I patched Tiny Town and Face Off scripts to stop the invulnerabilty powerup from appearing. How did you find the locations to patch? I don't have the .mis files for these levels and I haven't made a decompiler. I did it the hard way. I just used trial and error to find the locations. I made and compiled a .mis file with SWITCH_GENERATOR ( test , ON ) then I made another with SWITCH_GENERATOR ( test , OFF ) and I ran the command line program fc.exe to compare the two files. It showed the differences in the files were FFFF (on) and 0000 (off). I then opened mp1-2p.scr in a hex editor (XVI32), changed one of the FFFF's to 0000 and then tested the script in game. If it didn't disable the invul powerup then I changed it back to FFFF and changed the next FFFF in the file to 0000. Eventually I found the correct offset for enabling/disabling invul. Now that I knew the offset to change in mp1-2p.scr, finding it in mp1-3p.scr was easier, it was the 3rd FFFF after the location that I had already found. In each .scr file, the offset kept moving to the 3rd FFFF from the previous file's offset. This is not a rule, it just worked out that way because each .mis file must have been very similar. These are the changes I made: Changed FFFF to 0000 Tiny Town mp1-2p.scr offset 3382 mp1-3p.scr offset 339E mp1-4p.scr offset 33BA mp1-5p.scr offset 33D6 mp1-6p.scr offset 33F2 Face off: mp5-2p.scr offset 3AFE mp5-3p.scr offset 3B1A mp5-4p.scr offset 3B36 mp5-5p.scr offset 3B52 mp5-6p.scr offset 3B6E The same method could be used to find the offsets for invisibility or any other powerup. - Sektor - GTAMP.COM - gtamulti@gmail.com