Ok, i'll try this project.
Yes, without cops it works fine. At least it worked after 3.30 min game time passed with intensive driving.
Search found 5 matches
- 02 Jun 2025, 12:13
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 510
- 02 Jun 2025, 11:38
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 510
Re: Official script modifying cause certain missions to crash
I've placed next objects:
- trashcans with some lids, rubbish and bench into church's space;
1_Jesus_saves.png
- some balls and a lot of benches in the outskirts of vedic temple.
4_Vedic_temple_ourtskirts3.png
No rail tracks affected.
Total: 84 objects.
Game crashes with 6 wanted level on ...
- trashcans with some lids, rubbish and bench into church's space;
1_Jesus_saves.png
- some balls and a lot of benches in the outskirts of vedic temple.
4_Vedic_temple_ourtskirts3.png
No rail tracks affected.
Total: 84 objects.
Game crashes with 6 wanted level on ...
- 28 May 2025, 20:10
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 510
Re: Official script modifying cause certain missions to crash
I've encountered another problem.
For Industrial map size a lot of objects required summary, approximately 2000-5000.
Tried to add 1000 trashcans with random XY-coords. Game can't start, crashes upon level loading.
Reduced amount of bins to 300, the game lasts 1 min 34 sec, then crashes.
The same ...
For Industrial map size a lot of objects required summary, approximately 2000-5000.
Tried to add 1000 trashcans with random XY-coords. Game can't start, crashes upon level loading.
Reduced amount of bins to 300, the game lasts 1 min 34 sec, then crashes.
The same ...
- 23 May 2025, 11:33
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 510
Re: Official script modifying cause certain missions to crash
I think i've figured it out.
The problem was that after compilation I copy only bil.scr into game's directory. Despite phone missions is unchanged, it's is mandatory to copy bil directory along with bil.scr into game's dir... And somehow it works without bugs anymore. That's crazy.
Thank you anyway ...
The problem was that after compilation I copy only bil.scr into game's directory. Despite phone missions is unchanged, it's is mandatory to copy bil directory along with bil.scr into game's dir... And somehow it works without bugs anymore. That's crazy.
Thank you anyway ...
- 22 May 2025, 19:15
- Forum: Modding forum
- Topic: Official script modifying cause certain missions to crash
- Replies: 11
- Views: 510
Official script modifying cause certain missions to crash
Greetings!
I've got an old idea to make industrial map more lively by placing items on it like benches in the parks, trashcans on pavements, etc.
As far as i know, it could be done by modification of scripts. I've got an official Industrial scripts sources. Compilation by ScriptPad v2.5.1 is OK ...
I've got an old idea to make industrial map more lively by placing items on it like benches in the parks, trashcans on pavements, etc.
As far as i know, it could be done by modification of scripts. I've got an official Industrial scripts sources. Compilation by ScriptPad v2.5.1 is OK ...