Page 1 of 1

Kamil`s ovservations about replays

Posted: 14 Jan 2011, 12:09
by Razor
He tested 4p replay on his 4core cpu.
Used:
- gta2 11.41
- pmap: HSTDe
- rep files from players he played (in correct order: 1.MrE, 2.Zbigz 3.Kamil i 4.Yolan)

He did everything in correct order (shortcusts, etc):
Image




After about 3 minutes their was a desynch but not players were desynched... The GAME (peds, cars) were out of synch.
Image

Also Kamil made short movie i didnt watch it yest so idk if he shows some proofs but still Vike try fix it we want to make good movies :>







2. Zbigz |1. MrE
3. Kamil |4. Yolan

Also i can attach rep files

Regards

Re: Kamil`s ovservations about replays

Posted: 14 Jan 2011, 13:17
by Cuban-Pete
So you are saying:

Multplayer game 4 players ran fine - no desync
Replay file of this game ran fine for first 3 min - than a desync

How is this possible?

I think only Vike knows the answer... :)

Re: Kamil`s ovservations about replays

Posted: 14 Jan 2011, 14:29
by Razor
yes, and i will ask kamil about details.

Re: Kamil`s ovservations about replays

Posted: 01 Feb 2011, 06:08
by Vike the Hube
Cuban-Pete wrote: How is this possible?

I think only Vike knows the answer... :)
Vike thinks only DMA knows the answer ;-)

Re: Kamil`s ovservations about replays

Posted: 01 Feb 2011, 07:34
by Sektor
Does it play fine using 4 computers?

Do sync checks/exit on desync causes desync when playing back a replay or maybe it needs to be enabled if it was on when you recorded.