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Re: Enough of the break [edit: so much irony going on here]

Posted: 16 Nov 2017, 00:07
by Sektor
Looks good, wave modes can be really fun in some games. I love the Survival mode in GTA V online.

You can take away from player's money by doing ADD_SCORE (p1, -100)

Re: Enough of the break [edit: so much irony going on here]

Posted: 16 Nov 2017, 06:18
by AssainGuy
Sektor wrote:You can take away from player's money by doing ADD_SCORE (p1, -100)
Thanks! I actually thought of that overnight and forgot as always :mrgreen:

Re: Enough of the break [edit: so much irony going on here]

Posted: 17 Nov 2017, 11:41
by elypter
with the new pointer magic you could reprogram peds like agent smith. this would avoid character death count based crashes and make them spawn more naturally

Re: Enough of the break [edit: so much irony going on here]

Posted: 19 Nov 2017, 18:32
by AssainGuy
i was having some frustration with getting the tile selektor to work due to an unregistered dll class error, so i got b-sheps version which seems to work nicely.

just putting this here as a note in case i go missing having to figure that out yet again

Re: Enough of the break [edit: so much irony going on here]

Posted: 02 Dec 2017, 23:08
by AssainGuy


raise volume before watching yeah

there's been some additions since the last version: implementation of actual areas, random round pass jingles, proper round counting, purchasing areas with score, separate scoring system (tied to the AI for now so that might change bc its not too stable), some sfx, some lighting, some cars (unusable), etc. etc.

i'd have more bots spawn but for now i was focusing on getting the scripts right and expanding the map

Re: Enough of the break [edit: so much irony going on here]

Posted: 23 Nov 2020, 05:05
by AssainGuy
Hello again, this time 3 years later! Since then I finished my 2 years of tertiary software engineering studies and got a job in the field. I bet if I could find the time, I would rewrite the mod from above. It was going well until I lost motivation because the code i wrote for spawning the bots was hella inefficient, would delay events and the script would confuse itself overtime. Anyway i hope yall are well during these trying times. I am glad to see the forum still online after so long! And i still got the mod tools zipped up on my drive also 8-)