/////////////////////////////////
////////GTA2 SWAT SCRIPT/////////
/////////////////////////////////

PLAYER_PED p1 = ( 15.5 , 10.5 , 2.0 ) 6 45

// Arrows
ARROW_DATA arrow01

// Sounds
SOUND bankalarm01 = ( 9.5 , 8.5 , 3.0 ) BANK_ALARM PLAY_FOREVER
SOUND bankalarm02 = ( 15.5 , 10.5 , 2.0 ) BANK_ALARM PLAY_FOREVER
SOUND prisonriot = ( 58.5 , 194.5 , 1.0 ) PRISON_RIOT PLAY_FOREVER

// Parked cars
PARKED_CAR_DATA bankvan01 = ( 13.5 , 14.5 , 2.0 ) -1 0 BANKVAN
PARKED_CAR_DATA bankvan02 = ( 9.5 , 16.5 , 2.0 ) -1 180 BANKVAN
PARKED_CAR_DATA swatvan01 = ( 154.5 , 17.5 , 5.0 ) -1 135 SWATVAN
PARKED_CAR_DATA swatvan02 = ( 154.5 , 11.5 , 5.0 ) -1 225 SWATVAN
PARKED_CAR_DATA missioncar = ( 13.5 , 12.4 , 2.0 ) 17 270 LIMO2

// Objects
	// Bollards!
OBJ_DATA bol01 = ( 29.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol02 = ( 30.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol03 = ( 31.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol04 = ( 32.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol05 = ( 43.5 , 17.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol06 = ( 43.5 , 16.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol07 = ( 43.5 , 15.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol08 = ( 43.5 , 14.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol09 = ( 43.3 , 13.7 , 2.0 ) 315 BOLLARD
OBJ_DATA bol10 = ( 42.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol11 = ( 51.5 , 21.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol12 = ( 52.5 , 21.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol13 = ( 53.5 , 21.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol14 = ( 54.5 , 21.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol15 = ( 69.5 , 14.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol16 = ( 69.5 , 15.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol17 = ( 69.5 , 16.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol18 = ( 69.5 , 17.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol19 = ( 82.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol20 = ( 83.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol21 = ( 84.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol22 = ( 85.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol23 = ( 85.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol24 = ( 86.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol25 = ( 87.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol26 = ( 88.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol27 = ( 102.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol28 = ( 103.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol29 = ( 104.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol30 = ( 105.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol31 = ( 106.5 , 14.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol32 = ( 106.5 , 15.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol33 = ( 106.5 , 16.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol34 = ( 106.5 , 17.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol35 = ( 101.5 , 4.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol36 = ( 101.5 , 5.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol37 = ( 101.5 , 6.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol38 = ( 101.5 , 7.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol39 = ( 120.5 , 4.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol40 = ( 120.5 , 5.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol41 = ( 120.5 , 6.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol42 = ( 120.5 , 7.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol43 = ( 115.5 , 14.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol44 = ( 115.5 , 15.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol45 = ( 115.5 , 16.6 , 2.0 ) 90 BOLLARD
OBJ_DATA bol46 = ( 115.5 , 17.5 , 2.0 ) 90 BOLLARD
OBJ_DATA bol47 = ( 120.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol48 = ( 121.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol49 = ( 122.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol50 = ( 123.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol51 = ( 126.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol52 = ( 127.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol53 = ( 128.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol54 = ( 129.5 , 13.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol55 = ( 128.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol56 = ( 129.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol57 = ( 130.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol58 = ( 131.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol59 = ( 162.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol60 = ( 163.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol61 = ( 164.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol62 = ( 165.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol63 = ( 166.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol64 = ( 167.5 , 18.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol65 = ( 18.5 , 10.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol66 = ( 18.5 , 15.5 , 2.0 ) 180 BOLLARD
OBJ_DATA bol67 = ( 31.5 , 10.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol68 = ( 32.5 , 10.5 , 2.0 ) 0 BOLLARD
OBJ_DATA bol69 = ( 165.5 , 16.5 , 2.0 ) 270 BOLLARD
OBJ_DATA bol70 = ( 168.5 , 15.5 , 2.0 ) 270 BOLLARD
	// Roadblocks on bridge
OBJ_DATA road01 = ( 153.5 , 10.5 , 5.0 ) 0 ROADBLOCK
OBJ_DATA road02 = ( 154.5 , 10.5 , 5.0 ) 0 ROADBLOCK
OBJ_DATA road03 = ( 155.5 , 10.5 , 5.0 ) 0 ROADBLOCK
OBJ_DATA road04 = ( 153.5 , 18.5 , 5.0 ) 180 ROADBLOCK
OBJ_DATA road05 = ( 154.5 , 18.5 , 5.0 ) 180 ROADBLOCK
OBJ_DATA road06 = ( 155.5 , 18.5 , 5.0 ) 180 ROADBLOCK

// Redneck Robbers
CHAR_DATA robber01 
CHAR_DATA robber02
CHAR_DATA robber03
CHAR_DATA robber04

// Cops in PRISON
CHAR_DATA prison_guard01 = ( 50.5 , 196.5 , 5.0 ) 0 180 SWAT
CHAR_DATA prison_guard02 = ( 54.5 , 196.5 , 5.0 ) 0 135 SWAT
CHAR_DATA prison_guard03 = ( 54.5 , 200.5 , 5.0 ) 0 90 SWAT
CHAR_DATA prison_guard04 = ( 62.5 , 200.5 , 5.0 ) 0 180 SWAT
CHAR_DATA prison_guard05 = ( 65.5 , 196.5 , 5.0 ) 0 270 SWAT
CHAR_DATA prison_guard06 = ( 62.5 , 188.5 , 5.0 ) 0 0 SWAT
CHAR_DATA prison_guard07 = ( 53.5 , 188.5 , 5.0 ) 0 0 SWAT
	// Attack player with FISTS
CHAR_DATA prison_guard08 = ( 58.5 , 198.5 , 1.0 ) 0 180 SWAT
CHAR_DATA prison_guard09 = ( 59.5 , 198.5 , 1.0 ) 0 180 SWAT
CHAR_DATA prison_guard10 = ( 60.5 , 198.5 , 1.0 ) 0 180 SWAT
CHAR_DATA prison_guard11 = ( 61.5 , 198.5 , 1.0 ) 0 180 SWAT
// Cops on STREET
	// Pistol Cops
CHAR_DATA cop01 = ( 29.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop02 = ( 30.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop03 = ( 31.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop04 = ( 32.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop05 = ( 43.7 , 17.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop06 = ( 43.7 , 16.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop07 = ( 43.7 , 15.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop08 = ( 43.7 , 14.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop09 = ( 43.7 , 13.3 , 2.0 ) 0 315 SWAT
CHAR_DATA cop10 = ( 42.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA cop11 = ( 51.5 , 21.3 , 2.0 ) 0 0 SWAT
CHAR_DATA cop12 = ( 54.5 , 21.3 , 2.0 ) 0 0 SWAT
	// Machine Gun Cops
CHAR_DATA cop13 = ( 69.3 , 17.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop14 = ( 69.3 , 16.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop15 = ( 69.3 , 15.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop16 = ( 69.3 , 14.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop17 = ( 82.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop18 = ( 85.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop19 = ( 85.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA cop20 = ( 88.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA cop21 = ( 106.7 , 14.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop22 = ( 106.7 , 15.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop23 = ( 106.7 , 16.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop24 = ( 106.7 , 17.5 , 2.0 ) 0 270 SWAT
CHAR_DATA cop25 = ( 101.3 , 4.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop26 = ( 101.3 , 7.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop27 = ( 115.3 , 14.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop28 = ( 115.3 , 15.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop29 = ( 115.3 , 16.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop30 = ( 115.3 , 17.5 , 2.0 ) 0 90 SWAT
CHAR_DATA cop31 = ( 128.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop32 = ( 129.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop33 = ( 130.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop34 = ( 131.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA cop35 = ( 165.5 , 14.5 , 2.0 ) 0 0 SWAT
CHAR_DATA cop36 = ( 166.5 , 14.5 , 2.0 ) 0 0 SWAT
CHAR_DATA cop37 = ( 167.5 , 14.5 , 2.0 ) 0 0 SWAT
	// Pistol SWAT
CHAR_DATA swat01 = ( 44.5 , 24.5 , 2.0 ) 0 0 SWAT
CHAR_DATA swat02 = ( 45.5 , 24.5 , 2.0 ) 0 0 SWAT
CHAR_DATA swat03 = ( 46.5 , 24.5 , 2.0 ) 0 0 SWAT
CHAR_DATA swat04 = ( 47.5 , 24.5 , 2.0 ) 0 0 SWAT
CHAR_DATA swat05 = ( 48.5 , 24.5 , 2.0 ) 0 0 SWAT
CHAR_DATA swat06 = ( 49.5 , 24.5 , 2.0 ) 0 0 SWAT
CHAR_DATA swat07 = ( 39.5 , 27.5 , 2.0 ) 0 180 SWAT
CHAR_DATA swat08 = ( 52.5 , 21.3 , 2.0 ) 0 0 SWAT
CHAR_DATA swat09 = ( 53.5 , 21.3 , 2.0 ) 0 0 SWAT
	// Machine Gun SWAT
CHAR_DATA swat10 = ( 83.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat11 = ( 84.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat12 = ( 86.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA swat13 = ( 87.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA swat14 = ( 102.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat15 = ( 103.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat16 = ( 104.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat17 = ( 105.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat18 = ( 101.3 , 5.5 , 2.0 ) 0 90 SWAT
CHAR_DATA swat19 = ( 101.3 , 6.5 , 2.0 ) 0 90 SWAT
CHAR_DATA swat20 = ( 120.7 , 4.5 , 2.0 ) 0 270 SWAT
CHAR_DATA swat21 = ( 120.7 , 5.5 , 2.0 ) 0 270 SWAT
CHAR_DATA swat22 = ( 120.7 , 6.5 , 2.0 ) 0 270 SWAT
CHAR_DATA swat23 = ( 120.7 , 7.5 , 2.0 ) 0 270 SWAT
CHAR_DATA swat24 = ( 120.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat25 = ( 121.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat26 = ( 122.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat27 = ( 123.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat28 = ( 126.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA swat29 = ( 127.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA swat30 = ( 128.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA swat31 = ( 129.5 , 13.3 , 2.0 ) 0 0 SWAT
CHAR_DATA swat32 = ( 162.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat33 = ( 163.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat34 = ( 164.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat35 = ( 165.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat36 = ( 166.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat37 = ( 167.5 , 18.7 , 2.0 ) 0 180 SWAT
CHAR_DATA swat38 = ( 153.5 , 12.5 , 5.0 ) 0 270 SWAT
CHAR_DATA swat39 = ( 153.5 , 13.5 , 5.0 ) 0 270 SWAT
CHAR_DATA swat40 = ( 153.5 , 14.5 , 5.0 ) 0 270 SWAT
CHAR_DATA swat41 = ( 153.5 , 15.5 , 5.0 ) 0 270 SWAT
CHAR_DATA swat42 = ( 153.5 , 16.5 , 5.0 ) 0 270 SWAT
CHAR_DATA swat43 = ( 155.5 , 12.5 , 5.0 ) 0 90 SWAT
CHAR_DATA swat44 = ( 155.5 , 13.5 , 5.0 ) 0 90 SWAT
CHAR_DATA swat45 = ( 155.5 , 14.5 , 5.0 ) 0 90 SWAT
CHAR_DATA swat46 = ( 155.5 , 15.5 , 5.0 ) 0 90 SWAT
CHAR_DATA swat47 = ( 155.5 , 16.5 , 5.0 ) 0 90 SWAT

MAP_ZONE Warehouse = ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )

COUNTER neverends = 1
COUNTER dead = 0
COUNTER prison = 0
COUNTER spottedplayer = 0

LEVELSTART

// Display briefs
DISPLAY_BRIEF ( 1001 )
DISPLAY_BRIEF ( 1002 )
DISPLAY_BRIEF ( 1003 )
DISPLAY_BRIEF ( 1005 )
POINT_ARROW_AT ( arrow01 , 180.5 , 16.5 , 2.0 )

robber01 = CREATE_CHAR ( 6.5 , 7.5 , 3.0 ) 5 90 CRIMINAL_TYPE2 END
robber02 = CREATE_CHAR ( 6.5 , 8.5 , 3.0 ) 6 90 CRIMINAL_TYPE2 END
robber03 = CREATE_CHAR ( 7.5 , 7.5 , 3.0 ) 5 90 CRIMINAL_TYPE2 END
robber04 = CREATE_CHAR ( 7.5 , 8.5 , 3.0 ) 6 90 CRIMINAL_TYPE2 END

// Give out weapons
GIVE_WEAPON ( p1 , shotgun , 35 )
GIVE_WEAPON ( p1 , pistol , 50 )
GIVE_WEAPON ( robber01 , shotgun )
GIVE_WEAPON ( robber02 , shotgun )
GIVE_WEAPON ( robber03 , shotgun )
GIVE_WEAPON ( robber04 , shotgun )
GIVE_WEAPON ( cop01 , pistol )
GIVE_WEAPON ( cop02 , pistol )
GIVE_WEAPON ( cop03 , pistol )
GIVE_WEAPON ( cop04 , pistol )
GIVE_WEAPON ( cop05 , pistol )
GIVE_WEAPON ( cop06 , pistol )
GIVE_WEAPON ( cop07 , pistol )
GIVE_WEAPON ( cop08 , pistol )
GIVE_WEAPON ( cop09 , pistol )
GIVE_WEAPON ( cop10 , pistol )
GIVE_WEAPON ( cop11 , pistol )
GIVE_WEAPON ( cop12 , pistol )
GIVE_WEAPON ( cop13 , machine_gun )
GIVE_WEAPON ( cop14 , machine_gun )
GIVE_WEAPON ( cop15 , machine_gun )
GIVE_WEAPON ( cop16 , machine_gun )
GIVE_WEAPON ( cop17 , machine_gun )
GIVE_WEAPON ( cop18 , machine_gun )
GIVE_WEAPON ( cop19 , machine_gun )
GIVE_WEAPON ( cop20 , machine_gun )
GIVE_WEAPON ( cop21 , machine_gun )
GIVE_WEAPON ( cop22 , machine_gun )
GIVE_WEAPON ( cop23 , machine_gun )
GIVE_WEAPON ( cop24 , machine_gun )
GIVE_WEAPON ( cop25 , machine_gun )
GIVE_WEAPON ( cop26 , machine_gun )
GIVE_WEAPON ( cop27 , machine_gun )
GIVE_WEAPON ( cop28 , machine_gun )
GIVE_WEAPON ( cop29 , machine_gun )
GIVE_WEAPON ( cop30 , machine_gun )
GIVE_WEAPON ( cop31 , machine_gun )
GIVE_WEAPON ( cop32 , machine_gun )
GIVE_WEAPON ( cop33 , machine_gun )
GIVE_WEAPON ( cop34 , machine_gun )
GIVE_WEAPON ( cop35 , machine_gun )
GIVE_WEAPON ( cop36 , machine_gun )
GIVE_WEAPON ( cop37 , machine_gun )
GIVE_WEAPON ( swat01 , pistol )
GIVE_WEAPON ( swat02 , pistol )
GIVE_WEAPON ( swat03 , pistol )
GIVE_WEAPON ( swat04 , pistol )
GIVE_WEAPON ( swat05 , pistol )
GIVE_WEAPON ( swat06 , pistol )
GIVE_WEAPON ( swat07 , pistol )
GIVE_WEAPON ( swat08 , pistol )
GIVE_WEAPON ( swat09 , pistol )
GIVE_WEAPON ( swat10 , machine_gun )
GIVE_WEAPON ( swat11 , machine_gun )
GIVE_WEAPON ( swat12 , machine_gun )
GIVE_WEAPON ( swat13 , machine_gun )
GIVE_WEAPON ( swat14 , machine_gun )
GIVE_WEAPON ( swat15 , machine_gun )
GIVE_WEAPON ( swat16 , machine_gun )
GIVE_WEAPON ( swat17 , machine_gun )
GIVE_WEAPON ( swat18 , machine_gun )
GIVE_WEAPON ( swat19 , machine_gun )
GIVE_WEAPON ( swat20 , machine_gun )
GIVE_WEAPON ( swat21 , machine_gun )
GIVE_WEAPON ( swat22 , machine_gun )
GIVE_WEAPON ( swat23 , machine_gun )
GIVE_WEAPON ( swat24 , machine_gun )
GIVE_WEAPON ( swat25 , machine_gun )
GIVE_WEAPON ( swat26 , machine_gun )
GIVE_WEAPON ( swat27 , machine_gun )
GIVE_WEAPON ( swat28 , machine_gun )
GIVE_WEAPON ( swat29 , machine_gun )
GIVE_WEAPON ( swat30 , machine_gun )
GIVE_WEAPON ( swat31 , machine_gun )
GIVE_WEAPON ( swat32 , machine_gun )
GIVE_WEAPON ( swat33 , machine_gun )
GIVE_WEAPON ( swat34 , machine_gun )
GIVE_WEAPON ( swat35 , machine_gun )
GIVE_WEAPON ( swat36 , machine_gun )
GIVE_WEAPON ( swat37 , machine_gun )
GIVE_WEAPON ( swat38 , machine_gun )
GIVE_WEAPON ( swat39 , machine_gun )
GIVE_WEAPON ( swat40 , machine_gun )
GIVE_WEAPON ( swat41 , machine_gun )
GIVE_WEAPON ( swat42 , machine_gun )
GIVE_WEAPON ( swat43 , machine_gun )
GIVE_WEAPON ( swat44 , machine_gun )
GIVE_WEAPON ( swat45 , machine_gun )
GIVE_WEAPON ( swat46 , machine_gun )
GIVE_WEAPON ( swat47 , machine_gun )

// Set Rednecks to go to and help player

SET_CHAR_OBJECTIVE ( robber01 , ENTER_CAR_AS_PASSENGER , missioncar )
SET_CHAR_OBJECTIVE ( robber02 , ENTER_CAR_AS_PASSENGER , missioncar )
SET_CHAR_OBJECTIVE ( robber03 , ENTER_CAR_AS_PASSENGER , missioncar )
SET_CHAR_OBJECTIVE ( robber04 , ENTER_CAR_AS_PASSENGER , missioncar )

// Set cop teams to cop graphics
SET_CHAR_GRAPHIC_TYPE ( prison_guard01 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard02 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard03 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard04 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard05 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard06 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard07 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard08 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard09 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard10 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( prison_guard11 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop01 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop02 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop03 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop04 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop05 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop06 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop07 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop08 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop09 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop10 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop11 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop12 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop13 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop14 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop15 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop16 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop17 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop18 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop19 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop20 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop21 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop22 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop23 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop24 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop25 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop26 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop27 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop28 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop29 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop30 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop31 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop32 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop33 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop34 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop35 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop36 , EMERG_GRAPHIC , 0 )
SET_CHAR_GRAPHIC_TYPE ( cop37 , EMERG_GRAPHIC , 0 )
// Set SWAT temas to SWAT graphics
SET_CHAR_GRAPHIC_TYPE ( swat01 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat02 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat03 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat04 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat05 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat06 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat07 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat08 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat09 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat10 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat11 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat12 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat13 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat14 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat15 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat16 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat17 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat18 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat19 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat20 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat21 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat22 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat23 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat24 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat25 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat26 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat27 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat28 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat29 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat30 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat31 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat32 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat33 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat34 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat35 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat36 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat37 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat38 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat39 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat40 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat41 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat42 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat43 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat44 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat45 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat46 , EMERG_GRAPHIC , -1 )
SET_CHAR_GRAPHIC_TYPE ( swat47 , EMERG_GRAPHIC , -1 )

SET_CHAR_OBJECTIVE ( cop01 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop02 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop03 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop04 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop05 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop06 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop07 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop08 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop09 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop10 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop11 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop12 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop13 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop14 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop15 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop16 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop17 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop18 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop19 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop20 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop21 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop22 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop23 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop24 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop25 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop26 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop27 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop28 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop29 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop30 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop31 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop32 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop33 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop34 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop35 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop36 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( cop37 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat01 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat02 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat03 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat04 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat05 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat06 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat07 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat08 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat09 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat10 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat11 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat12 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat13 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat14 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat15 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat16 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat17 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat18 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat19 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat20 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat21 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat22 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat23 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat24 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat25 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat26 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat27 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat28 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat29 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat30 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat31 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat32 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat33 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat34 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat35 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat36 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat37 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat38 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat39 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat40 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat41 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat42 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat43 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat44 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat45 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat46 , GUARD_SPOT )
SET_CHAR_OBJECTIVE ( swat47 , GUARD_SPOT )
SET_CHAR_THREAT_SEARCH ( cop01 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop02 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop03 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop04 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop05 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop06 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop07 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop08 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop09 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop10 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop11 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop12 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop13 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop14 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop15 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop16 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop17 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop18 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop19 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop20 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop21 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop22 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop23 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop24 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop25 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop26 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop27 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop28 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop29 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop30 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop31 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop32 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop33 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop34 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop35 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop36 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( cop37 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat01 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat02 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat03 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat04 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat05 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat06 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat07 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat08 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat09 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat10 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat11 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat12 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat13 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat14 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat15 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat16 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat17 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat18 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat19 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat20 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat21 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat22 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat23 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat24 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat25 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat26 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat27 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat28 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat29 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat30 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat31 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat32 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat33 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat34 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat35 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat36 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat37 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat38 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat39 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat40 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat41 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat42 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat43 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat44 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat45 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat46 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_SEARCH ( swat47 , AREA_PLAYER_ONLY )
SET_CHAR_THREAT_REACTION ( cop01 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop02 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop03 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop04 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop05 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop06 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop07 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop08 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop09 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop10 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop11 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop12 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop13 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop14 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop15 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop16 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop17 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop18 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop19 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop20 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop21 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop22 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop23 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop24 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop25 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop26 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop27 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop28 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop29 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop30 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop31 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop32 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop33 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop34 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop35 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop36 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( cop37 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat01 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat02 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat03 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat04 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat05 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat06 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat07 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat08 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat09 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat10 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat11 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat12 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat13 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat14 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat15 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat16 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat17 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat18 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat19 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat20 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat21 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat22 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat23 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat24 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat25 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat26 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat27 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat28 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat29 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat30 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat31 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat32 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat33 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat34 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat35 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat36 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat37 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat38 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat39 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat40 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat41 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat42 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat43 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat44 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat45 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat46 , REACT_AS_NORMAL )
SET_CHAR_THREAT_REACTION ( swat47 , REACT_AS_NORMAL )

// Change car locks
CHANGE_CAR_LOCK ( bankvan01 , LOCKED )
CHANGE_CAR_LOCK ( bankvan02 , LOCKED )

// Switch SWAT Van lights ON
SET_CAR_EMERG_LIGHTS ( swatvan01 , ON )
DELAY_HERE ( 20 )
SET_CAR_EMERG_LIGHTS ( swatvan02 , ON )

WHILE_EXEC ( NOT ( IS_CAR_IN_BLOCK ( missioncar , 180.5 , 16.5 , 2.0 ) ) )
	
	IF ( HAS_CHARACTER_DIED ( p1 ) )
	SET dead = 1
	ENDIF

	IF ( dead = 1 )
	SET_CHAR_GRAPHIC_TYPE ( p1 , DUMMY_GRAPHIC , 22 )
	REMOVE_ARROW ( arrow01 )
	SET_CHAR_THREAT_SEARCH ( prison_guard08 , AREA_PLAYER_ONLY )
	SET_CHAR_THREAT_SEARCH ( prison_guard09 , AREA_PLAYER_ONLY )
	SET_CHAR_THREAT_SEARCH ( prison_guard10 , AREA_PLAYER_ONLY )
	SET_CHAR_THREAT_SEARCH ( prison_guard11 , AREA_PLAYER_ONLY )
	SET_CHAR_THREAT_REACTION ( prison_guard08 , REACT_AS_NORMAL )
	SET_CHAR_THREAT_REACTION ( prison_guard09 , REACT_AS_NORMAL )
	SET_CHAR_THREAT_REACTION ( prison_guard10 , REACT_AS_NORMAL )
	SET_CHAR_THREAT_REACTION ( prison_guard11 , REACT_AS_NORMAL )
	SET_CHAR_OBJECTIVE ( prison_guard08 , GUARD_SPOT , p1 )
	SET_CHAR_OBJECTIVE ( prison_guard09 , GUARD_SPOT , p1 )
	SET_CHAR_OBJECTIVE ( prison_guard10 , GUARD_SPOT , p1 )
	SET_CHAR_OBJECTIVE ( prison_guard11 , GUARD_SPOT , p1 )
	SET dead = 0
	ENDIF

	IF ( HAS_CHAR_SPOTTED_PLAYER ( swat01 ) )
	DISPLAY_BRIEF ( 1007 )
	ENDIF

ENDWHILE

DISPLAY_BRIEF ( 1006 )
REMOVE_ARROW ( arrow01 )
DELAY_HERE ( 450 )
FINISH_LEVEL ( NO_BONUS )

WHILE_EXEC ( neverends = 1 )

   DO_NOWT

ENDWHILE

LEVELEND