Driver 2's Havana map

Post GTA1/GTA2 maps here (finished and work in progress).
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valps
Ped
Ped
Posts: 2
Joined: 31 Dec 2020, 15:03
GH nick: Valps

Driver 2's Havana map

Post by valps »

Hello, there! I'm just to finishing a map of my favourite city of Driver 2 (2000) playstation 1 game. Only still missing powerups and guns (in truth, I haven't any experience with powerups/guns locations strategy). What you think about?

EDIT: done :)

(sorry for my bad english)
Comparing the maps
Comparing the maps
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0.png (218.61 KiB) Viewed 1688 times
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1.png (21.8 KiB) Viewed 1688 times
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6.png
Attachments
Driver2_Havana.rar
The map itself
(144.03 KiB) Downloaded 65 times
Last edited by valps on 13 Jan 2021, 16:56, edited 2 times in total.

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JernejL
Hitman
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Posts: 128
Joined: 21 Feb 2010, 22:03
GH nick: RedShirt

Re: Driver 2's Havana map

Post by JernejL »

Looks like you put in decent amout of work, it also has lighting which is nice, it can be also a good multiplayer map!

valps
Ped
Ped
Posts: 2
Joined: 31 Dec 2020, 15:03
GH nick: Valps

Re: Driver 2's Havana map

Post by valps »

Hello, there! I already done the map! Enjoy!

Any problems or suggests, I'm waiting.
Attachments
Driver2_Havana.rar
(144.03 KiB) Downloaded 66 times

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YanWasowicz
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Joined: 18 Aug 2020, 16:24
GH nick: SVIDETEL-IEGOVY
Location: Middle East of Eastern Europe

Re: Driver 2's Havana map

Post by YanWasowicz »

Looks good! I can feel the effort and time spent on making that.
A proper dedicated outdoor area is a nice touch, and it can be better with some terrain diversity, like, say, having a few rivers and/or some hills not far from the town.
You should also make more pavement coverage along the roads and try not to make different types clash together, so it will look more like something you'd see yourself outside in the streets. I usually separate the different pavements by the "islands" (the zones where peds go and the buildings are, basically). Look at original GTA2 levels and some of the user-made ones, for a reference, - you can learn A LOT from the community.
Normally, the original GTA2 trees consist of 4 sloped blocks with 2 Z-levels used. It's hard to explain, so I think it would be easier for you to check how it is done yourself, you can look them up at any of the GTA2 levels.
I would also recommend you to look up BenMillard's, one of the old guards, web-site, projectcerbera.com, the GTA Wikia's GTA2 section, and some modding threads here, if you haven't already. All of them have plenty of useful (and interesting, too!) information about the modding of GTA2, including each questionable moment from X to Z.
Keep up your work!

P.S. I judged the level's looks by the screenshots you provided earlier, sorry for any probable mistake. I can't play the level outright just yet, but I will do so in a few days I think. I would write about it gameplay-wise after, then.
Holy cow, it's HUGE!

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