
// Players
PLAYER_PED p1 = ( 124.5, 130.7, 255.0 ) 10 0
PLAYER_PED p2 = ( 154.5 , 112.5 , 2.0 ) 11 0
PLAYER_PED p3 = ( 194.5 , 115.5 , 2.0 ) 12 0
PLAYER_PED p4 = ( 173.5 , 122.5 , 2.0 ) 13 0
PLAYER_PED p5 = ( 169.5 , 127.5 , 3.0 ) 14 0
PLAYER_PED p6 = ( 182.5 , 122.5 , 2.0 ) 14 0


PARKED_CAR_DATA carz = (124.5, 131.2) 31 90 STRIPETB 


CAR_DATA obj


SET_CAR_NO_COLLIDE (carz)
//CLEAR_CAR_NO_COLLIDE (carz)


GENERATOR SHOTg =  ( 135.5 , 80.5 ) 270 SHOT 100 100
GENERATOR FLAMING_BULLETg =  ( 135.5 , 81.5 ) 270 FLAMING_BULLET 100 100
GENERATOR WATER_BULLETg =  ( 135.5 , 82.5 ) 270 WATER_BULLET 100 100
GENERATOR BULLETg =  ( 135.5 , 83.5 ) 270 BULLET 100 100
GENERATOR PISTOL_BULLETg =  ( 135.5 , 84.5 ) 270 PISTOL_BULLET 100 100
GENERATOR TASER_BULLETg =  ( 135.5 , 85.5 ) 270 TASER_BULLET 100 100
GENERATOR ROCKETg =  ( 135.5 , 86.5 ) 270 ROCKET 100 100

COUNTER loop = 1

LEVELSTART

SWITCH_GENERATOR ( SHOTg , ON )
SWITCH_GENERATOR ( FLAMING_BULLETg , ON )
SWITCH_GENERATOR ( WATER_BULLETg , ON )
SWITCH_GENERATOR ( BULLETg , ON )
SWITCH_GENERATOR ( PISTOL_BULLETg , ON )
SWITCH_GENERATOR ( TASER_BULLETg , ON )
SWITCH_GENERATOR ( ROCKETg , ON )

//incomplete object list

OBJ_DATA BIN1 = ( 120.5 , 80.5 , 2.0 ) 0 BIN
OBJ_DATA BIN_LID1 = ( 120.5 , 81.5 , 2.0 ) 0 BIN_LID
OBJ_DATA BLASTER1 = ( 120.5 , 82.5 , 2.0 ) 0 BLASTER
OBJ_DATA BLOOD1 = ( 120.5 , 83.5 , 2.0 ) 0 BLOOD
OBJ_DATA BOLLARD1 = ( 120.5 , 84.5 , 2.0 ) 0 BOLLARD
OBJ_DATA BRIEFCASE1 = ( 120.5 , 85.5 , 2.0 ) 0 BRIEFCASE
OBJ_DATA CAR_SHOP1 = ( 120.5 , 86.5 , 2.0 ) 0 CAR_SHOP
OBJ_DATA CONE1 = ( 120.5 , 87.5 , 2.0 ) 0 CONE
//OBJ_DATA CROSS1 = ( 120.5 , 88.5 , 2.0 ) 0 CROSS
//OBJ_DATA GRAVE1 = ( 120.5 , 89.5 , 2.0 ) 0 GRAVE

OBJ_DATA MINE1 = ( 120.5 , 90.5 , 2.0 ) 0 MINE
OBJ_DATA OIL1 = ( 120.5 , 91.5 , 2.0 ) 0 OIL
OBJ_DATA PHONE1 = ( 120.5 , 92.5 , 2.0 ) 0 PHONE
//OBJ_DATA GREEN_PHONE1 = ( 120.5 , 93.5 , 2.0 ) 0 GREEN_PHONE
//OBJ_DATA RED_PHONE1 = ( 120.5 , 94.5 , 2.0 ) 0 RED_PHONE
//OBJ_DATA YELLOW_PHONE1 = ( 120.5 , 95.5 , 2.0 ) 0 YELLOW_PHONE
OBJ_DATA RED_FOOTPRINTS1 = ( 120.5 , 96.5 , 2.0 ) 0 RED_FOOTPRINTS
OBJ_DATA RUBBISH1 = ( 120.5 , 97.5 , 2.0 ) 0 RUBBISH
OBJ_DATA TRAFFIC_LIGHT1 = ( 120.5 , 98.5 , 2.0 ) 0 TRAFFIC_LIGHT
OBJ_DATA BIG_BROWN_SKID1 = ( 120.5 , 99.5 , 2.0 ) 0 BIG_BROWN_SKID

OBJ_DATA BIG_RED_SKID1 = ( 120.5 , 100.5 , 2.0 ) 0 BIG_RED_SKID
OBJ_DATA BIG_WHITE_SKID1 = ( 120.5 , 101.5 , 2.0 ) 0 BIG_WHITE_SKID
OBJ_DATA SMALL_BROWN_SKID1 = ( 120.5 , 102.5 , 2.0 ) 0 SMALL_BROWN_SKID
OBJ_DATA SMALL_GREY_SKID1 = ( 120.5 , 103.5 , 2.0 ) 0 SMALL_GREY_SKID
OBJ_DATA SMALL_RED_SKID1 = ( 120.5 , 104.5 , 2.0 ) 0 SMALL_RED_SKID
OBJ_DATA SMALL_WHITE_SKID1 = ( 120.5 , 105.5 , 2.0 ) 0 SMALL_WHITE_SKID
OBJ_DATA MEDIUM_BROWN_SKID1 = ( 120.5 , 106.5 , 2.0 ) 0 MEDIUM_BROWN_SKID
OBJ_DATA MEDIUM_GREY_SKID1 = ( 120.5 , 107.5 , 2.0 ) 0 MEDIUM_GREY_SKID
OBJ_DATA MEDIUM_RED_SKID1 = ( 120.5 , 108.5 , 2.0 ) 0 MEDIUM_RED_SKID
OBJ_DATA MEDIUM_WHITE_SKID1 = ( 120.5 , 109.5 , 2.0 ) 0 MEDIUM_WHITE_SKID

OBJ_DATA HUGE_RED_SKID1 = ( 123.5 , 81.5 , 2.0 ) 0 HUGE_RED_SKID
OBJ_DATA HUGE_WHITE_SKID1 = ( 123.5 , 82.5 , 2.0 ) 0 HUGE_WHITE_SKID
OBJ_DATA HUGE_BROWN_SKID1 = ( 123.5 , 83.5 , 2.0 ) 0 HUGE_BROWN_SKID
OBJ_DATA HUGE_GREY_SKID1 = ( 123.5 , 84.5 , 2.0 ) 0 HUGE_GREY_SKID
OBJ_DATA INVISIBLE_TARGET1 = ( 123.5 , 85.5 , 2.0 ) 0 INVISIBLE_TARGET
//OBJ_DATA FBI_BLOCK1 = ( 123.5 , 86.5 , 2.0 ) 0 FBI_BLOCK
OBJ_DATA POWERGEN1 = ( 123.5 , 87.5 , 2.0 ) 0 POWERGEN
OBJ_DATA POWERGEN_DEAD1 = ( 123.5 , 88.5 , 2.0 ) 0 POWERGEN_DEAD
OBJ_DATA INVISIBLE_DESTRUCTIBLE1 = ( 123.5 , 89.5 , 2.0 ) 0 INVISIBLE_DESTRUCTIBLE

OBJ_DATA TUNNEL_BLOCKER1 = ( 123.5 , 90.5 , 2.0 ) 0 TUNNEL_BLOCKER
OBJ_DATA REMOTE1 = ( 123.5 , 91.5 , 2.0 ) 0 REMOTE
OBJ_DATA KILL_FRENZY1 = ( 123.5 , 92.5 , 2.0 ) 0 KILL_FRENZY
OBJ_DATA INVISIBLE_DEAD1 = ( 123.5 , 93.5 , 2.0 ) 0 INVISIBLE_DEAD
OBJ_DATA BONUS_TOKEN1 = ( 123.5 , 94.5 , 2.0 ) 0 BONUS_TOKEN
OBJ_DATA BOMB1 = ( 123.5 , 95.5 , 2.0 ) 0 BOMB



//complete

OBJ_DATA BIN_LID   = ( 126.5 , 80.5 , 2.0 ) 0 BIN_LID  
OBJ_DATA BOXES = ( 126.5 , 81.5 , 2.0 ) 0 BOXES
OBJ_DATA CONE = ( 126.5 , 82.5 , 2.0 ) 0 CONE
OBJ_DATA RUBBISH = ( 126.5 , 83.5 , 2.0 ) 0 RUBBISH
OBJ_DATA CRATE = ( 126.5 , 84.5 , 2.0 ) 0 CRATE
OBJ_DATA FOOTY = ( 126.5 , 85.5 , 2.0 ) 0 FOOTY
OBJ_DATA HARDBOX = ( 126.5 , 86.5 , 2.0 ) 0 HARDBOX
OBJ_DATA NEWSDIS = ( 126.5 , 87.5 , 2.0 ) 0 NEWSDIS
OBJ_DATA OILDRUM = ( 126.5 , 88.5 , 2.0 ) 0 OILDRUM
OBJ_DATA TYRE = ( 126.5 , 89.5 , 2.0 ) 0 TYRE

OBJ_DATA HYDRANT_LID   = ( 126.5 , 90.5 , 2.0 ) 0 HYDRANT_LID  
OBJ_DATA BENCH = ( 126.5 , 91.5 , 2.0 ) 0 BENCH
OBJ_DATA PACKAGE = ( 126.5 , 92.5 , 2.0 ) 0 PACKAGE
OBJ_DATA ROADBLOCK = ( 126.5 , 93.5 , 2.0 ) 0 ROADBLOCK
OBJ_DATA BOLLARD = ( 126.5 , 94.5 , 2.0 ) 0 BOLLARD
OBJ_DATA BLASTER = ( 126.5 , 95.5 , 2.0 ) 0 BLASTER
OBJ_DATA ANIMATING_OIL = ( 126.5 , 96.5 , 2.0 ) 0 ANIMATING_OIL ///////////
OBJ_DATA OIL = ( 126.5 , 97.5 , 2.0 ) 0 OIL
OBJ_DATA MINE = ( 126.5 , 98.5 , 2.0 ) 0 MINE
OBJ_DATA HYDRANT = ( 126.5 , 99.5 , 2.0 ) 0 HYDRANT

OBJ_DATA HYDRANT_UNLID = ( 126.5 , 100.5 , 2.0 ) 0 HYDRANT_UNLID
OBJ_DATA TOWER = ( 126.5 , 101.5 , 2.0 ) 0 TOWER
//OBJ_DATA EXPLODE_MEDIUM = ( 126.5 , 102.5 , 2.0 ) 0 EXPLODE_MEDIUM
OBJ_DATA SMALL_ARROW = ( 126.5 , 103.5 , 2.0 ) 0 SMALL_ARROW
OBJ_DATA BLOOD_SPARK = ( 126.5 , 104.5 , 2.0 ) 0 BLOOD_SPARK
OBJ_DATA PARTICLE_SYSTEM = ( 126.5 , 105.5 , 2.0 ) 0 PARTICLE_SYSTEM
OBJ_DATA FIREJET = ( 126.5 , 106.5 , 2.0 ) 0 FIREJET
OBJ_DATA SMALL_BROWN_SKID = ( 126.5 , 107.5 , 2.0 ) 0 SMALL_BROWN_SKID
OBJ_DATA SMALL_GREY_SKID = ( 126.5 , 108.5 , 2.0 ) 0 SMALL_GREY_SKID
OBJ_DATA SMALL_RED_SKID   = ( 126.5 , 109.5 , 2.0 ) 0 SMALL_RED_SKID  

OBJ_DATA MEDIUM_GREY_SKID   = ( 129.5 , 80.5 , 2.0 ) 0 MEDIUM_GREY_SKID
OBJ_DATA MEDIUM_RED_SKID   = ( 129.5 , 81.5 , 2.0 ) 0 MEDIUM_RED_SKID  
OBJ_DATA CAR_CROSSING   = ( 129.5 , 82.5 , 2.0 ) 0 CAR_CROSSING  
OBJ_DATA CAR_STOP   = ( 129.5 , 83.5 , 2.0 ) 0 CAR_STOP  
OBJ_DATA SMALL_WHITE_SKID   = ( 129.5 , 84.5 , 2.0 ) 0 SMALL_WHITE_SKID  
OBJ_DATA MEDIUM_WHITE_SKID   = ( 129.5 , 85.5 , 2.0 ) 0 MEDIUM_WHITE_SKID  
OBJ_DATA BIG_WHITE_SKID   = ( 129.5 , 86.5 , 2.0 ) 0 BIG_WHITE_SKID  
OBJ_DATA ROCKET = ( 129.5 , 87.5 , 2.0 ) 0 ROCKET ////////////////
OBJ_DATA BUS_STOP_MARKER   = ( 129.5 , 88.5 , 2.0 ) 0 BUS_STOP_MARKER  
OBJ_DATA CAR_SHOP   = ( 129.5 , 89.5 , 2.0 ) 0 CAR_SHOP  

OBJ_DATA BUSY_CAR_SHOP   = ( 129.5 , 90.5 , 2.0 ) 0 BUSY_CAR_SHOP  
OBJ_DATA MOLOTOV_MOVING   = ( 129.5 , 91.5 , 2.0 ) 0 MOLOTOV_MOVING  
OBJ_DATA HUGE_RED_SKID   = ( 129.5 , 92.5 , 2.0 ) 0 HUGE_RED_SKID  
OBJ_DATA HUGE_WHITE_SKID   = ( 129.5 , 93.5 , 2.0 ) 0 HUGE_WHITE_SKID  
OBJ_DATA HUGE_BROWN_SKID   = ( 129.5 , 94.5 , 2.0 ) 0 HUGE_BROWN_SKID  
OBJ_DATA HUGE_GREY_SKID   = ( 129.5 , 95.5 , 2.0 ) 0 HUGE_GREY_SKID  
OBJ_DATA TANKTOP = ( 129.5 , 96.5 , 2.0 ) 0 TANKTOP
OBJ_DATA ANTENNA = ( 129.5 , 97.5 , 2.0 ) 0 ANTENNA
OBJ_DATA ANIMATING_RUBBISH   = ( 129.5 , 98.5 , 2.0 ) 0 ANIMATING_RUBBISH  
OBJ_DATA DEAD_RUBBISH   = ( 129.5 , 99.5 , 2.0 ) 0 DEAD_RUBBISH  

OBJ_DATA MOVING_CONE   = ( 129.5 , 100.5 , 2.0 ) 0 MOVING_CONE  
OBJ_DATA MOVING_BIN = ( 129.5 , 101.5 , 2.0 ) 0 MOVING_BIN
OBJ_DATA MOVING_BIN_LID   = ( 129.5 , 102.5 , 2.0 ) 0 MOVING_BIN_LID  
OBJ_DATA PHONE = ( 129.5 , 103.5 , 2.0 ) 0 PHONE
OBJ_DATA PHONE_DEAD   = ( 129.5 , 104.5 , 2.0 ) 0 PHONE_DEAD  
OBJ_DATA PHONE_RINGING   = ( 129.5 , 105.5 , 2.0 ) 0 PHONE_RINGING  
//OBJ_DATA RED_PHONE   = ( 129.5 , 106.5 , 2.0 ) 0 RED_PHONE  
//OBJ_DATA RED_PHONE_RINGING   = ( 129.5 , 107.5 , 2.0 ) 0 RED_PHONE_RINGING  
//OBJ_DATA YELLOW_PHONE   = ( 129.5 , 108.5 , 2.0 ) 0 YELLOW_PHONE
//OBJ_DATA YELLOW_PHONE_RINGING     = ( 129.5 , 109.5 , 2.0 ) 0 YELLOW_PHONE_RINGING    

//OBJ_DATA GREEN_PHONE   = ( 132.5 , 80.5 , 2.0 ) 0 GREEN_PHONE
//OBJ_DATA GREEN_PHONE_RINGING     = ( 132.5 , 81.5 , 2.0 ) 0 GREEN_PHONE_RINGING    
OBJ_DATA BRIEFCASE   = ( 132.5 , 82.5 , 2.0 ) 0 BRIEFCASE  
OBJ_DATA SHOT   = ( 132.5 , 83.5 , 2.0 ) 0 SHOT  /////////////
OBJ_DATA FLAMING_BULLET     = ( 132.5 , 84.5 , 2.0 ) 0 FLAMING_BULLET  /////////////  
OBJ_DATA FIRE   = ( 132.5 , 85.5 , 2.0 ) 0 FIRE 
OBJ_DATA WATER_BULLET     = ( 132.5 , 86.5 , 2.0 ) 0 WATER_BULLET    //////////////
OBJ_DATA BOMB = ( 132.5 , 87.5 , 2.0 ) 0 BOMB
OBJ_DATA BIG_BROWN_SKID     = ( 132.5 , 88.5 , 2.0 ) 0 BIG_BROWN_SKID    
OBJ_DATA BIG_GREY_SKID     = ( 132.5 , 89.5 , 2.0 ) 0 BIG_GREY_SKID    

OBJ_DATA BIG_RED_SKID     = ( 132.5 , 90.5 , 2.0 ) 0 BIG_RED_SKID  
OBJ_DATA BULLET   = ( 132.5 , 91.5 , 2.0 ) 0 BULLET /////////////////  
OBJ_DATA TRAFFIC_LIGHT     = ( 132.5 , 92.5 , 2.0 ) 0 TRAFFIC_LIGHT    
OBJ_DATA RED_FOOTPRINTS     = ( 132.5 , 93.5 , 2.0 ) 0 RED_FOOTPRINTS    
OBJ_DATA BLOOD   = ( 132.5 , 94.5 , 2.0 ) 0 BLOOD  
OBJ_DATA CROSSING   = ( 132.5 , 95.5 , 2.0 ) 0 CROSSING  
OBJ_DATA SPARK = ( 132.5 , 96.5 , 2.0 ) 0 SPARK
OBJ_DATA PISTOL_BULLET   = ( 132.5 , 97.5 , 2.0 ) 0 PISTOL_BULLET /////////// 
OBJ_DATA BONUS_TOKEN     = ( 132.5 , 98.5 , 2.0 ) 0 BONUS_TOKEN    
OBJ_DATA TASER_BULLET     = ( 132.5 , 99.5 , 2.0 ) 0 TASER_BULLET ////////// 

OBJ_DATA SOUND_INSTANT     = ( 132.5 , 100.5 , 2.0 ) 0 SOUND_INSTANT    
OBJ_DATA INVISIBLE_TARGET   = ( 132.5 , 101.5 , 2.0 ) 0 INVISIBLE_TARGET  
OBJ_DATA POWERGEN   = ( 132.5 , 102.5 , 2.0 ) 0 POWERGEN  
OBJ_DATA POWERGEN_DEAD   = ( 132.5 , 103.5 , 2.0 ) 0 POWERGEN_DEAD  
OBJ_DATA INVISIBLE_DESTRUCTIBLE     = ( 132.5 , 104.5 , 2.0 ) 0 INVISIBLE_DESTRUCTIBLE    
OBJ_DATA INVISIBLE_DEAD     = ( 132.5 , 105.5 , 2.0 ) 0 INVISIBLE_DEAD    
OBJ_DATA TUNNEL_BLOCKER     = ( 132.5 , 106.5 , 2.0 ) 0 TUNNEL_BLOCKER    
OBJ_DATA REMOTE   = ( 132.5 , 107.5 , 2.0 ) 0 REMOTE  
OBJ_DATA BIN   = ( 132.5 , 108.5 , 2.0 ) 0 BIN
OBJ_DATA BUSH     = ( 132.5 , 109.5 , 2.0 ) 0 BUSH 





OBJ_DATA COLLECT_00   = ( 138.5 , 80.5 , 2.0 ) 0 COLLECT_00 99
OBJ_DATA COLLECT_01   = ( 138.5 , 81.5 , 2.0 ) 0 COLLECT_01 99
OBJ_DATA COLLECT_02   = ( 138.5 , 82.5 , 2.0 ) 0 COLLECT_02 99
OBJ_DATA COLLECT_03   = ( 138.5 , 83.5 , 2.0 ) 0 COLLECT_03 99
OBJ_DATA COLLECT_04   = ( 138.5 , 84.5 , 2.0 ) 0 COLLECT_04 99
OBJ_DATA COLLECT_05   = ( 138.5 , 85.5 , 2.0 ) 0 COLLECT_05 99
OBJ_DATA COLLECT_06   = ( 138.5 , 86.5 , 2.0 ) 0 COLLECT_06 99
OBJ_DATA COLLECT_07   = ( 138.5 , 87.5 , 2.0 ) 0 COLLECT_07 99
OBJ_DATA COLLECT_08   = ( 138.5 , 88.5 , 2.0 ) 0 COLLECT_08 99
OBJ_DATA COLLECT_09   = ( 138.5 , 89.5 , 2.0 ) 0 COLLECT_09 99
OBJ_DATA COLLECT_10   = ( 138.5 , 90.5 , 2.0 ) 0 COLLECT_10 99
OBJ_DATA COLLECT_11   = ( 138.5 , 91.5 , 2.0 ) 0 COLLECT_11 99
OBJ_DATA COLLECT_12   = ( 138.5 , 92.5 , 2.0 ) 0 COLLECT_12 99
OBJ_DATA COLLECT_13   = ( 138.5 , 93.5 , 2.0 ) 0 COLLECT_13 99
OBJ_DATA COLLECT_14   = ( 138.5 , 94.5 , 2.0 ) 0 COLLECT_14 99
OBJ_DATA COLLECT_15   = ( 138.5 , 95.5 , 2.0 ) 0 COLLECT_15 99
OBJ_DATA COLLECT_16   = ( 138.5 , 96.5 , 2.0 ) 0 COLLECT_16 99
OBJ_DATA COLLECT_17   = ( 138.5 , 97.5 , 2.0 ) 0 COLLECT_17 99
OBJ_DATA COLLECT_18   = ( 138.5 , 98.5 , 2.0 ) 0 COLLECT_18 99
OBJ_DATA COLLECT_19   = ( 138.5 , 99.5 , 2.0 ) 0 COLLECT_19 99
OBJ_DATA COLLECT_20   = ( 138.5 , 100.5 , 2.0 ) 0 COLLECT_20 99
OBJ_DATA COLLECT_21   = ( 138.5 , 101.5 , 2.0 ) 0 COLLECT_21 99
OBJ_DATA COLLECT_22   = ( 138.5 , 102.5 , 2.0 ) 0 COLLECT_22 99
OBJ_DATA COLLECT_23   = ( 138.5 , 103.5 , 2.0 ) 0 COLLECT_23 99
OBJ_DATA COLLECT_24   = ( 138.5 , 104.5 , 2.0 ) 0 COLLECT_24 99
OBJ_DATA COLLECT_25   = ( 138.5 , 105.5 , 2.0 ) 0 COLLECT_25 99
OBJ_DATA COLLECT_26   = ( 138.5 , 106.5 , 2.0 ) 0 COLLECT_26 99
OBJ_DATA COLLECT_27   = ( 138.5 , 107.5 , 2.0 ) 0 COLLECT_27 99
OBJ_DATA COLLECT_28   = ( 138.5 , 108.5 , 2.0 ) 0 COLLECT_28 99
OBJ_DATA COLLECT_29   = ( 138.5 , 109.5 , 2.0 ) 0 COLLECT_29 99
OBJ_DATA COLLECT_30   = ( 138.5 , 110.5 , 2.0 ) 0 COLLECT_30 99
OBJ_DATA COLLECT_31   = ( 138.5 , 111.5 , 2.0 ) 0 COLLECT_31 99
OBJ_DATA COLLECT_32   = ( 138.5 , 112.5 , 2.0 ) 0 COLLECT_32 99
OBJ_DATA COLLECT_33   = ( 138.5 , 113.5 , 2.0 ) 0 COLLECT_33 99
OBJ_DATA COLLECT_34   = ( 138.5 , 114.5 , 2.0 ) 0 COLLECT_34 99
OBJ_DATA COLLECT_35   = ( 138.5 , 115.5 , 2.0 ) 0 COLLECT_35 99
OBJ_DATA COLLECT_36   = ( 138.5 , 116.5 , 2.0 ) 0 COLLECT_36 99
OBJ_DATA COLLECT_37   = ( 138.5 , 117.5 , 2.0 ) 0 COLLECT_37 99
OBJ_DATA COLLECT_38   = ( 138.5 , 118.5 , 2.0 ) 0 COLLECT_38 99
OBJ_DATA COLLECT_39   = ( 138.5 , 119.5 , 2.0 ) 0 COLLECT_39 99
OBJ_DATA COLLECT_40   = ( 138.5 , 120.5 , 2.0 ) 0 COLLECT_40 99


OBJ_DATA MOVING_COLLECT_00   = ( 139.5 , 80.5 , 2.0 ) 0 MOVING_COLLECT_00 99
OBJ_DATA MOVING_COLLECT_01   = ( 139.5 , 81.5 , 2.0 ) 0 MOVING_COLLECT_01 99
OBJ_DATA MOVING_COLLECT_02   = ( 139.5 , 82.5 , 2.0 ) 0 MOVING_COLLECT_02 99
OBJ_DATA MOVING_COLLECT_03   = ( 139.5 , 83.5 , 2.0 ) 0 MOVING_COLLECT_03 99
OBJ_DATA MOVING_COLLECT_04   = ( 139.5 , 84.5 , 2.0 ) 0 MOVING_COLLECT_04 99
OBJ_DATA MOVING_COLLECT_05   = ( 139.5 , 85.5 , 2.0 ) 0 MOVING_COLLECT_05 99
OBJ_DATA MOVING_COLLECT_06   = ( 139.5 , 86.5 , 2.0 ) 0 MOVING_COLLECT_06 99
OBJ_DATA MOVING_COLLECT_07   = ( 139.5 , 87.5 , 2.0 ) 0 MOVING_COLLECT_07 99
OBJ_DATA MOVING_COLLECT_08   = ( 139.5 , 88.5 , 2.0 ) 0 MOVING_COLLECT_08 99
OBJ_DATA MOVING_COLLECT_09   = ( 139.5 , 89.5 , 2.0 ) 0 MOVING_COLLECT_09 99
OBJ_DATA MOVING_COLLECT_10   = ( 139.5 , 90.5 , 2.0 ) 0 MOVING_COLLECT_10 99
OBJ_DATA MOVING_COLLECT_11   = ( 139.5 , 91.5 , 2.0 ) 0 MOVING_COLLECT_11 99
OBJ_DATA MOVING_COLLECT_12   = ( 139.5 , 92.5 , 2.0 ) 0 MOVING_COLLECT_12 99
OBJ_DATA MOVING_COLLECT_13   = ( 139.5 , 93.5 , 2.0 ) 0 MOVING_COLLECT_13 99
OBJ_DATA MOVING_COLLECT_14   = ( 139.5 , 94.5 , 2.0 ) 0 MOVING_COLLECT_14 99
OBJ_DATA MOVING_COLLECT_15   = ( 139.5 , 95.5 , 2.0 ) 0 MOVING_COLLECT_15 99
OBJ_DATA MOVING_COLLECT_16   = ( 139.5 , 96.5 , 2.0 ) 0 MOVING_COLLECT_16 99
OBJ_DATA MOVING_COLLECT_17   = ( 139.5 , 97.5 , 2.0 ) 0 MOVING_COLLECT_17 99
OBJ_DATA MOVING_COLLECT_18   = ( 139.5 , 98.5 , 2.0 ) 0 MOVING_COLLECT_18 99
OBJ_DATA MOVING_COLLECT_19   = ( 139.5 , 99.5 , 2.0 ) 0 MOVING_COLLECT_19 99
OBJ_DATA MOVING_COLLECT_20   = ( 139.5 , 100.5 , 2.0 ) 0 MOVING_COLLECT_20 99
OBJ_DATA MOVING_COLLECT_21   = ( 139.5 , 101.5 , 2.0 ) 0 MOVING_COLLECT_21 99
OBJ_DATA MOVING_COLLECT_22   = ( 139.5 , 102.5 , 2.0 ) 0 MOVING_COLLECT_22 99
OBJ_DATA MOVING_COLLECT_23   = ( 139.5 , 103.5 , 2.0 ) 0 MOVING_COLLECT_23 99
OBJ_DATA MOVING_COLLECT_24   = ( 139.5 , 104.5 , 2.0 ) 0 MOVING_COLLECT_24 99
OBJ_DATA MOVING_COLLECT_25   = ( 139.5 , 105.5 , 2.0 ) 0 MOVING_COLLECT_25 99
OBJ_DATA MOVING_COLLECT_26   = ( 139.5 , 106.5 , 2.0 ) 0 MOVING_COLLECT_26 99
OBJ_DATA MOVING_COLLECT_27   = ( 139.5 , 107.5 , 2.0 ) 0 MOVING_COLLECT_27 99
OBJ_DATA MOVING_COLLECT_28   = ( 139.5 , 108.5 , 2.0 ) 0 MOVING_COLLECT_28 99
OBJ_DATA MOVING_COLLECT_29   = ( 139.5 , 109.5 , 2.0 ) 0 MOVING_COLLECT_29 99
OBJ_DATA MOVING_COLLECT_30   = ( 139.5 , 110.5 , 2.0 ) 0 MOVING_COLLECT_30 99
OBJ_DATA MOVING_COLLECT_31   = ( 139.5 , 111.5 , 2.0 ) 0 MOVING_COLLECT_31 99
OBJ_DATA MOVING_COLLECT_32   = ( 139.5 , 112.5 , 2.0 ) 0 MOVING_COLLECT_32 99
OBJ_DATA MOVING_COLLECT_33   = ( 139.5 , 113.5 , 2.0 ) 0 MOVING_COLLECT_33 99
OBJ_DATA MOVING_COLLECT_34   = ( 139.5 , 114.5 , 2.0 ) 0 MOVING_COLLECT_34 99
OBJ_DATA MOVING_COLLECT_35   = ( 139.5 , 115.5 , 2.0 ) 0 MOVING_COLLECT_35 99
OBJ_DATA MOVING_COLLECT_36   = ( 139.5 , 116.5 , 2.0 ) 0 MOVING_COLLECT_36 99
OBJ_DATA MOVING_COLLECT_37   = ( 139.5 , 117.5 , 2.0 ) 0 MOVING_COLLECT_37 99
OBJ_DATA MOVING_COLLECT_38   = ( 139.5 , 118.5 , 2.0 ) 0 MOVING_COLLECT_38 99
OBJ_DATA MOVING_COLLECT_39   = ( 139.5 , 119.5 , 2.0 ) 0 MOVING_COLLECT_39 99
OBJ_DATA MOVING_COLLECT_40   = ( 139.5 , 120.5 , 2.0 ) 0 MOVING_COLLECT_40 99

SOUND WIND = ( 140.5 , 80.5 , 2.0 ) WIND PLAY_FOREVER
SOUND WATERFALL = ( 140.5 , 84.5 , 2.0 ) WATERFALL PLAY_FOREVER
SOUND CRICKETS = ( 140.5 , 88.5 , 2.0 ) CRICKETS PLAY_FOREVER
SOUND JAZZ_CLUB = ( 140.5 , 92.5 , 2.0 ) JAZZ_CLUB PLAY_FOREVER
SOUND STRIP_CLUB = ( 140.5 , 96.5 , 2.0 ) STRIP_CLUB PLAY_FOREVER
SOUND COUNTRY_CLUB = ( 140.5 , 100.5 , 2.0 ) COUNTRY_CLUB PLAY_FOREVER
SOUND NIGHT_CLUB = ( 140.5 , 104.5 , 2.0 ) NIGHT_CLUB PLAY_FOREVER
SOUND CHURCH_SINGING = ( 140.5 , 108.5 , 2.0 ) CHURCH_SINGING PLAY_FOREVER
SOUND KRISHNA_CHANT = ( 140.5 , 112.5 , 2.0 ) KRISHNA_CHANT PLAY_FOREVER
SOUND TEMPLE_CHANT = ( 140.5 , 116.5 , 2.0 ) TEMPLE_CHANT PLAY_FOREVER
SOUND TEMPLE_2 = ( 140.5 , 120.5 , 2.0 ) TEMPLE_2 PLAY_FOREVER
SOUND BOWLING_ALLEY = ( 140.5 , 124.5 , 2.0 ) BOWLING_ALLEY PLAY_FOREVER
SOUND SHOPPING_MALL = ( 140.5 , 128.5 , 2.0 ) SHOPPING_MALL PLAY_FOREVER
SOUND CROWD_NOISE = ( 140.5 , 132.5 , 2.0 ) CROWD_NOISE PLAY_FOREVER
SOUND BAR_2 = ( 140.5 , 126.5 , 2.0 ) BAR_2 PLAY_FOREVER
SOUND DISGRACELAND = ( 140.5 , 140.5 , 2.0 ) DISGRACELAND PLAY_FOREVER
SOUND GENERATOR_RUMBLE = ( 140.5 , 148.5 , 2.0 ) GENERATOR_RUMBLE PLAY_FOREVER
SOUND INDUSTRIAL_LOW = ( 140.5 , 156.5 , 2.0 ) INDUSTRIAL_LOW PLAY_FOREVER
SOUND INDUSTRIAL_HIGH = ( 140.5 , 152.5 , 2.0 ) INDUSTRIAL_HIGH PLAY_FOREVER
SOUND PYLON = ( 140.5 , 156.5 , 2.0 ) PYLON PLAY_FOREVER
SOUND FAN_NOISE = ( 140.5 , 160.5 , 2.0 ) FAN_NOISE PLAY_FOREVER
SOUND POWER_PLANT = ( 140.5 , 166.5 , 2.0 ) POWER_PLANT PLAY_FOREVER

SOUND VAT = ( 148.5 , 80.5 , 2.0 ) VAT PLAY_FOREVER
SOUND WORKSHOP = ( 148.5 , 84.5 , 2.0 ) WORKSHOP PLAY_FOREVER
SOUND PRISON = ( 148.5 , 88.5 , 2.0 ) PRISON PLAY_FOREVER
SOUND PRISON_YARD = ( 148.5 , 92.5 , 2.0 ) PRISON_YARD PLAY_FOREVER
SOUND PRISON_RIOT = ( 148.5 , 96.5 , 2.0 ) PRISON_RIOT PLAY_FOREVER
SOUND PRISON_ALARM = ( 148.5 , 100.5 , 2.0 ) PRISON_ALARM PLAY_FOREVER
SOUND CLOCK_TOWER = ( 148.5 , 104.5 , 2.0 ) CLOCK_TOWER PLAY_FOREVER
SOUND HUMAN_ABATTOIR = ( 148.5 , 108.5 , 2.0 ) HUMAN_ABATTOIR PLAY_FOREVER
SOUND GARAGE_OPEN = ( 148.5 , 112.5 , 2.0 ) GARAGE_OPEN PLAY_FOREVER
SOUND GARAGE_CLOSE = ( 148.5 , 116.5 , 2.0 ) GARAGE_CLOSE PLAY_FOREVER
SOUND PORTA_LOO = ( 148.5 , 120.5 , 2.0 ) PORTA_LOO PLAY_FOREVER
SOUND FUNNY_FARM = ( 148.5 , 124.5 , 2.0 ) FUNNY_FARM PLAY_FOREVER
SOUND CRYING = ( 148.5 , 128.5 , 2.0 ) CRYING PLAY_FOREVER
SOUND SCREAM = ( 148.5 , 132.5 , 2.0 ) SCREAM PLAY_FOREVER
SOUND SMUG_LAUGH = ( 148.5 , 126.5 , 2.0 ) SMUG_LAUGH PLAY_FOREVER
SOUND LET_ME_OUT = ( 148.5 , 140.5 , 2.0 ) LET_ME_OUT PLAY_FOREVER
SOUND GANG_DUMPED = ( 148.5 , 148.5 , 2.0 ) GANG_DUMPED PLAY_FOREVER
SOUND GANG_LOCKED_IN_BUS = ( 148.5 , 156.5 , 2.0 ) GANG_LOCKED_IN_BUS PLAY_FOREVER
SOUND DETECTED_MUMBLE = ( 148.5 , 152.5 , 2.0 ) DETECTED_MUMBLE PLAY_FOREVER
SOUND BOMB_TICK = ( 148.5 , 156.5 , 2.0 ) BOMB_TICK PLAY_FOREVER
SOUND BOMB_TICK_SHIT = ( 148.5 , 160.5 , 2.0 ) BOMB_TICK_SHIT PLAY_FOREVER
SOUND YEEHA_BOMB = ( 148.5 , 166.5 , 2.0 ) YEEHA_BOMB PLAY_FOREVER

SOUND GENERATOR_LOSE_POWER = ( 156.5 , 80.5 , 2.0 ) GENERATOR_LOSE_POWER PLAY_FOREVER
SOUND POISONED = ( 156.5 , 84.5 , 2.0 ) POISONED PLAY_FOREVER
SOUND MUMBLE = ( 156.5 , 88.5 , 2.0 ) MUMBLE PLAY_FOREVER
SOUND BANK_ALARM = ( 156.5 , 92.5 , 2.0 ) BANK_ALARM PLAY_FOREVER
SOUND SKID = ( 156.5 , 96.5 , 2.0 ) SKID PLAY_FOREVER
SOUND ROCKET_FAIL_LAUGH = ( 156.5 , 100.5 , 2.0 ) ROCKET_FAIL_LAUGH PLAY_FOREVER
SOUND ROCKET_LAUNCH_FAIL_CLICK = ( 156.5 , 104.5 , 2.0 ) ROCKET_LAUNCH_FAIL_CLICK PLAY_FOREVER


SET_AMBIENT_LEVEL (1.0, 0)
DECLARE_POLICELEVEL (5)

GIVE_WEAPON ( p1 , PISTOL  ,  99 ) 
GIVE_WEAPON ( p1 , MACHINE_GUN  ,  99 ) 
GIVE_WEAPON ( p1 , GRENADE  ,  99 ) 
GIVE_WEAPON ( p1 , MOLOTOV  ,  99 ) 
GIVE_WEAPON ( p1 , ROCKET_LAUNCHER  ,  99 ) 
GIVE_WEAPON ( p1 , FLAME_THROWER  ,  99 ) 
GIVE_WEAPON ( p1 , ELECTRO_GUN  ,  99 ) 
GIVE_WEAPON ( p1 , ELECTRO_BATON  ,  99 ) 
GIVE_WEAPON ( p1 , DUAL_PISTOL  ,  99 ) 
GIVE_WEAPON ( p1 , SHOTGUN  ,  99 ) 
GIVE_WEAPON ( p1 , SILENCED_MACHINE_GUN ,  99 ) 

GIVE_WEAPON (carz, CAR_MACHINE_GUN, 99)
GIVE_WEAPON (carz, CAR_MINE, 99)
GIVE_WEAPON (carz, CAR_OIL, 99)
GIVE_WEAPON (carz, CAR_BOMB, 99)
GIVE_WEAPON (carz, CAR_BOMB_INSTANT, 99)


obj = CREATE_CAR (132.0, 133.5) 29 0 ALFA END
obj = CREATE_CAR (136.0, 133.5) 14 0 ALLARD END
obj = CREATE_CAR (134.0, 133.5) 5 0 AMDB4 END
obj = CREATE_CAR (132.0, 142.5) 13 0 APC END
obj = CREATE_CAR (132.0, 140.5) 0 0 BANKVAN END
obj = CREATE_CAR (128.0, 132.0) 26 0 BMW END
obj = CREATE_CAR (135.0, 140.5) 4 0 BOXTRUCK END
obj = CREATE_CAR (128.0, 130.5) 29 0 BUG END
obj = CREATE_CAR (131.0, 133.5) 19 0 BUICK END
obj = CREATE_CAR (136.0, 140.5) 5 0 BUS END
obj = CREATE_CAR (127.0, 142.5) 17 0 COPCAR END
obj = CREATE_CAR (130.0, 132.0) 24 0 DART END
obj = CREATE_CAR (127.0, 135.0) 19 0 EDSEL END
obj = CREATE_CAR (130.0, 130.5) 24 0 FIAT END
obj = CREATE_CAR (138.0, 140.5) 15 0 FIRETRUK END
obj = CREATE_CAR (128.0, 133.5) 1 0 GRAHAM END
obj = CREATE_CAR (134.0, 135.0) 31 0 GT24640 END
obj = CREATE_CAR (134.0, 140.5) 16 0 GTRUCK END
obj = CREATE_CAR (131.0, 142.5) 31 0 GUNJEEP END
obj = CREATE_CAR (129.0, 140.5) 28 0 HOTDOG END
obj = CREATE_CAR (130.0, 140.5) 28 0 ICECREAM END
obj = CREATE_CAR (138.0, 130.5) 20 0 ISETLIMO END
obj = CREATE_CAR (129.0, 130.5) 6 0 ISETTA END
obj = CREATE_CAR (130.0, 142.5) 9 0 JEEP END
obj = CREATE_CAR (137.0, 133.5) 24 0 JEFFREY END
obj = CREATE_CAR (137.0, 140.5) 15 0 KRSNABUS END
obj = CREATE_CAR (136.0, 130.5) 12 0 LIMO END
obj = CREATE_CAR (137.0, 130.5) 29 0 LIMO2 END
obj = CREATE_CAR (139.0, 140.5) 0 0 MEDICAR END
obj = CREATE_CAR (133.0, 133.5) 18 0 MERC END
obj = CREATE_CAR (132.0, 130.5) 7 0 MESSER END
obj = CREATE_CAR (130.0, 135.0) 13 0 MIURA END
obj = CREATE_CAR (131.0, 130.5) 22 0 MONSTER END
obj = CREATE_CAR (132.0, 132.0) 2 0 MORGAN END
obj = CREATE_CAR (131.0, 132.0) 12 0 MORRIS END
obj = CREATE_CAR (134.0, 130.5) 8 0 PICKUP END
obj = CREATE_CAR (127.0, 133.5) 15 0 RTYPE END
obj = CREATE_CAR (129.0, 132.0) 11 0 SPIDER END
obj = CREATE_CAR (127.0, 130.5) 31 0 SPRITE END
obj = CREATE_CAR (129.0, 135.0) 14 0 STINGRAY END
obj = CREATE_CAR (132.0, 135.0) 16 0 STRATOS END
obj = CREATE_CAR (133.0, 135.0) 2 0 STRATOSB END
obj = CREATE_CAR (137.0, 135.0) 22 0 STRIPETB END
obj = CREATE_CAR (129.0, 133.5) 11 0 STYPE END
obj = CREATE_CAR (128.0, 140.5) 29 0 STYPECAB END
obj = CREATE_CAR (128.0, 142.5) 4 0 SWATVAN END
obj = CREATE_CAR (131.0, 135.0) 30 0 T2000GT END
obj = CREATE_CAR (133.0, 142.5) 1 0 TANK END
obj = CREATE_CAR (131.0, 145.0) 1 0 TANKER END
obj = CREATE_CAR (127.0, 140.5) 9 0 TAXI END
obj = CREATE_CAR (127.0, 132.0) 27 0 TBIRD END
obj = CREATE_CAR (133.0, 140.5) 28 0 TOWTRUCK END
obj = CREATE_CAR (128.0, 135.0) 7 0 TRANCEAM END
obj = CREATE_CAR (127.0, 145.0) 1 0 TRUKCAB1 END
obj = CREATE_CAR (128.0, 145.0) 6 0 TRUKCAB2 END
obj = CREATE_CAR (130.0, 145.0) 31 0 TRUKCONT END
obj = CREATE_CAR (129.0, 145.0) 13 0 TRUKTRNS END
obj = CREATE_CAR (135.0, 130.5) 6 0 VAN END
obj = CREATE_CAR (133.0, 130.5) 27 0 VESPA END
obj = CREATE_CAR (130.0, 133.5) 6 0 VTYPE END
obj = CREATE_CAR (136.0, 135.0) 23 0 WBTWIN END
obj = CREATE_CAR (135.0, 133.5) 29 0 XK120 END
obj = CREATE_CAR (135.0, 135.0) 7 0 ZCX5 END
obj = CREATE_CAR (131.0, 140.5) 7 0 TVVAN END
obj = CREATE_CAR (129.0, 142.5) 7 0 EDSELFBI END


WHILE ( loop = 1 )

IF (IS_CAR_WRECKED(carz))
	IF ( NOT ( IS_POINT_ONSCREEN ( 124.5, 131.2, 2.0 ) ) )
		DELETE_ITEM (carz)
		carz = CREATE_CAR (124.5, 131.2) 31 90 STRIPETB END
		GIVE_WEAPON (carz, CAR_MACHINE_GUN, 99)
		GIVE_WEAPON (carz, CAR_MINE, 99)
		GIVE_WEAPON (carz, CAR_OIL, 99)
		GIVE_WEAPON (carz, CAR_BOMB, 99)
		GIVE_WEAPON (carz, CAR_BOMB_INSTANT, 99)
	ENDIF
ENDIF

ENDWHILE

LEVELEND