// direction guide: 0 = south, 90 = east, 180 = north, 270 = west

// player's normal start position
PLAYER_PED player = (37.5, 242.5, 2.0) 25 0

// parked cars
PARKED_CAR_DATA player_car = (37.5, 244.5, 2.0) 0 0 TOWTRUCK

// make character look like normal ped
SET_CHAR_GRAPHIC_TYPE (player, EMERG_GRAPHIC , -1)

// two basic boolean values
SAVED_COUNTER true = 1 
SAVED_COUNTER false = 0

DECLARE_FINISH_SCORE ( 3000000 )

LEVELSTART 

WHILE ( true = 1 ) // the basic loop
SET_CHAR_GRAPHIC_TYPE (player, EMERG_GRAPHIC , -1) // if he dies he becomes back normal player, this fixes the thing

ENDWHILE // end basic loop

LEVELEND
