (tools, scripts and more).
Post Reply
User avatar
Cuban-Pete
Immortal
Posts: 909
Joined: 29 Jan 2010, 15:03
GH nick: Cuban-Pete

Modding/Maps/Script idea's

Post by Cuban-Pete »

Some crazy modding/maps/script idea's:

Cars:

- Is it possible to give a car NOS for short period? Like you press shift and it goes extra fast for 3 seconds? Would make multiplayer games perhaps more fun.

- Would be possible to give a car so much power that it constantly slips/drifts?

- Would it be possible to make it look like you shoot from/out the car (window)? So not bullets from the front, but from the driver window. If so, perhaps upgrade so gang members can shoot? Looks like fun to me in car chases.

- Would it be possible to make spike traps. So when car drives over it the tires turn flat and you lose control.

- Custom car modding in the game. Like in San Andreas or other GTA version you can change your car with different color/rims/etc. Perhaps make it possible in GTA2 that you can pick the color. Even better would be that you could apply things like armor (but makes car slower), or make car faster by making it lighter (but weaker car to damage) etc.

Guns:
- Would something like bullet-time (slow motion) be possible? For example someone fires a rocket on enemy and the other presses on the same time a key so bullet time is activated and the player gets a change to perhaps jump away on time.

- Would it be possible to introduce new weapons with also new looks? Perhaps a grenade launcher for example? Or a water gun? Take fire truck water and put it in the flamethrower weapon to knock people over? Like a water-gun map where you need to push each other in the water, haha. :P

- If you kill a player, it drops its last used weapon and you can pick it up.

Gameplay:
- Would auto-heal be possible? That over time people heal again. Like 1 hearth à 10 seconds?

- Russian Hell (multiplayer map). Turn all guns into radioactive stuff. Guns shoot green bullets and other weapons (like grenade, launcher, oil) leaves a radioactive mark that when you get to too close turns you green and lose health slowly.

- Rockstar Jungle (map). 2 players. one is the rockstar and in a limo, the other has a small cheap car. the one in small car needs to kill the rockstar, but the rockstar has like hundreds of fans around him (peds). Will the killer get on time to the rockstar (and drive hundreds of peds death) or will the rockstar rock on. :P

- Electric Party (multiplayer map). electricity is unstable during the nights in this city/map. street lights and other stuff goes on and off randomly. so sometimes you see the opponent but suddenly its all dark. can you drive in the dark or do you end up in the water? :P

-
"Mmmm, your eyes are so beautiful."
BenMillard
Immortal
Posts: 890
Joined: 16 May 2009, 06:14
GH nick: BenMillard
Location: London, UK
Contact:

Re: Modding/Maps/Script idea's

Post by BenMillard »

Pretty much all of this features in one or other of the later GTA games.

Re-skinning weapons and ammunition is possible, so long as you keep the same sizes. Changing their effects and making radioactive trails isn't possible.

I wrote a very basic document about car physics for GTA2. The way it works is totally weird.
User avatar
Sektor
Boss
Boss
Posts: 1451
Joined: 04 Mar 2008, 06:51
GH nick: Sektor
Location: GTAMP.com
Contact:

Re: Modding/Maps/Script idea's

Post by Sektor »

You can't heal a player using GTA2 script (unless they walk on a health pickup) but you can make them invulnerable and subtract or add to a counter based on what weapon hit them or how long they have gone without being hit. It wouldn't display as the health bar but you could display health as a counter or their score or maybe use some of the non functional weapons that show up as strange letters under the player's health (edit their sprites).
User avatar
Cuban-Pete
Immortal
Posts: 909
Joined: 29 Jan 2010, 15:03
GH nick: Cuban-Pete

Re: Modding/Maps/Script idea's

Post by Cuban-Pete »

BenMillard wrote:Re-skinning weapons and ammunition is possible, so long as you keep the same sizes. Changing their effects and making radioactive trails isn't possible.
Ah, not possible to change effects/power? What about double damage power up - can you put that on one weapon perhaps?
"Mmmm, your eyes are so beautiful."
User avatar
Pyro
Immortal
Posts: 414
Joined: 17 Mar 2010, 04:07
GH nick: Pyro
Location: Wales, UK

Re: Modding/Maps/Script idea's

Post by Pyro »

As Ben said, it's impossible to do the majority of the ideas you put forward. Sorry!

The Double Damage bonus is just a pickup. It is not technically a weapon, meaning you can not directly give a player it (unlike a weapon you can use GIVE_WEAPON on a player or car) or remove it (unless it expires or the player dies).

From what I know the rate of fire, ammo type, damage of the weapon and other stuff is hard coded in to the game. If there was one weapon change I'd like to see is changing the dual pistol from firing in a 90 degree arc to each bullet side by side or fires straight but 2 rounds at the same time. Also, would have liked to see what they had planned for the missing (and also game crashing) "microwave" weapon.
User avatar
Sektor
Boss
Boss
Posts: 1451
Joined: 04 Mar 2008, 06:51
GH nick: Sektor
Location: GTAMP.com
Contact:

Re: Modding/Maps/Script idea's

Post by Sektor »

Most of those aren't possible with GTA2 script but nothing is impossible when you have a Vike.
User avatar
Cuban-Pete
Immortal
Posts: 909
Joined: 29 Jan 2010, 15:03
GH nick: Cuban-Pete

Re: Modding/Maps/Script idea's

Post by Cuban-Pete »

Sektor wrote:Most of those aren't possible with GTA2 script but nothing is impossible when you have a Vike.
Hell Yeah!!! That's the spirit. :D
"Mmmm, your eyes are so beautiful."
Post Reply