//Blast City 2- High Land - MoFl // // by Elypter //for details look at bc_high_land_readme.txt PLAYER_PED p1 = ( 54.0 , 55.0 , 7.0 ) 10 90 PLAYER_PED p2 = ( 56.0 , 55.0 , 7.0 ) 11 270 PLAYER_PED p3 = ( 54.0 , 54.0 , 7.0 ) 12 45 PLAYER_PED p4 = ( 56.0 , 56.0 , 7.0 ) 13 225 PLAYER_PED p5 = ( 54.0 , 56.0 , 7.0 ) 14 135 PLAYER_PED p6 = ( 56.0 , 54.0 , 7.0 ) 15 315 COUNTER loop = 1 LEVELSTART WHILE ( loop = 1 ) IF (CHECK_CHARACTER_HEALTH(p1, 0)) GIVE_WEAPON ( p1 , flame_thrower, 99 ) GIVE_WEAPON ( p1 , molotov, 99 ) ENDIF IF (CHECK_CHARACTER_HEALTH(p2, 0)) GIVE_WEAPON ( p2 , flame_thrower, 99 ) GIVE_WEAPON ( p2 , molotov, 99 ) ENDIF IF (CHECK_CHARACTER_HEALTH(p3, 0)) GIVE_WEAPON ( p3 , flame_thrower, 99 ) GIVE_WEAPON ( p3 , molotov, 99 ) ENDIF IF (CHECK_CHARACTER_HEALTH(p4, 0)) GIVE_WEAPON ( p4 , flame_thrower, 99 ) GIVE_WEAPON ( p4 , molotov, 99 ) ENDIF IF (CHECK_CHARACTER_HEALTH(p5, 0)) GIVE_WEAPON ( p5 , flame_thrower, 99 ) GIVE_WEAPON ( p5 , molotov, 99 ) ENDIF IF (CHECK_CHARACTER_HEALTH(p6, 0)) GIVE_WEAPON ( p6 , flame_thrower, 99 ) GIVE_WEAPON ( p6 , molotov, 99 ) ENDIF ENDWHILE LEVELEND