Search found 7 matches

by Gandorques
07 Mar 2026, 09:12
Forum: Maps
Topic: Gandos Coop Campaign - Downtown District 1.0.0
Replies: 1
Views: 651

Re: Gandos Coop Campaign - Downtown District 1.0.0

Residential is coming along good so far. The Framework is in Place, and I did the Conversion of all Redneck Missions. A issue I have is that 3 Redneck Missions are using Bonus Checks to count killings of random Gang Members/Cars, and these are not Synched among players.
For the Prison Mission I was ...
by Gandorques
04 Mar 2026, 01:01
Forum: Maps
Topic: Gandos Coop Campaign - Downtown District 1.0.0
Replies: 1
Views: 651

Gandos Coop Campaign - Downtown District 1.0.0

Gandos Coop Campaign
Downtown District
Version 1.0.0

gcoop_wil100.zip

Based on valps fantastic work with Downtown Co-op Campaign mode ,
I created a Coop Conversion of Downtown with a expanded Set of Features (and hopefully the other 2 Districts in the Future).

Since this is technically ...
by Gandorques
26 Feb 2026, 00:02
Forum: Maps
Topic: Downtown Co-op Campaign mode - [RELEASED]
Replies: 13
Views: 64418

Re: Downtown Co-op Campaign mode - [RELEASED]

This still opens the flood gates for some interesting ideas.
Reading out Coordinates Dynamically allows for Flexible Coordinate Checks instead of LOCATE_CHARACTER Checks that rely on precise locations.

You just need to set up the Target Range with a few counters, read out the Players coordinates ...
by Gandorques
25 Feb 2026, 22:06
Forum: Maps
Topic: Downtown Co-op Campaign mode - [RELEASED]
Replies: 13
Views: 64418

Re: Downtown Co-op Campaign mode - [RELEASED]

Another thing I was wondering, that could be incredibly useful to me:
Is there any way to dynamically read, store and write X Y Z Coordinates for use in other places?

Like storing a Players Coordinates,
to use these coordinates in a WARP_FROM_CAR_TO_POINT command or a Spawning object?
A prime ...
by Gandorques
25 Feb 2026, 21:14
Forum: Maps
Topic: Downtown Co-op Campaign mode - [RELEASED]
Replies: 13
Views: 64418

Re: Downtown Co-op Campaign mode - [RELEASED]

Thank you for your blessing.
I hope I have something release ready soon. :)


I even thought in doing it, but unfortunately, If I remember correctly, the logical operators > or < dont work well on WHILE_EXEC blocks. I discovered this when creating the open source version of Residential, and I was ...
by Gandorques
25 Feb 2026, 15:53
Forum: Maps
Topic: Downtown Co-op Campaign mode - [RELEASED]
Replies: 13
Views: 64418

Re: Downtown Co-op Campaign mode - [RELEASED]

I now also added some new functions.
-Since the Integer Limitations failed me when it comes to accumulated Score for the Endgame Trigger, I now added a whole new System that lets players "Donate" 25.000$ towards the 1.000.000$ Goal at the Church by entering the Side entrance, with a Percentage ...
by Gandorques
22 Feb 2026, 18:15
Forum: Maps
Topic: Downtown Co-op Campaign mode - [RELEASED]
Replies: 13
Views: 64418

Re: Downtown Co-op Campaign mode - [RELEASED]

Hi Valps,

I registered here to get in contact with you regarding this mod.
First I want to tell you that I´ve waited for over 25 years for someone to tackle GTA2 Coop.
I didnt have time to test it with actual other Players, but from what I tested solo (in Splitscreen), it works great.
You have my ...