Bus stops only spawn Buses at Z 1 or 2, not any height above that. No slopes should be on the road in-between the stop and the Bus spawn or on the stop itself.
In addition, having any solid tile at any height above the bus stop or the road in-between the bus stop and the Bus spawn will cause buses ...
Search found 28 matches
- 06 Oct 2024, 21:36
- Forum: Modding forum
- Topic: Collection of gta scripting and map weirdness
- Replies: 125
- Views: 647533
- 17 Aug 2024, 00:51
- Forum: GTA1/GTA2 chat
- Topic: What is "wrong" with Downtown District?
- Replies: 5
- Views: 16829
Re: What is "wrong" with Downtown District?
Nice analysis, I have some of my own observations.
I'd add the Sunnyside asylum and the church as interesting locations in Downtown. The asylum is nicely detailed and a p. distinct location. The church is the biggest and most detailed of any of the districts. For Residential I'd also add The ...
I'd add the Sunnyside asylum and the church as interesting locations in Downtown. The asylum is nicely detailed and a p. distinct location. The church is the biggest and most detailed of any of the districts. For Residential I'd also add The ...
- 17 May 2021, 15:13
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 159
- Views: 585154
Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
odg, you taken a look at this yet https://github.com/codenamecpp/carnage3d ? It's similar to what you're doing, but focused on GTA 1, might be helpful.
- 25 Apr 2021, 21:00
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 30840
Re: Character Occupations
Was testing some stuff and I made some observations on general AI behavior that is exclusive to natural spawns and can't be done via scripting:
Roadblock cops will always fire their pistol at you when you're in a car, regardless of how close they are to your door, they will pursue and try to punch ...
Roadblock cops will always fire their pistol at you when you're in a car, regardless of how close they are to your door, they will pursue and try to punch ...
- 21 Apr 2021, 23:13
- Forum: Maps
- Topic: Capital city single player mode - ENGLISH TRANSLATION THREAD
- Replies: 15
- Views: 58281
Re: Capital city single player mode - ENGLISH TRANSLATION THREAD
~19 years after this mod's release there's finally a proper English translation for it, made by Hippo Cat: https://drive.google.com/file/d/1pEQL9wYv9dJwdMHsz5jC4mdqEITxDMyz/view
He also made a map for it: https://drive.google.com/file/d/1GD67FtdVjYKFDGcP5sh37CDpvrb-CAYn/view
And here's his full ...
He also made a map for it: https://drive.google.com/file/d/1GD67FtdVjYKFDGcP5sh37CDpvrb-CAYn/view
And here's his full ...
- 19 Mar 2021, 00:28
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 159
- Views: 585154
Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
If anyone's interested - as part of a larger project I'm working on, I put TM's decompiler code into a git repository, made a few small changes, and I've got it to compile successfully on Linux. My changes are mainly to make it more portable and add support for a build system.
See here: https ...
- 29 Jan 2020, 04:51
- Forum: Modding forum
- Topic: Tile Selektor Missing file error (MSSTDFMT.DLL)
- Replies: 6
- Views: 15773
Re: Tile Selektor Missing file error (MSSTDFMT.DLL)
I wish I had known about B-Shep's fork of Tile Selektor before.
- 26 Dec 2019, 18:59
- Forum: Modding forum
- Topic: Has anyone tested the official map editor under wine yet?
- Replies: 4
- Views: 16584
Re: Has anyone tested the official map editor under wine yet?
Tested in Arch Linux, using the Proton fork of Wine from the AUR, ver 4.11-415.
Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a ...
Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a ...
- 12 Apr 2018, 10:34
- Forum: Other games
- Topic: Total Anarchy gameplay video
- Replies: 0
- Views: 27958
Total Anarchy gameplay video
Looks very promising.
- 12 Mar 2018, 16:22
- Forum: Modding forum
- Topic: Unreal Tournament 4: GTA2 edition
- Replies: 14
- Views: 35784
Re: Unreal Tournament 4: GTA2 edition
I don't play UT4, but I can always appreciate a good homage, well done.
a secret area packed full of ammo and power ups and the "redeemer" ( a giant rocket launcher ) that triggers the "kill frenzy" sound clip when you enter it.
Ha, nice, I like that, sounds fitting.
Also, personally, while I ...
a secret area packed full of ammo and power ups and the "redeemer" ( a giant rocket launcher ) that triggers the "kill frenzy" sound clip when you enter it.
Ha, nice, I like that, sounds fitting.
Also, personally, while I ...
- 21 Aug 2016, 01:12
- Forum: Modding forum
- Topic: Changing default radio stations in gang cars
- Replies: 2
- Views: 11694
Re: Changing default radio stations in gang cars
Cool observation!
When that command deletes Futuro FM, it isn't available for the Zaibatsu Z-Type any more. Are you sure Lithium FM becomes the new default for the car after that? Are you sure it's random if the 'correct' radio station is not available? It might simply default to the first defined ...
When that command deletes Futuro FM, it isn't available for the Zaibatsu Z-Type any more. Are you sure Lithium FM becomes the new default for the car after that? Are you sure it's random if the 'correct' radio station is not available? It might simply default to the first defined ...
- 14 Jul 2016, 02:59
- Forum: Modding forum
- Topic: Changing default radio stations in gang cars
- Replies: 2
- Views: 11694
Changing default radio stations in gang cars
I tested some stuff and from what I've seen, gangs cars will have certain radios as default if they're available in the map, e.g. Z-type has Futuro FM as default, Dementia has Lithium FM, etc. And if their respective radio stations aren't available, they will just play a random one. But, when you ...
- 07 May 2016, 17:43
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 49298
Re: Wander Over Yonder art thing with GTA 2 map and cars
I forgot about the tuning we did for GTA2 Map Editor. Have you used Sektor's tile picker? It's a tool window you can float over the top of the editor, or place on a separate screen. Tile Selektor we ended up calling it.
Cool to see GTA2 and these tools being used creatively.
I actually did, just ...
Cool to see GTA2 and these tools being used creatively.
I actually did, just ...
- 06 May 2016, 01:40
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 49298
Re: Wander Over Yonder art thing with GTA 2 map and cars
I like it. If I was doing that, I would get bored editing manually and would end up writing an automated image converter but it wouldn't be as good.
Glad you like it. And a GTA 2 car mosaic image converter would be quite an interesting thing.
Epic! :D
Did you use Epic GTA2 Map Editor and mini ...
Glad you like it. And a GTA 2 car mosaic image converter would be quite an interesting thing.
Epic! :D
Did you use Epic GTA2 Map Editor and mini ...
- 04 May 2016, 02:34
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 49298
Re: Wander Over Yonder art thing with GTA 2 map and cars
Thanks. I do plan to do at least one more eventually, though that might take a while, I procrastinate too muchCuban-Pete wrote:Looks nice. I like this GTA 2 art stuff. More is welcome!

- 02 May 2016, 23:43
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 49298
Wander Over Yonder art thing with GTA 2 map and cars
Used some GTA2 editors to make this art thing of one of my favorite cartoons, Wander Over Yonder:
http://pre00.deviantart.net/f836/th/pre/f/2016/117/6/f/wander_over_yonder___grand_theft_auto_2_map_art_by_xl1pex-da0h8fp.png
screencap that was recreated: https://i.imgur.com/Yzct29q.png
More ...
http://pre00.deviantart.net/f836/th/pre/f/2016/117/6/f/wander_over_yonder___grand_theft_auto_2_map_art_by_xl1pex-da0h8fp.png
screencap that was recreated: https://i.imgur.com/Yzct29q.png
More ...
- 20 Dec 2015, 03:54
- Forum: Maps
- Topic: Factory Industry Live
- Replies: 8
- Views: 37323
Re: Factory Industry Live
Weird, clicking the download link gets me a "page not found" error.
- 16 Oct 2015, 21:49
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 285674
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
So, I don't know what happened, but yesterday I tried to play some GTA2 splitscreen with my brother, and the mod decided to not work anymore. When I launched it the firewall windows came up again for some reason and I granted it access again, I had the controller be detected, but it would only let 1 ...
- 03 Sep 2015, 23:55
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 285674
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Which firewall software do you have installed?
Windows' default.
Please try the 0.3.2 release (doesn't have the new fancy menu and controller configs, but the splitscreen functionallity should be more stable). Maybe this one works on your PC.
That one worked perfectly fine, even though I ...
- 19 Aug 2015, 18:35
- Forum: Modding forum
- Topic: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
- Replies: 98
- Views: 285674
Re: GTA2 Hackers Remix (SPLITSCREEN MOD!) in development
Tried to launch it, but it doesn't work for me, executing it creates two text files in the root folder, one named "menu" and another named "native". "menu" is blank, "native" has this:
loading data/controller-mappings/default.ini...
[native] unexpected disconnect from menu, shutting down ...
loading data/controller-mappings/default.ini...
[native] unexpected disconnect from menu, shutting down ...