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Downtown Co-op Campaign mode - [RELEASED]

Posted: 18 Sep 2024, 11:25
by valps
Hello everyone!

While doing the Open Downtown project, I was tinkering the code just to know how the game will deal with 2 players in a singleplayer script. I discovered that it worked very well. To be honest, I was expecting a lot of desync issues or even crashes, but just placing another PLAYER_PED on script I get some small issues:

1 - desync when the one player has enough respect to answer and launch a mission but the other player does not.
2 - desync when Player 2 dies in some missions, so Player 2 fails the mission but Player 1 remains playing it.
3 - game crash whenever the Player 2 is in a mission car as a passenger when it is parked at some garage.

The first two issues were fixed, the third one was avoided using some protective measures. All other missions features are working very well.

Download:
Downtown_Coop_Missions_v1.0.0.zip
(280.45 KiB) Downloaded 12 times
There is a video when I (alone) did almost all Loonies missions and a Yakuza mission (co-op version 0.1.0). (Note: the co-op map can be played in game hunter as every another multiplayer map, but can be played using the splitscreen mod too.)



If you find a bug, especially desync or crash issues, write down on this topic and let me know the details.

Enjoy!

Re: Downtown Co-op Campaign mode - [RELEASED]

Posted: 14 Dec 2024, 16:41
by valps
After intense testing, I've finished Downtown Coop. There are a lot of new features. Have fun!