Search found 34 matches

by _L1pE_
08 Oct 2025, 23:49
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 12
Views: 4295

Re: How can I change the vehicle data script settings?



As it says in its help text, you can't open fstyle.sty in STYed, and it will error out any file you try to open after too if you do that. That's the only way such an error happens for me.


If needed, fstyle can be edited in newer versions of my gta2 sty tool (the one published in january on ...
by _L1pE_
08 Oct 2025, 04:18
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 12
Views: 4295

Re: How can I change the vehicle data script settings?

bil.sty, ste.sty, wil.sty or a custom one edited from these.
by _L1pE_
07 Oct 2025, 16:58
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 12
Views: 4295

Re: How can I change the vehicle data script settings?

As it says in its help text, you can't open fstyle.sty in STYed, and it will error out any file you try to open after too if you do that. That's the only way such an error happens for me.
by _L1pE_
05 Oct 2025, 19:00
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 12
Views: 4295

Re: How can I change the vehicle data script settings?

This has the very basics, should get you started: https://en.wikigta.org/wiki/Main_script_(GTA2)
There's further tutorials with basic info in that wiki, it talks about the original compiler in one of them, but I use ScriptPad to edit and quickly compile.
The page about .mmp is relevant for being ...
by _L1pE_
30 Sep 2025, 23:58
Forum: Modding forum
Topic: How can I change the vehicle data script settings?
Replies: 12
Views: 4295

Re: How can I change the vehicle data script settings?

1. GIVE_WEAPON (vehicle_name_here, WEAPON_HERE) Only standard vehicle weapons from the garage shops work, if you give a turret to vehicle that doesn't normally have it game will crash when you try to fire it.
2. SET_CAR_BULLETPROOF (vehicle_name_here, ON)
SET_CAR_FLAMEPROOF (vehicle_name_here, ON ...
by _L1pE_
19 Aug 2025, 18:17
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 127
Views: 826576

Re: Collection of gta scripting and map weirdness

For some reason generator respawn delays in-game only take 1/4th the numbers of cycles you input in the script if you make min and max value the same, while if it's different it'll be a properly random time in-between (in SP it will always take the same amount of time for first spawn). Somehow I don ...
by _L1pE_
06 Oct 2024, 21:36
Forum: Modding forum
Topic: Collection of gta scripting and map weirdness
Replies: 127
Views: 826576

Bus stop bullshittery

Bus stops only spawn Buses at Z 1 or 2, not any height above that. No slopes should be on the road in-between the stop and the Bus spawn or on the stop itself.

In addition, having any solid tile at any height above the bus stop or the road in-between the bus stop and the Bus spawn will cause buses ...
by _L1pE_
17 Aug 2024, 00:51
Forum: GTA1/GTA2 chat
Topic: What is "wrong" with Downtown District?
Replies: 5
Views: 35234

Re: What is "wrong" with Downtown District?

Nice analysis, I have some of my own observations.

I'd add the Sunnyside asylum and the church as interesting locations in Downtown. The asylum is nicely detailed and a p. distinct location. The church is the biggest and most detailed of any of the districts. For Residential I'd also add The ...
by _L1pE_
17 May 2021, 15:13
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 159
Views: 828707

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)

odg, you taken a look at this yet https://github.com/codenamecpp/carnage3d ? It's similar to what you're doing, but focused on GTA 1, might be helpful.
by _L1pE_
25 Apr 2021, 21:00
Forum: Modding forum
Topic: Character Occupations
Replies: 11
Views: 32792

Re: Character Occupations

Was testing some stuff and I made some observations on general AI behavior that is exclusive to natural spawns and can't be done via scripting:

Roadblock cops will always fire their pistol at you when you're in a car, regardless of how close they are to your door, they will pursue and try to punch ...
by _L1pE_
21 Apr 2021, 23:13
Forum: Maps
Topic: Capital city single player mode - ENGLISH TRANSLATION THREAD
Replies: 15
Views: 82397

Re: Capital city single player mode - ENGLISH TRANSLATION THREAD

~19 years after this mod's release there's finally a proper English translation for it, made by Hippo Cat: https://drive.google.com/file/d/1pEQL9wYv9dJwdMHsz5jC4mdqEITxDMyz/view

He also made a map for it: https://drive.google.com/file/d/1GD67FtdVjYKFDGcP5sh37CDpvrb-CAYn/view

And here's his full ...
by _L1pE_
19 Mar 2021, 00:28
Forum: Modding forum
Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
Replies: 159
Views: 828707

Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)


If anyone's interested - as part of a larger project I'm working on, I put TM's decompiler code into a git repository, made a few small changes, and I've got it to compile successfully on Linux. My changes are mainly to make it more portable and add support for a build system.

See here: https ...
by _L1pE_
29 Jan 2020, 04:51
Forum: Modding forum
Topic: Tile Selektor Missing file error (MSSTDFMT.DLL)
Replies: 6
Views: 17618

Re: Tile Selektor Missing file error (MSSTDFMT.DLL)

I wish I had known about B-Shep's fork of Tile Selektor before.
by _L1pE_
26 Dec 2019, 18:59
Forum: Modding forum
Topic: Has anyone tested the official map editor under wine yet?
Replies: 4
Views: 17633

Re: Has anyone tested the official map editor under wine yet?

Tested in Arch Linux, using the Proton fork of Wine from the AUR, ver 4.11-415.

Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a ...
by _L1pE_
12 Apr 2018, 10:34
Forum: Other games
Topic: Total Anarchy gameplay video
Replies: 0
Views: 59767

Total Anarchy gameplay video


Looks very promising.
by _L1pE_
12 Mar 2018, 16:22
Forum: Modding forum
Topic: Unreal Tournament 4: GTA2 edition
Replies: 14
Views: 39003

Re: Unreal Tournament 4: GTA2 edition

I don't play UT4, but I can always appreciate a good homage, well done.

a secret area packed full of ammo and power ups and the "redeemer" ( a giant rocket launcher ) that triggers the "kill frenzy" sound clip when you enter it.
Ha, nice, I like that, sounds fitting.

Also, personally, while I ...
by _L1pE_
21 Aug 2016, 01:12
Forum: Modding forum
Topic: Changing default radio stations in gang cars
Replies: 2
Views: 12523

Re: Changing default radio stations in gang cars

Cool observation!

When that command deletes Futuro FM, it isn't available for the Zaibatsu Z-Type any more. Are you sure Lithium FM becomes the new default for the car after that? Are you sure it's random if the 'correct' radio station is not available? It might simply default to the first defined ...
by _L1pE_
14 Jul 2016, 02:59
Forum: Modding forum
Topic: Changing default radio stations in gang cars
Replies: 2
Views: 12523

Changing default radio stations in gang cars

I tested some stuff and from what I've seen, gangs cars will have certain radios as default if they're available in the map, e.g. Z-type has Futuro FM as default, Dementia has Lithium FM, etc. And if their respective radio stations aren't available, they will just play a random one. But, when you ...
by _L1pE_
07 May 2016, 17:43
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Wander Over Yonder art thing with GTA 2 map and cars
Replies: 11
Views: 66971

Re: Wander Over Yonder art thing with GTA 2 map and cars

I forgot about the tuning we did for GTA2 Map Editor. Have you used Sektor's tile picker? It's a tool window you can float over the top of the editor, or place on a separate screen. Tile Selektor we ended up calling it.

Cool to see GTA2 and these tools being used creatively.

I actually did, just ...
by _L1pE_
06 May 2016, 01:40
Forum: GTA1/GTA2 movies, audio, images and replays
Topic: Wander Over Yonder art thing with GTA 2 map and cars
Replies: 11
Views: 66971

Re: Wander Over Yonder art thing with GTA 2 map and cars

I like it. If I was doing that, I would get bored editing manually and would end up writing an automated image converter but it wouldn't be as good.

Glad you like it. And a GTA 2 car mosaic image converter would be quite an interesting thing.

Epic! :D
Did you use Epic GTA2 Map Editor and mini ...