// GTA2 SNEAKING MISSION //

// this is just a test to see how well a 'Metal Gear Solid' sneaking mission could work out.

// player
PLAYER_PED p1 = ( 132.5 , 127.5 , 2.0 ) 25 0

// characters

	// tank destroyers
CHAR_DATA rpg01
CHAR_DATA rpg02
CHAR_DATA rpg03
CHAR_DATA rpg04


// vehicles (pointless in this mission as you get caught!)

PARKED_CAR_DATA tank01 = ( 163.5 , 128.5 , 2.0 ) -1 0 TANK
PARKED_CAR_DATA jeep01 = ( 159.5 , 128.5 , 2.0 ) -1 20 GUNJEEP
PARKED_CAR_DATA jeep02 = ( 166.5 , 129.5 , 2.0 ) -1 250 GUNJEEP
PARKED_CAR_DATA jeep03 = ( 175.3 , 116.5 , 2.0 ) -1 180 GUNJEEP


// sounds


// lights


// weapons (one-off)

OBJ_DATA armour01 = ( 132.5 , 127.5 , 2.0 ) 0 COLLECT_31
OBJ_DATA armour02 = ( 187.5 , 118.5 , 2.0 ) 0 COLLECT_31
OBJ_DATA silencedmg01 = ( 132.5 , 125.5 , 2.0 ) 0 COLLECT_09
OBJ_DATA silencedmg02 = ( 153.5 , 124.5 , 2.0 ) 0 COLLECT_09
OBJ_DATA silencedmg03 = ( 181.5 , 122.5 , 2.0 ) 0 COLLECT_09

// counters

COUNTER neverends = 1
COUNTER intank = 0

LEVELSTART

WHILE_EXEC ( neverends = 1 )

/*IF ( ( IS_CHARACTER_IN_CAR ( p1 , tank01 ) )
AND ( intank = 0 ) )
rpg01 = CREATE_CHAR ( 158.5 , 122.5 , 2.0 ) 4 0 ARMY END
rpg02 = CREATE_CHAR ( 159.5 , 122.5 , 2.0 ) 4 0 ARMY END
rpg03 = CREATE_CHAR ( 170.5 , 122.5 , 2.0 ) 4 0 ARMY END
rpg04 = CREATE_CHAR ( 171.5 , 122.5 , 2.0 ) 4 0 ARMY END
SET intank = 1
ENDIF */

DO_NOWT

ENDWHILE

LEVELEND