Search found 34 matches
- 08 Oct 2025, 23:49
- Forum: Modding forum
- Topic: How can I change the vehicle data script settings?
- Replies: 12
- Views: 4295
Re: How can I change the vehicle data script settings?
As it says in its help text, you can't open fstyle.sty in STYed, and it will error out any file you try to open after too if you do that. That's the only way such an error happens for me.
If needed, fstyle can be edited in newer versions of my gta2 sty tool (the one published in january on ...
- 08 Oct 2025, 04:18
- Forum: Modding forum
- Topic: How can I change the vehicle data script settings?
- Replies: 12
- Views: 4295
Re: How can I change the vehicle data script settings?
bil.sty, ste.sty, wil.sty or a custom one edited from these.
- 07 Oct 2025, 16:58
- Forum: Modding forum
- Topic: How can I change the vehicle data script settings?
- Replies: 12
- Views: 4295
Re: How can I change the vehicle data script settings?
As it says in its help text, you can't open fstyle.sty in STYed, and it will error out any file you try to open after too if you do that. That's the only way such an error happens for me.
- 05 Oct 2025, 19:00
- Forum: Modding forum
- Topic: How can I change the vehicle data script settings?
- Replies: 12
- Views: 4295
Re: How can I change the vehicle data script settings?
This has the very basics, should get you started: https://en.wikigta.org/wiki/Main_script_(GTA2)
There's further tutorials with basic info in that wiki, it talks about the original compiler in one of them, but I use ScriptPad to edit and quickly compile.
The page about .mmp is relevant for being ...
There's further tutorials with basic info in that wiki, it talks about the original compiler in one of them, but I use ScriptPad to edit and quickly compile.
The page about .mmp is relevant for being ...
- 30 Sep 2025, 23:58
- Forum: Modding forum
- Topic: How can I change the vehicle data script settings?
- Replies: 12
- Views: 4295
Re: How can I change the vehicle data script settings?
1. GIVE_WEAPON (vehicle_name_here, WEAPON_HERE) Only standard vehicle weapons from the garage shops work, if you give a turret to vehicle that doesn't normally have it game will crash when you try to fire it.
2. SET_CAR_BULLETPROOF (vehicle_name_here, ON)
SET_CAR_FLAMEPROOF (vehicle_name_here, ON ...
2. SET_CAR_BULLETPROOF (vehicle_name_here, ON)
SET_CAR_FLAMEPROOF (vehicle_name_here, ON ...
- 19 Aug 2025, 18:17
- Forum: Modding forum
- Topic: Collection of gta scripting and map weirdness
- Replies: 127
- Views: 826576
Re: Collection of gta scripting and map weirdness
For some reason generator respawn delays in-game only take 1/4th the numbers of cycles you input in the script if you make min and max value the same, while if it's different it'll be a properly random time in-between (in SP it will always take the same amount of time for first spawn). Somehow I don ...
- 06 Oct 2024, 21:36
- Forum: Modding forum
- Topic: Collection of gta scripting and map weirdness
- Replies: 127
- Views: 826576
Bus stop bullshittery
Bus stops only spawn Buses at Z 1 or 2, not any height above that. No slopes should be on the road in-between the stop and the Bus spawn or on the stop itself.
In addition, having any solid tile at any height above the bus stop or the road in-between the bus stop and the Bus spawn will cause buses ...
In addition, having any solid tile at any height above the bus stop or the road in-between the bus stop and the Bus spawn will cause buses ...
- 17 Aug 2024, 00:51
- Forum: GTA1/GTA2 chat
- Topic: What is "wrong" with Downtown District?
- Replies: 5
- Views: 35234
Re: What is "wrong" with Downtown District?
Nice analysis, I have some of my own observations.
I'd add the Sunnyside asylum and the church as interesting locations in Downtown. The asylum is nicely detailed and a p. distinct location. The church is the biggest and most detailed of any of the districts. For Residential I'd also add The ...
I'd add the Sunnyside asylum and the church as interesting locations in Downtown. The asylum is nicely detailed and a p. distinct location. The church is the biggest and most detailed of any of the districts. For Residential I'd also add The ...
- 17 May 2021, 15:13
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 159
- Views: 828707
Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
odg, you taken a look at this yet https://github.com/codenamecpp/carnage3d ? It's similar to what you're doing, but focused on GTA 1, might be helpful.
- 25 Apr 2021, 21:00
- Forum: Modding forum
- Topic: Character Occupations
- Replies: 11
- Views: 32792
Re: Character Occupations
Was testing some stuff and I made some observations on general AI behavior that is exclusive to natural spawns and can't be done via scripting:
Roadblock cops will always fire their pistol at you when you're in a car, regardless of how close they are to your door, they will pursue and try to punch ...
Roadblock cops will always fire their pistol at you when you're in a car, regardless of how close they are to your door, they will pursue and try to punch ...
- 21 Apr 2021, 23:13
- Forum: Maps
- Topic: Capital city single player mode - ENGLISH TRANSLATION THREAD
- Replies: 15
- Views: 82397
Re: Capital city single player mode - ENGLISH TRANSLATION THREAD
~19 years after this mod's release there's finally a proper English translation for it, made by Hippo Cat: https://drive.google.com/file/d/1pEQL9wYv9dJwdMHsz5jC4mdqEITxDMyz/view
He also made a map for it: https://drive.google.com/file/d/1GD67FtdVjYKFDGcP5sh37CDpvrb-CAYn/view
And here's his full ...
He also made a map for it: https://drive.google.com/file/d/1GD67FtdVjYKFDGcP5sh37CDpvrb-CAYn/view
And here's his full ...
- 19 Mar 2021, 00:28
- Forum: Modding forum
- Topic: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
- Replies: 159
- Views: 828707
Re: Epic GTA2 Script Decompiler (AKA SCR Decompiler)
If anyone's interested - as part of a larger project I'm working on, I put TM's decompiler code into a git repository, made a few small changes, and I've got it to compile successfully on Linux. My changes are mainly to make it more portable and add support for a build system.
See here: https ...
- 29 Jan 2020, 04:51
- Forum: Modding forum
- Topic: Tile Selektor Missing file error (MSSTDFMT.DLL)
- Replies: 6
- Views: 17618
Re: Tile Selektor Missing file error (MSSTDFMT.DLL)
I wish I had known about B-Shep's fork of Tile Selektor before.
- 26 Dec 2019, 18:59
- Forum: Modding forum
- Topic: Has anyone tested the official map editor under wine yet?
- Replies: 4
- Views: 17633
Re: Has anyone tested the official map editor under wine yet?
Tested in Arch Linux, using the Proton fork of Wine from the AUR, ver 4.11-415.
Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a ...
Map editor works, default maps and sty files appear to load with no problems, but my map with a modified sty has given me issues much like it did in past Windows installs. Works on first launch when it first asks for a ...
- 12 Apr 2018, 10:34
- Forum: Other games
- Topic: Total Anarchy gameplay video
- Replies: 0
- Views: 59767
Total Anarchy gameplay video
Looks very promising.
- 12 Mar 2018, 16:22
- Forum: Modding forum
- Topic: Unreal Tournament 4: GTA2 edition
- Replies: 14
- Views: 39003
Re: Unreal Tournament 4: GTA2 edition
I don't play UT4, but I can always appreciate a good homage, well done.
a secret area packed full of ammo and power ups and the "redeemer" ( a giant rocket launcher ) that triggers the "kill frenzy" sound clip when you enter it.
Ha, nice, I like that, sounds fitting.
Also, personally, while I ...
a secret area packed full of ammo and power ups and the "redeemer" ( a giant rocket launcher ) that triggers the "kill frenzy" sound clip when you enter it.
Ha, nice, I like that, sounds fitting.
Also, personally, while I ...
- 21 Aug 2016, 01:12
- Forum: Modding forum
- Topic: Changing default radio stations in gang cars
- Replies: 2
- Views: 12523
Re: Changing default radio stations in gang cars
Cool observation!
When that command deletes Futuro FM, it isn't available for the Zaibatsu Z-Type any more. Are you sure Lithium FM becomes the new default for the car after that? Are you sure it's random if the 'correct' radio station is not available? It might simply default to the first defined ...
When that command deletes Futuro FM, it isn't available for the Zaibatsu Z-Type any more. Are you sure Lithium FM becomes the new default for the car after that? Are you sure it's random if the 'correct' radio station is not available? It might simply default to the first defined ...
- 14 Jul 2016, 02:59
- Forum: Modding forum
- Topic: Changing default radio stations in gang cars
- Replies: 2
- Views: 12523
Changing default radio stations in gang cars
I tested some stuff and from what I've seen, gangs cars will have certain radios as default if they're available in the map, e.g. Z-type has Futuro FM as default, Dementia has Lithium FM, etc. And if their respective radio stations aren't available, they will just play a random one. But, when you ...
- 07 May 2016, 17:43
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 66971
Re: Wander Over Yonder art thing with GTA 2 map and cars
I forgot about the tuning we did for GTA2 Map Editor. Have you used Sektor's tile picker? It's a tool window you can float over the top of the editor, or place on a separate screen. Tile Selektor we ended up calling it.
Cool to see GTA2 and these tools being used creatively.
I actually did, just ...
Cool to see GTA2 and these tools being used creatively.
I actually did, just ...
- 06 May 2016, 01:40
- Forum: GTA1/GTA2 movies, audio, images and replays
- Topic: Wander Over Yonder art thing with GTA 2 map and cars
- Replies: 11
- Views: 66971
Re: Wander Over Yonder art thing with GTA 2 map and cars
I like it. If I was doing that, I would get bored editing manually and would end up writing an automated image converter but it wouldn't be as good.
Glad you like it. And a GTA 2 car mosaic image converter would be quite an interesting thing.
Epic! :D
Did you use Epic GTA2 Map Editor and mini ...
Glad you like it. And a GTA 2 car mosaic image converter would be quite an interesting thing.
Epic! :D
Did you use Epic GTA2 Map Editor and mini ...