TDC GTA2 DLC

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Logofero
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TDC GTA2 DLC

Post by Logofero » 04 Oct 2019, 02:36

TDC GTA2 DLC
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tdc_gta2_dlc_ls1.png

Revision: build #1 alpha, 3 oct 2019 by DenLover
Game Version: TDC build 13 feb 2019 by Jernej L.
Mod License: CC BY-NC-SA


Description:
  • The mod adds canonical, as well as custom, vehicle models, weapons,
    sound and visual effects from the GTA2 game, adapted for the TDC game engine,
    with the maximum approximation to the game style. An exception is the
    handling of vehicles and weapons settings.

Video:



Manual installation:
  • NOTE: For the modification to work, you must have the TDC build 13 feb 2019 installed.

    1. Download tdc_demo.7z and install TDC in any directory.
    2. Unzip all files from the TDC GTA2 DLC archive to the TDC root folder, confirm the replacement of files.
    3. Installation of the mod is completed. Have a good game!

Changes History:
  • Current version: TDC GTA2 DLC build #1 alpha, 3 oct 2019 by DenLover. More info in readme.txt.

Credits:
  • NOTE: All content in the modification is used only for educational purposes on a non-commercial basis.

    Textures, SFX from GTA2. All Rights Reserved. © 1999 DMA Design, Rockstar Games.
    GTA Wave 1.0. © 2002 Adrian Grucza.
    GTA2 STY Tool build 170211. © 2004-2011 Jernej L.
    Car Editor build 090818. © 2018 Jernej L.
    Tex Workshop 1.0 build 200518. © 2003-2018 Jernej L.
    TDC City Paint 1.0. © 2005-2018 Jernej L.
    Game Engine TDC. © 2018 Jernej L.

Thanks:
  • DMA Design developers for creating the wonderful GTA2 game
    that has always inspired me to be creative.

    JernejL for developing interesting and useful modmaking tools in the GTA world,
    as well as creating the TDC game engine, which greatly simplified the possibilities
    for creating your own Top Down Shooter.

    Sector team for continues to maintain and update the website gtamp.com,
    which brings together people with common interests who love and value old-school games.

    And thanks to all those who are not indifferent to my creations,
    who appreciate them, are waiting for my releases and leave their feedback in my topics.

DOWNLOAD:
First release TDC GTA2 DLC build #1 alpha 3 oct 2019 (manual installation)
Attachments
tdc_gta2_dlc_setupm.7z
TDC GTA2 DLC build #1 alpha, 3 oct 2019 by DenLover
(6.17 MiB) Downloaded 6 times
tdc_demo.7z
TDC (c) 2018 Jernej L.
(36.23 MiB) Downloaded 13 times
Last edited by Logofero on 05 Oct 2019, 10:35, edited 1 time in total.

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Sektor
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Re: TDC GTA2 DLC

Post by Sektor » 04 Oct 2019, 07:31

Oh wow you've been busy! Funny seeing the GTA2 vehicles in new colours. The train video was amusing, I've always wanted to drive the train without tracks. Laser shooting from TV Van radar is a cool idea. Great work!

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Re: TDC GTA2 DLC

Post by Logofero » 04 Oct 2019, 09:49

Sektor wrote:
04 Oct 2019, 07:31
Oh wow you've been busy! Funny seeing the GTA2 vehicles in new colours. The train video was amusing, I've always wanted to drive the train without tracks. Laser shooting from TV Van radar is a cool idea. Great work!
Thanks for the nice tip Sector,s. I also always wanted to ride a train! :)

The idea with the electric plate on the TV van came by itself. With such a wide range of TDC engine functions, any weapon can be mounted on the roof of a car - this is really cool!

I would also like to ride a train tied to tracks (rails), but with this proposal it is necessary to JernejL's, but he already wrote that he plans to add later, we will wait and hope that this happens soon. Even now, the control of the train is close to real (it does not require constant reaping gas). The train itself was made from a trailer and therefore has interesting characteristics of "direct movement".

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Re: TDC GTA2 DLC

Post by elypter » 04 Oct 2019, 16:58

Really great work. Nice to see modding this early on.

i dont know if this is currently possible with tdc but it would be nice if you could tow cars with the tow truck. i always found it annoying that you couldnt do it in gta2.
yur sa'nok ngeyä

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Re: TDC GTA2 DLC

Post by Logofero » 04 Oct 2019, 19:02

elypter wrote:
04 Oct 2019, 16:58
Really great work. Nice to see modding this early on.

i dont know if this is currently possible with tdc but it would be nice if you could tow cars with the tow truck. i always found it annoying that you couldnt do it in gta2.
Thanks!

Yes, I also always wanted to drive towtruck in GTA2. This thought came to me when I met him in the game. Probably the developers found this feature useless and did not include it in the release. However, you can use the script to tow any vehicle (in this video https://youtu.be/xOroxuNSJnQ I demonstrated this hidden feature).

Now in TDC you can use connectors for the truck and trailer. To do this, add “Joint Dummy” to all vehicles (to the front bumper), and “Truck Joint Dummy” to the tow truck, then you can tow the car as a trailer. However, not all trucks should hook on a trailer/vehicle. It would be best to add a new connection. For example, for a "Hitch Dummy" car, and for a "Tow Hitch Dummy" truck.

If JernejL's adds a new connection, in the next update of the mod I will add the ability to tow vehicles on Towtruck.

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Re: TDC GTA2 DLC

Post by Logofero » 05 Oct 2019, 10:51

The alpha version of the TDC GTA2 DLC is now available for download. Write your reviews after the game. I will also be grateful for your bug reports.

build #1 alpha, 3 oct 2019 by DenLover
First release
  • * Original vehicles models in *.cd32 format are added to the Cars folder; the names are identical to GTA2 for PC:
    1. alfa,
    2. allard,
    3. amdb4,
    4. apc,
    5. bankvan,
    6. bmw,
    7. boxcar,
    8. boxtruck,
    9. bug,
    10. buick,
    11. bus,
    12. copcar,
    13. dart,
    14. edsel,
    15. edselfbi,
    16. fiat,
    17. firetruk,
    18. graham,
    19. gt24640,
    20. gtruck,
    21. gunjeep,
    22. hotdog,
    23. icecream,
    24. isetlimo,
    25. isetta,
    26. jeep,
    27. jeffrey,
    28. krsnabus,
    29. limo,
    30. limo2,
    31. medicar,
    32. merc,
    33. messer,
    34. miura,
    35. monster,
    36. morgan,
    37. morris,
    38. pickup,
    39. rtype,
    40. spider,
    41. sprite,
    42. stingray,
    43. stratos,
    44. stratosb,
    45. stripetb,
    46. ​​stype,
    47. stypecab,
    48. swatvan,
    49. t2000gt,
    50. tank,
    51. tanker,
    52. taxi,
    53. tbird,
    54. towtruck,
    55. train,
    56. traincab,
    57. trainfb,
    58. tranceam,
    59. trukcab1,
    60. trukcab2,
    61. trukcont,
    62. truktrns,
    63. tvvan,
    64. van,
    65. vespa,
    66. vtype,
    67. wbtwin,
    68. wreck0,
    69. wreck1,
    70. wreck2,
    71. wreck3,
    72. wreck4,
    73. wreck5,
    74. wreck6,
    75. wreck7,
    76. wreck8,
    77. wreck9,
    78. xk120,
    79. zcx5,
    80. ztype

    * Added custom models (differences from the original presence/absence of a decal on the roof or lineup of sprites):
    1. tankwreck, - a destroyed tank with a tower
    2. schoolbus, - regular bus from car krsnabus
    3. pickupg,
    4. miuray,
    5. isettag,
    6. buickg,
    7. stratosbg

    * Added new models:
    1. tankm1, - a new tank in camouflage #1 by Logofero
    2. tankm1wreck - a destroyed tank by Logofero

    * SFX in *.wav format added to Audio folder:
    1. SFX_AIR_BRAKES,
    2. SFX_ARM_BOMB,
    3. SFX_BURP,
    4. SFX_CAR_ALARM_1,
    5. SFX_CAR_ALARM_2,
    6. SFX_CAR_BURNING,
    7. SFX_CAR_CRUSH,
    8. SFX_CAR_DOOR_CLOSE_1,
    9. SFX_CAR_DOOR_OPEN_1,
    10. SFX_COMPACT_ENGINE,
    11. SFX_FALLING_DEATH,
    12. SFX_FART,
    13. SFX_FLAME_THROWER,
    14. SFX_FOOTSTEP_GRAVEL_GRASS_1,
    15. SFX_FOOTSTEP_METAL_SOLID_1,
    16. SFX_FOOTSTEP_WOOD_1,
    17. SFX_ICE_CREAM_VAN_TUNE_1,
    18. SFX_LRG_EXPLOSION,
    19. SFX_MACHINE_GUN,
    20. SFX_MEATY_HORN
    21. SFX_MED_EXPLOSION,
    22. SFX_PED_BURNING,
    23. SFX_PHONE_RING
    24. SFX_PISTOL_SHOT,
    25. SFX_POLICE_SIREN_FAST,
    26. SFX_POLICE_SIREN_NORMAL,
    27. SFX_PUNCH_HIT,
    28. SFX_REVERSE_BEEP_1,
    29. SFX_ROCKET_FLY,
    30. SFX_ROCKET_LAUNCHER,
    31. SFX_SHOTGUN,
    32. SFX_SILENCED_MGUN,
    33. SFX_SLIDING_DOOR_OPEN_CLOSE_1,
    34. SFX_SML_EXPLOSION,
    35. SFX_SPLASH,
    36. SFX_SPORTS_SALOON_ENGINE,
    37. SFX_STANDARD_SALOON_ENGINE,
    38. SFX_STARTER_MOTOR_1,
    39. SFX_STARTER_MOTOR_2,
    40. SFX_SUPERCAR_ENGINE,
    41. SFX_TANK_TRACKS,
    42. SFX_TAZER,
    43. SFX_TRACK_RUMBLE,
    44. SFX_TRAIN_ENGINE,
    45. SFX_TRAIN_HORN,
    46. ​​SFX_TRUCK_DOOR_CLOSE_1,
    47. SFX_TRUCK_DOOR_OPEN_1,
    48. SFX_TRUCK_ENGINE,
    49. SFX_TRUCK_HORN,
    50. SFX_VAN_ENGINE,
    51. SFX_WATER_CANNON,
    52. SFX_WEEDY_HORN

    * Added objects in the *.cd32 format to the Objects folder:
    1. bench,
    2. bin,
    3. bollard,
    4. boxes,
    5. bush,
    6. cone,
    7. footy,
    8. hydrant,
    9. phone,
    10. powergen,
    11. roadblock,
    12. rubbish,
    13. tree1,
    14. tree2,
    15. tree3,
    16. tree4,
    17. tunnel_blocker,
    18. tire

    * Weapon icons added to WEAPONS/weapons.gl2d graphic archive:
    1. fists, - replaced by a face with a grimace,
    2. dual_pistol,
    3. electro_baton,
    4. electro_gun,
    5. flame_thrower,
    6. grenade,
    7. jeep_gun,
    8. machine_gun,
    9. molotov,
    10. pistol,
    11. rocket_launcher,
    12. shotgun,
    13. silenced_machine_gun,
    14. tank_gun,
    15. water_cannon,
    16. water_gun

    * New effects in *.gl2d format have been added to the Particles folder:
    1. blood,
    2. bullet,
    3. bullet2,
    4. carflame,
    5. electro,
    6. explode1,
    7. explode3,
    8. explring,
    9. fireball,
    10. flame
    11. flame2,
    12. flame3,
    13. grenade,
    14. molotov,
    15. muzle,
    16. rocket,
    17. rocket2,
    18. smoke,
    19. water

    * New settings for: sound effects, particles, weapons, vehicles and objects have been
    added to the Data/game.sqlite3 database.

    * Added map test to the Maps folder. It includes: main.js - the main game script,
    test.cmp - map geometry (landscape), test.gl2d - archive with tiles (map textures).
      The map is identical to the standard tstd, except for the following changes:
    the spawn of all vehicles and weapons was added to the main.js script, and
    the pedestrian zone in the transport spawn area was removed on the test.cmp map.

    * In the config.sqlite3 configuration file, the name of the card is changed to test for loading demotion map.

    * In the graphic archive Data/GUI.gl2d replaced: arrow, boot screen, wanted star replaced
    with a police head, health and armor icons replaced with a heart and a blue shield from GTA2.

    * In the graphic archive Data/FX.gl2d the siren texture has been replaced, the stroke around
    the weapon pickup has been removed.
Download link is available in the topic header viewtopic.php?f=21&t=1179#p11048

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Re: TDC GTA2 DLC

Post by Sektor » 05 Oct 2019, 12:39

I tested it and it worked just like in your videos. It took me a while to hook the train to the carriage since it constantly moves but that made it more fun.

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Re: TDC GTA2 DLC

Post by Logofero » 05 Oct 2019, 13:36

Sektor wrote:
05 Oct 2019, 12:39
I tested it and it worked just like in your videos. It took me a while to hook the train to the carriage since it constantly moves but that made it more fun.
Yep, there were no problems with the train. Earlier we discussed with elypter's new truck hook features named "Towtruck". Now it is static and does not catch cars. But if JernejL's my quote is: "If JernejL's adds a new connection, in the next update of the mod I will add the ability to tow vehicles on Towtruck." Post link: viewtopic.php?f=21&t=1179#p11052

At the expense of trains and trucks. Now they all work (cling and disengage well). But Towtruck needs a different type of connection that will not hook trailers.

However, the train behaves funny ;)

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Re: TDC GTA2 DLC

Post by JernejL » 07 Oct 2019, 05:36

This makes me really happy - it shows that tools work, engine works and people can figure them out it all has some real potential :)

towtrucks are definetly a possibility - same mechanism can be used as for trailers, but different "hitch types".
It wouldd need some special work to make it work (rear of towtruck should not collide with car), but it will be done - it's added to todo list.

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Re: TDC GTA2 DLC

Post by Logofero » 07 Oct 2019, 11:18

JernejL wrote:
07 Oct 2019, 05:36
This makes me really happy - it shows that tools work, engine works and people can figure them out it all has some real potential :)

towtrucks are definetly a possibility - same mechanism can be used as for trailers, but different "hitch types".
It wouldd need some special work to make it work (rear of towtruck should not collide with car), but it will be done - it's added to todo list.
The engine is truly wonderful. Thank you for your work and patience!

The potential of the engine is large. It turns out compact and dynamically expandable.

Making ports is quick and fun. Of course, there are functions that cannot be configured for new content (for example, the list of weapons in the "surprise" box and the list of generated vehicles/pedestrians on the street, as well as colors), but I hope all this will be added to the engine later.

At the expense of hitching, it’s good that you approved the idea of ​​joining Towtruck. I will wait for this function. I would also add the possibility of multiple coupling of 2 or more trailers one after another (suitable for trains): Truck + trailer + trailer + etc. When uncoupling, you can add the blinking of the bulbs on the roof of the tractor (cool chip from GTA2).

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