// player
PLAYER_PED p1 = ( 54.5 , 171.5 , 4.0 ) 25 180

// characters
CHAR_DATA victim // used for storing last punch from player for later on
CHAR_DATA zombie001 = ( 57.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie002 = ( 58.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie003 = ( 59.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie004 = ( 60.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie005 = ( 61.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie006 = ( 62.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie007 = ( 63.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie008 = ( 64.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie009 = ( 65.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie010 = ( 66.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie011 = ( 67.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie012 = ( 68.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie013 = ( 69.5 , 169.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie014 = ( 70.5 , 169.5 , 2.0 ) 1 0 DRONE

CHAR_DATA zombie015 = ( 52.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie016 = ( 53.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie017 = ( 54.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie018 = ( 55.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie019 = ( 56.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie020 = ( 57.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie021 = ( 58.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie022 = ( 59.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie023 = ( 60.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie024 = ( 61.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie025 = ( 62.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie026 = ( 63.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie027 = ( 64.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie028 = ( 65.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie029 = ( 66.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie030 = ( 67.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie031 = ( 68.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie032 = ( 69.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie033 = ( 70.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie034 = ( 71.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie035 = ( 72.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie036 = ( 73.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie037 = ( 74.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie038 = ( 75.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie039 = ( 76.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie040 = ( 77.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie041 = ( 78.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie042 = ( 79.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie043 = ( 80.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie044 = ( 81.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie045 = ( 82.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie046 = ( 83.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie047 = ( 84.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie048 = ( 85.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie049 = ( 86.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie050 = ( 87.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie051 = ( 88.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie052 = ( 89.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie053 = ( 90.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie054 = ( 91.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie055 = ( 92.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie056 = ( 93.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie057 = ( 94.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie058 = ( 95.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie059 = ( 96.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie060 = ( 97.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie061 = ( 98.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie062 = ( 99.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie063 = ( 100.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie064 = ( 101.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie065 = ( 102.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie066 = ( 103.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie067 = ( 104.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie068 = ( 105.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie069 = ( 106.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie070 = ( 107.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie071 = ( 108.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie072 = ( 109.5 , 163.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie073 = ( 110.5 , 163.5 , 2.0 ) 1 0 DRONE

CHAR_DATA zombie074 = ( 52.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie075 = ( 53.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie076 = ( 54.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie077 = ( 55.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie078 = ( 56.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie079 = ( 57.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie080 = ( 58.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie081 = ( 59.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie082 = ( 60.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie083 = ( 61.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie084 = ( 62.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie085 = ( 63.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie086 = ( 64.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie087 = ( 65.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie088 = ( 66.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie089 = ( 67.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie090 = ( 68.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie091 = ( 69.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie092 = ( 70.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie093 = ( 71.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie094 = ( 72.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie095 = ( 73.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie096 = ( 74.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie097 = ( 75.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie098 = ( 76.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie099 = ( 77.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie100 = ( 78.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie101 = ( 79.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie102 = ( 80.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie103 = ( 81.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie104 = ( 82.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie105 = ( 83.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie106 = ( 84.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie107 = ( 85.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie108 = ( 86.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie109 = ( 87.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie110 = ( 88.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie111 = ( 89.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie112 = ( 90.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie113 = ( 91.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie114 = ( 92.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie115 = ( 93.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie116 = ( 94.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie117 = ( 95.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie118 = ( 96.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie119 = ( 97.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie120 = ( 98.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie121 = ( 99.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie122 = ( 100.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie123 = ( 101.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie124 = ( 102.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie125 = ( 103.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie126 = ( 104.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie127 = ( 105.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie128 = ( 106.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie129 = ( 107.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie130 = ( 108.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie131 = ( 109.5 , 164.5 , 2.0 ) 1 0 DRONE
CHAR_DATA zombie132 = ( 110.5 , 164.5 , 2.0 ) 1 0 DRONE

// set up map
MAP_ZONE Zombie__Land = ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 )

// objects
OBJ_DATA smg = ( 51.5 , 171.5 , 4.0 ) 0 COLLECT_01 20
OBJ_DATA pistol = ( 52.5 , 171.5 , 4.0 ) 0 COLLECT_00 50
OBJ_DATA armour = ( 53.5 , 171.5 , 4.0 ) 0 COLLECT_31 10
OBJ_DATA rocket = ( 55.5 , 171.5 , 4.0 ) 0 COLLECT_02 5
OBJ_DATA grenade = ( 56.5 , 171.5 , 4.0 ) 0 COLLECT_05 6
OBJ_DATA flamer = ( 57.5 , 171.5 , 4.0 ) 0 COLLECT_08 5

// onscreen counter
ONSCREEN_COUNTER zombiesleft

// counters
COUNTER zombies = 100
COUNTER true = 1

LEVELSTART

REMOVE_WEAPONS ( p1 ) // stops cheating

ADD_ONSCREEN_COUNTER ( zombiesleft , zombies )

SET_CHAR_GRAPHIC_TYPE ( zombie001 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie002 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie003 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie004 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie005 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie006 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie007 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie008 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie009 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie010 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie011 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie012 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie013 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie014 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie015 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie016 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie017 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie018 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie019 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie020 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie021 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie022 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie023 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie024 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie025 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie026 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie027 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie028 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie029 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie030 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie031 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie032 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie033 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie034 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie035 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie036 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie037 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie038 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie039 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie040 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie041 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie042 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie043 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie044 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie045 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie046 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie047 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie048 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie049 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie050 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie051 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie052 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie053 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie054 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie055 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie056 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie057 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie058 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie059 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie060 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie061 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie062 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie063 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie064 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie065 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie066 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie067 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie068 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie069 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie070 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie071 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie072 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie073 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie074 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie075 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie076 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie077 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie078 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie079 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie080 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie081 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie082 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie083 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie084 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie085 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie086 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie087 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie088 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie089 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie090 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie091 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie092 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie093 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie094 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie095 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie096 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie097 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie098 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie099 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie100 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie101 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie102 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie103 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie104 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie105 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie106 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie107 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie108 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie109 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie110 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie111 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie112 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie113 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie114 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie115 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie116 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie117 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie118 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie119 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie120 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie121 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie122 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie123 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie124 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie125 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie126 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie127 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie128 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie129 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie130 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie131 , DUMMY_GRAPHIC , 24 )
SET_CHAR_GRAPHIC_TYPE ( zombie132 , DUMMY_GRAPHIC , 24 )

WHILE_EXEC ( true = 1 )

// never get a wanted level
IF ( CHECK_HEADS_GREATER ( p1 , 0 ) )
CLEAR_WANTED_LEVEL ( p1 )
ENDIF

// extremely hard punches from the player. i.e. kills them outright
IF ( HAS_CHAR_PUNCHED_SOMEONE ( p1 ) )
STORE_LAST_CHAR_PUNCHED ( p1 , victim ) // checks if player has punched and stores it in 'victim'
KILL_CHAR ( victim )
ENDIF

ENDWHILE

LEVELEND