[WIP] Large Singleplayer Project
Posted: 07 Feb 2013, 21:05
Well, i've been working on this thing on and off for months now, and i'm slowly but surely running dry on ideas and inspiration. So i'd figure i'd make this topic and get some extra input and ideas. Mind you its not yet complete and wont be released untill it is.
Status: Still in progress! Plenty of bugs to fix, as well.
Amount of missions so far: 21
How it works:
Plays like the regular maps with a few differences.
Lives is set at 99. Missions are only triggered via blue phones or occasionally via peds, the exception being some Stores which activate in different manners. Speaking of Stores, those are there too: the Clothes Shop that allows one to change their remap permanently for $5.000. The Blocked Metro Station where one can buy guns at various prices. And the Black Market that sells almost everything.
The amount of money given from missions is somewhat lower then the standard levels, though things are cheaper, and saving, if possible will be designed to cost roughly $5.000, not $50.000.
Any coloured phones will typically only serve as instruction phones, minus the Red Phone at the centre of the map that will be used in the future to find the player the easiest/nearest mission they havent yet unlocked. There's also no Gang Respect to earn or lose, would be too hard anyway to implement when there's probaly going to be over 3 groups/gangs. Oh, and all missions except the tutorial can be repeated, at most this changes some text, but the rewards tend to stay the same.
Oh and the maximum Wanted Level is set to 5.
The goal is to have atleast 30 missions! Though if possible i'd like to have up to 40. And to make those missions as unique and varied as possible, and fun and/or challenging, of course.
Images:
The city Part 1.
http://imageshack.us/photo/my-images/52 ... mnew1.jpg/
The city Part 2.
http://imageshack.us/photo/my-images/6/customnew2.jpg/
The city Part 3.
http://imageshack.us/photo/my-images/20/customnew3.jpg/
Overview of map.
http://imageshack.us/photo/my-images/13 ... mnew4.jpg/
Some more random images from the editor:
http://imageshack.us/photo/my-images/38/customnew5.jpg/
http://imageshack.us/photo/my-images/58 ... mnew6.png/
http://imageshack.us/photo/my-images/17/customnew7.jpg/
Kind of a 3D isometric overview of the map.
http://imageshack.us/photo/my-images/29/customnew8.png/
The Missions (Using mis tags because i cant get Spoiler tags to work correctly here...)
Warning: Obvious Spoilers of whats to come.
[mis]No Faction:
Tutorial! (wsd_tut) Requires: Nothing.
Mission: A simple tutorial.
Stores:
Clothes Store (wsd_st1) Requires: $5.000 to use.
Function: Allows you to change your remap, and uh, form.
Allows for Dummy, Gang and Emerg remaps. Also removes one's
Wanted Level, much like a Spray Shop would.
Note: Should probaly implement a counter. And fix it a little.
Blocked Metro Station (wsd_st2) Requires: Nothing to enter.
Function: You can buy guns here. Entry via trains, exit by trains or death.
Note: Do NOT piss off the guards.
The Black Market (wsd_st3) (Requires: ???)
Function: Sells every gun and almost every powerup. Also some
weapon-equipped vehicles, too.
Note: WIP - Not made yet.
-------------------------------------
General Missions
Loonies:
Grand Theft Ice Cream! (wsd_as1) Requires: Nothing.
Mission: Steal (spawned) Ice Cream vans!
Difficulty: Pretty damn easy.
Grand Theft Weapons! (wsd_as2) Requires: AS1.
Mission: Steal a guarded Van. Escape alive.
Difficulty: Easy.
Assaulting the Ice Cream Factory! (wsd_as3) Requires: AS1, AS2.
Mission: Stealth (kill) yourself past guards and destroy generators.
Difficulty: Normal.
Unlocks: The Ice Cream Factory and its missions (below).
Junkjard Trouble! (wsd_if1) Requires: AS1, AS2, AS3
Mission: Take down all enemies at junk yard and loot it, return with loot.
Has some optional stealth elements to it, as well.
Difficulty: Normal-ish.
No Tanks! (wsd_if2) Requires: AS1-AS3, IF1.
Mission: Track down and persuade (punch) engineers to come with you.
Taking last one sends out deadly RC cars.
Difficulty: Normal-ish.
-------------------------------------
Rednecks:
Beer Brawl! (wsd_rn1) Requires: Nothing.
Mission: Take the suitcases. Expect resistance.
Difficulty: Easy-Normal.
Drunken Invasion! (wsd_rn2) Requires: RN1.
Mission: Defend generator 1 from incoming waves of enemies.
Then drive in time limit to another and defend it. The enemies vary:
Rocket Guy: Wears green vest. Only attacks if provoked(hit).
Bomber: Ignores you completely. Explodes if at Generator.
Assault Guy: Only attacks you, comes with various weapons.
Difficulty: Normal-Hard.
Portable Power! (wsd_rn3) Requires: RN1, RN2.
Mission: Sneak (or fight) into the Power Plant, return briefcase in time limit.
Difficulty: Normal-ish.
Dirty Politics! (wsd_rn3) Requires: RN1-RN3.
Mission: Kill 3 Politicians. First one is easy. Second guarded by
2 FBI cars, last one by TONS of FBI. To be sniped with a Rocket.
Difficulty: Hard.
-------------------------------------
The Deathmatch Dome:
VS Police (wsd_dd1) Requires: Nothing.
Mission: Kill all enemies. Boss is immune untill a certain amount
of bullets have hit him. Electro-gun also works.
Difficulty: Normal-Hard?
VS Rednecks (wsd_dd2) Requires: DD1.
Mission: Kill all enemies. Boss is immune to anything but Flamethrowers.
Flamethrower units will be sent in much later that guard spots.
Difficulty: Normal-Hard.
VS Russians (wsd_dd3) Requires: DD1, DD2.
Mission: Kill all enemies. All enemies are immune untill punched.
Boss takes several punches, swaps to different weapons during this.
Difficulty: Hard!
-------------------------------------
Zaibatsu:
Pills Here! (wsd_zb1) Requires: Nothing.
Mission: Find a truck cab on street or guarded. Steal tanker.
Difficulty: Easy-Normal.
Explosive Delivery! (wsd_zb2) Requires: ZB1.
Mission: Krishna blocked the docks, use tankers with Car Bombs
to blow their blocking Tankers up. This is done by triggering
the Car Bomb while a trailer is attached, only it will explode.
Difficulty: Normal.
Escort Ambush! (wsd_zb3) Requires: ZB1, ZB2.
Mission: Use your Mine and Car-Machine-Gun equipped car to defend
a transport as it passes various ambushes and blockades.
Either blow up the offending blockade or take out the ambushing enemy.
Difficulty: Normal-ish.
-------------------------------------
Scientists:
For Science! (wsd_ac1) Requires: Nothing.
Mission: Steal 3 vehicles which are increasingly harder to get.
From simply driving off rapidly to trying to intercept an APC with
an rapid-firing turret on top.
Difficulty: Normal
Technological Troubles! (wsd_ac2) Requires: AC1
Mission: Fight your way into a heavily-guarded storage depot,
with enemies throwing explosives behind cover and pull out guns
when harmed or approached.
Difficulty: Normal-Hard
Power of Science! (wsd_ac3) Requires: AC1, AC2
Mission: Use the semi-invulnerability-granting machine to get
rediculous amounts of health and retrieve the APC from the even
heavier guarded Army Base. If you get flamed visit the Fire Truck
to cool down and retry.
Difficulty: Normal
Unlocks: Ability to buy several-minute-long semi-invincibility.
(Note: Health resets to 0 when effect is lost; not lethal.)
-------------------------------------
User-made missions:
My Favourite Car! (CarThief: wsd_ct1) Requires: Nothing.
Mission: Steal 6 Bensons while police get increasingly agressive.
Difficulty: Normal-ish.
Unlocks: The phone to repeat this mission.
Things most disliked! (CarThief: wsd_ct2) Requires: CT1.
Mission: Kill a group of heavily armed Muggers, then Carthieves.
Then blow up 3(?) Fire Trucks.
Difficulty: Hard.
Unlocks: The phone to repeat this mission.[/mis]
I guess this isnt too much information so far, i could always post more screenshots or other things on request if anyone's curious.
Also accepting any ideas, as stated above i burnt through almost all of mine by now.
Dont mind either if anyone trustworthy wants to make a user mission for the map either, kinda what i made an user-mission section for, if anyone's interested (one at a time though, if this is the case, or things get messed up). It should help greatly in the attemp of achieving atleast 30 missions.
Edit: Oh, if this ever gets finished at all, i do intend to make it coop-friendly as well if i can push that much out of GTA2. :P
Ah, would be hard given the endless bugs this project gave me so far though, had some of the craziest destabilizing and crashing bugs ever.
Status: Still in progress! Plenty of bugs to fix, as well.
Amount of missions so far: 21
How it works:
Plays like the regular maps with a few differences.
Lives is set at 99. Missions are only triggered via blue phones or occasionally via peds, the exception being some Stores which activate in different manners. Speaking of Stores, those are there too: the Clothes Shop that allows one to change their remap permanently for $5.000. The Blocked Metro Station where one can buy guns at various prices. And the Black Market that sells almost everything.
The amount of money given from missions is somewhat lower then the standard levels, though things are cheaper, and saving, if possible will be designed to cost roughly $5.000, not $50.000.
Any coloured phones will typically only serve as instruction phones, minus the Red Phone at the centre of the map that will be used in the future to find the player the easiest/nearest mission they havent yet unlocked. There's also no Gang Respect to earn or lose, would be too hard anyway to implement when there's probaly going to be over 3 groups/gangs. Oh, and all missions except the tutorial can be repeated, at most this changes some text, but the rewards tend to stay the same.
Oh and the maximum Wanted Level is set to 5.
The goal is to have atleast 30 missions! Though if possible i'd like to have up to 40. And to make those missions as unique and varied as possible, and fun and/or challenging, of course.
Images:
The city Part 1.
http://imageshack.us/photo/my-images/52 ... mnew1.jpg/
The city Part 2.
http://imageshack.us/photo/my-images/6/customnew2.jpg/
The city Part 3.
http://imageshack.us/photo/my-images/20/customnew3.jpg/
Overview of map.
http://imageshack.us/photo/my-images/13 ... mnew4.jpg/
Some more random images from the editor:
http://imageshack.us/photo/my-images/38/customnew5.jpg/
http://imageshack.us/photo/my-images/58 ... mnew6.png/
http://imageshack.us/photo/my-images/17/customnew7.jpg/
Kind of a 3D isometric overview of the map.
http://imageshack.us/photo/my-images/29/customnew8.png/
The Missions (Using mis tags because i cant get Spoiler tags to work correctly here...)
Warning: Obvious Spoilers of whats to come.
[mis]No Faction:
Tutorial! (wsd_tut) Requires: Nothing.
Mission: A simple tutorial.
Stores:
Clothes Store (wsd_st1) Requires: $5.000 to use.
Function: Allows you to change your remap, and uh, form.
Allows for Dummy, Gang and Emerg remaps. Also removes one's
Wanted Level, much like a Spray Shop would.
Note: Should probaly implement a counter. And fix it a little.
Blocked Metro Station (wsd_st2) Requires: Nothing to enter.
Function: You can buy guns here. Entry via trains, exit by trains or death.
Note: Do NOT piss off the guards.
The Black Market (wsd_st3) (Requires: ???)
Function: Sells every gun and almost every powerup. Also some
weapon-equipped vehicles, too.
Note: WIP - Not made yet.
-------------------------------------
General Missions
Loonies:
Grand Theft Ice Cream! (wsd_as1) Requires: Nothing.
Mission: Steal (spawned) Ice Cream vans!
Difficulty: Pretty damn easy.
Grand Theft Weapons! (wsd_as2) Requires: AS1.
Mission: Steal a guarded Van. Escape alive.
Difficulty: Easy.
Assaulting the Ice Cream Factory! (wsd_as3) Requires: AS1, AS2.
Mission: Stealth (kill) yourself past guards and destroy generators.
Difficulty: Normal.
Unlocks: The Ice Cream Factory and its missions (below).
Junkjard Trouble! (wsd_if1) Requires: AS1, AS2, AS3
Mission: Take down all enemies at junk yard and loot it, return with loot.
Has some optional stealth elements to it, as well.
Difficulty: Normal-ish.
No Tanks! (wsd_if2) Requires: AS1-AS3, IF1.
Mission: Track down and persuade (punch) engineers to come with you.
Taking last one sends out deadly RC cars.
Difficulty: Normal-ish.
-------------------------------------
Rednecks:
Beer Brawl! (wsd_rn1) Requires: Nothing.
Mission: Take the suitcases. Expect resistance.
Difficulty: Easy-Normal.
Drunken Invasion! (wsd_rn2) Requires: RN1.
Mission: Defend generator 1 from incoming waves of enemies.
Then drive in time limit to another and defend it. The enemies vary:
Rocket Guy: Wears green vest. Only attacks if provoked(hit).
Bomber: Ignores you completely. Explodes if at Generator.
Assault Guy: Only attacks you, comes with various weapons.
Difficulty: Normal-Hard.
Portable Power! (wsd_rn3) Requires: RN1, RN2.
Mission: Sneak (or fight) into the Power Plant, return briefcase in time limit.
Difficulty: Normal-ish.
Dirty Politics! (wsd_rn3) Requires: RN1-RN3.
Mission: Kill 3 Politicians. First one is easy. Second guarded by
2 FBI cars, last one by TONS of FBI. To be sniped with a Rocket.
Difficulty: Hard.
-------------------------------------
The Deathmatch Dome:
VS Police (wsd_dd1) Requires: Nothing.
Mission: Kill all enemies. Boss is immune untill a certain amount
of bullets have hit him. Electro-gun also works.
Difficulty: Normal-Hard?
VS Rednecks (wsd_dd2) Requires: DD1.
Mission: Kill all enemies. Boss is immune to anything but Flamethrowers.
Flamethrower units will be sent in much later that guard spots.
Difficulty: Normal-Hard.
VS Russians (wsd_dd3) Requires: DD1, DD2.
Mission: Kill all enemies. All enemies are immune untill punched.
Boss takes several punches, swaps to different weapons during this.
Difficulty: Hard!
-------------------------------------
Zaibatsu:
Pills Here! (wsd_zb1) Requires: Nothing.
Mission: Find a truck cab on street or guarded. Steal tanker.
Difficulty: Easy-Normal.
Explosive Delivery! (wsd_zb2) Requires: ZB1.
Mission: Krishna blocked the docks, use tankers with Car Bombs
to blow their blocking Tankers up. This is done by triggering
the Car Bomb while a trailer is attached, only it will explode.
Difficulty: Normal.
Escort Ambush! (wsd_zb3) Requires: ZB1, ZB2.
Mission: Use your Mine and Car-Machine-Gun equipped car to defend
a transport as it passes various ambushes and blockades.
Either blow up the offending blockade or take out the ambushing enemy.
Difficulty: Normal-ish.
-------------------------------------
Scientists:
For Science! (wsd_ac1) Requires: Nothing.
Mission: Steal 3 vehicles which are increasingly harder to get.
From simply driving off rapidly to trying to intercept an APC with
an rapid-firing turret on top.
Difficulty: Normal
Technological Troubles! (wsd_ac2) Requires: AC1
Mission: Fight your way into a heavily-guarded storage depot,
with enemies throwing explosives behind cover and pull out guns
when harmed or approached.
Difficulty: Normal-Hard
Power of Science! (wsd_ac3) Requires: AC1, AC2
Mission: Use the semi-invulnerability-granting machine to get
rediculous amounts of health and retrieve the APC from the even
heavier guarded Army Base. If you get flamed visit the Fire Truck
to cool down and retry.
Difficulty: Normal
Unlocks: Ability to buy several-minute-long semi-invincibility.
(Note: Health resets to 0 when effect is lost; not lethal.)
-------------------------------------
User-made missions:
My Favourite Car! (CarThief: wsd_ct1) Requires: Nothing.
Mission: Steal 6 Bensons while police get increasingly agressive.
Difficulty: Normal-ish.
Unlocks: The phone to repeat this mission.
Things most disliked! (CarThief: wsd_ct2) Requires: CT1.
Mission: Kill a group of heavily armed Muggers, then Carthieves.
Then blow up 3(?) Fire Trucks.
Difficulty: Hard.
Unlocks: The phone to repeat this mission.[/mis]
I guess this isnt too much information so far, i could always post more screenshots or other things on request if anyone's curious.
Also accepting any ideas, as stated above i burnt through almost all of mine by now.
Dont mind either if anyone trustworthy wants to make a user mission for the map either, kinda what i made an user-mission section for, if anyone's interested (one at a time though, if this is the case, or things get messed up). It should help greatly in the attemp of achieving atleast 30 missions.
Edit: Oh, if this ever gets finished at all, i do intend to make it coop-friendly as well if i can push that much out of GTA2. :P
Ah, would be hard given the endless bugs this project gave me so far though, had some of the craziest destabilizing and crashing bugs ever.