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Elvis Cops
Posted: 28 Jan 2013, 17:19
by Galactic Boy
Is it possible?
Re: Elvis Cops
Posted: 28 Jan 2013, 19:06
by elypter
Galactic Boy wrote:Is it possible?
you tell us
Re: Elvis Cops
Posted: 28 Jan 2013, 19:29
by Galactic Boy
It's possible. I did it by script. The script is:
Code: Select all
PLAYER_PED Player1 = (120.5, 119.5, 4.0) 46 0
CHAR_DATA victim
COUNTER true = 1
LEVELSTART
WHILE_EXEC ( true = 1 )
IF ( HAS_CHAR_PUNCHED_SOMEONE ( Player1 ) )
STORE_LAST_CHAR_PUNCHED ( Player1 , victim )
CHANGE_CHAR_REMAP ( victim , 12 )
SET_CHAR_GRAPHIC_TYPE ( victim , GANG_GRAPHIC , 12 )
SET_CHAR_OCCUPATION ( victim , ELVIS )
SET_CHAR_BRAVERY_LEVEL ( victim , LOONY )
SET_CHAR_THREAT_SEARCH ( victim , AREA )
SET_CHAR_THREAT_REACTION ( victim , REACT_AS_NORMAL )
ENDWHILE
LEVELEND
Then I punched cops in invisibility mode. Cops transformed to Elvis. All is this.
Re: Elvis Cops
Posted: 30 Jan 2013, 17:23
by Jones
Now try to make it possible without punching

Re: Elvis Cops
Posted: 30 Jan 2013, 17:54
by Galactic Boy
It is impossible without punching.

Re: Elvis Cops
Posted: 30 Jan 2013, 18:13
by Sektor
You could change the palette in the STY file, write a trainer, patch the exe or just advanced use of the SET command.
Re: Elvis Cops
Posted: 31 Jan 2013, 08:53
by Galactic Boy
This method only can change their remaps. Don't change their occupations. Elvis Cops who are in the image didn't attack me in a wanted level. Because punching changed their occupations too.
Re: Elvis Cops
Posted: 28 Oct 2014, 15:34
by Serial Killer
this is possible with changing palettes of chars.