Don't exactly understand your problem, but isn't it sufficient to turn on police and cop peds do spawn in ped zones automatically?
These are the randomly spawned dummy cops you see in the game. Or do you want specific scripted cop peds?
byte cardamage=carstruct+75h (0 = 0% damage, 125 = 100% damage). You can make wrecks drivable by changing this. word carid=carstruct+6Ch
This will change the car ID to the car damage [mis] COUNTER cardamageaddress COUNTER cardamagevalue COUNTER caridaddress SET cardamageaddress=(p1car+117) CHANGE ...
I've updated it and put the link of this topic in the *.mis files.
I dont know if this affects the autodownload function.
Allthough I choosed the same name, it did not replace the other attachment.
Well it has been a while but I came back to GTA2 a few days ago working on my old map projects. I finally decided to share 2 of my maps with the community and some people already knew them. I already "released" them on GameHunter chat sharing links but I would like this site to be the ...
Oh yeah it really works with Wine 2.0 and even zone editing is possible!
It just crashes when I load a map for a second time, but that's not a big deal.
Running the mis-compiler in a VM makes modding on Linux possible for me.
TMs Editor would be nice, though...
Regarding TAKE_REMOTE_CONTROL_OF_CAR: I tried that but it seems not to work with cars that move. I ended up with some kind of a camera bug. I created a driver in a car to let it drive. When i took the remote control "switched" into the car but it seems like the screen ...
To be more precise i want to spawn player peds into driving cars (if needed after death) like it's done with cop cars after you get arrested.
It should then be possible to delete the driver and make the player the driver..
Hello folks!
Is it possible meanwhile to warp the player into any car?
I am looking for a solution for a longer time now.
May be memory adresses can help?
You may have noticed that sometimes transparent tiles appear black in game and they only seem to appear proper after you switch GTA2 to background and back on.
I believe GTA2 gets confused when the map contains same tile numbers with "flat" and "not-flat". So open the map with DMA Editor and press ...
if the bots dont have anything t do with players the whiles do not have to be nested I think here they have to? My thought was that if COUNTER current_player exceeds 6 the while loop stops until the counter is set back to 1 at the beginning of the mainloop and the picking of the dummyped is a ...
A solution seems to come closer. :idea: For now I end up with yet another while loop so my script now counts 3 of them. I have created CHAR_DATA 6 slots for the dummies so far and want to use a few more.
[syntax=mis] // originally decompiled from "MP1-6P.scr" Using Epic GTA2 Script Decompiler by T ...
Thanks Elypter! May be that´s what i have to think about and work with. I tried Sektors god script and reduced the numbers of dummies who are affected on screen by using a counter. But if i give occupations the game crashes directly or at least after a while. Also: dummies doesn´t seem to see other ...
During my recent little bigger map project i wonder: Is it possible to order some randomly spawned peds (not scripted peds) to stand in a queue? Just a few like if you pick up instant gang.
I dont want to change their remaps. If possible I would like to refer to them via script to let them do ...
For those detail lovers like me: It´s a known bug that using flashing lights in your map causes desync. So mappers could not use them in multiplayer maps. :idea: Here´s how it works without getting out of sync:
We are using the script to create a light (must not be placed in the map file!) and ...
I see this topic for the first time and would like to recommend Dopbox for that purpose to other modders. Me and Jones used it sharing a small gta2 installation and it was quite comfortable. Just deselct the synchronization for the replay folder to avoid unnecassary uploads and have fun. Editing ...