Sektor wrote:Welcome back, where have you been? I thought you would have viewed this weeks ago

Oh yeah sorry took around 2 weeks!

I guess i have just been outside of the internet too long!
Sektor wrote:I think it's just left menu and the script preview that I can't hide in settings.cfg. camera.dat saves my 3D view but I have to manually load it, so a settings.cfg option to load camera.dat on launch would be good.
Heh, i already forgot such file existed, camera.dat i mean.

I guess i could make a setting for loading that file
Sektor wrote:Can you add rocket and bullet object?
Hmm... i think i was working on those before but never released... sure i can, my time is just very limited atm.
I also worked on sounds, not sure if they work on the release version.
Sektor wrote:
All these would be good too but I think I will have trouble syncing the electrogun.
ROCKET
BULLET
PISTOL_BULLET
FLAMING_BULLET
TASER_BULLET
SHOT
WATER_BULLET
FIRE
I want to sync all the objects, peds, vehicles. At the moment, I have to find the memory address for each one in your editor but that's tedious and those addresses could change when you update/recompile the editor. I could turn gta2xyz into a DLL that you could load and read all the object coordinates from. I'm really new at C++ and I didn't even use classes or multiple files in my code, so I'll have to rewrite it.
Indeed memory addresses wouldnt be very good idea. How would you control those objects in my editor? Because i cant just spawn one bullet there which you control. And how would it disappear?
Sektor wrote:I've never used proper app2app communication with sockets or DDE or whatever. A cheat way is to create a hidden textbox and use WM_GETTEXT but that's really dodgy and not very fast.
Textbox, funny hack idea

might just work!
Could someone find out the best way and brief me about it, so i can quickly do these things next time i got some time?