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Re: GTA 2 New Patch ideas

Posted: 18 Jun 2011, 16:15
by elypter
mouse control would count as cheat for me

Re: GTA 2 New Patch ideas

Posted: 18 Jun 2011, 18:33
by Scearezt
I didn't release "cheats", but hacks, which makes the game BETTER and more PLAYABLE.. like walk hack, car doors... model and skin change... these makes the game better I think... and it wouldn't count cheats...

Oh, and I didn't made the "mouse" hack... sorry..

Re: GTA 2 New Patch ideas

Posted: 19 Jun 2011, 06:17
by fofo100
i have gta 2 trainer to download it open this url: http://gtamp.com/forum/viewtopic.php?f=4&t=395 :lol: [scientist]

Re: GTA 2 New Patch ideas

Posted: 21 Jun 2011, 16:26
by Scearezt
Ya, as in your topic.. it's a debug option. But if you made it alone. Congrats!

Re: GTA 2 New Patch ideas

Posted: 23 Jun 2011, 17:48
by B-$hep
Scearezt wrote:I can't do anything about it... alone... but B-$hep said was/is a cracker, so he could do something.
Yeah, i was in a ICU Team, back in 2005 - 2006, you can find some of my releases on Google, my nickname was IronBOSS.

Look for examples

Whiterat was my good friend in the team

One simple example, most of my patches, keyg*ns and stuff were coded using assembler, but when i was lazy, i used dUP2.

If i remember correctly all my "fixes" included nice music, like the example below.
Real Example

These were the good times, i miss those days and the friends from the team.


So yes, i have messed alot with memory patching / cr*cking, etc and could do some stuff maybe even for GTA2.

I even started to make my own trainer for GTA2 once, but i lost my interest.
Maybe i will pick it up again.

Re: GTA 2 New Patch ideas

Posted: 28 Jun 2011, 04:34
by fofo100
no i am not make it but i find it and test it When I saw him working I gave you him ;) [respect] [gang] [respect] [gang] [respect] [gang] [respect] [gang] [respect] [gang]