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PostPosted: Mon Jul 16, 2018 10:33 pm 
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Location: London, UK
Thanks for the invite to help. I won't be able to do anything for this project. Full time work, community things, cycling club, volunteering with their website, plus it is Summer and it's nice to be outside.

Project looks good. All the best with it. Your level design skills are fine. It will get better with each attempt. Especially when you test online with other people.

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PostPosted: Mon Aug 06, 2018 10:17 pm 
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Hitman

Joined: Tue Dec 06, 2011 4:54 pm
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I've been looking forward to this project since a video of it was first posted on the news section of this website many many years ago. My hope is to one day make my own 2.5D Top Down Action games. I look forward to watching this game's development & supporting it in whatever ways that I can. Best of luck.


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PostPosted: Tue Aug 07, 2018 8:58 am 
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Car Jacker
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BenMillard wrote:
Thanks for the invite to help. I won't be able to do anything for this project. Full time work, community things, cycling club, volunteering with their website, plus it is Summer and it's nice to be outside.

Project looks good. All the best with it. Your level design skills are fine. It will get better with each attempt. Especially when you test online with other people.


I was hoping for your expert mapping help, i know you pay meticulous attention to detail which is what i wish on beta testing maps - i'm hoping that map file format is now final and i can release a few tools including map editor.

Devastator wrote:
I've been looking forward to this project since a video of it was first posted on the news section of this website many many years ago. My hope is to one day make my own 2.5D Top Down Action games. I look forward to watching this game's development & supporting it in whatever ways that I can. Best of luck.


Thank you, the best way to spread the word to other people that might be interested and still like top-down gta world, and to make maps, scripts and test it thoroughly when i release an alpha towards end of august.

Youtube channel: https://www.youtube.com/channel/UCxGfOh ... ic3KEMB6iA
You can also join TDC chat on Discord: https://discord.gg/UXmDPzS

Latest update video: burnt out cars effect (with no extra sprites needed):

https://www.youtube.com/watch?v=WxThydiVq54


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PostPosted: Wed Aug 29, 2018 6:13 am 
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Progress was good in past few weeks, i've added automatic damage modelling / deformations for vehicle collisions, fixed a dozen behaviors / internal problems in stuff like static map objects.

I've also upgraded tools, and finally made the vehicle sprite editor not crash randomly, making it pretty stable, map editor still needs more work but is also good enough for now.
A good new feature is working multiple seats on motorbikes, meaning 2 players can actually sit on motorbike, one driver and one passenger (nothing will not stop anyone making a 20-seats long motorbike).
AI traffic and police ai had some minor updates and fixes aswell.

I'm still working tirelessly on network synchronization of particles / bullets which is needed to release a working alpha version of the game, this needs to work first :)

Here's a video of automatic damage modelling in action:
https://www.youtube.com/watch?v=qNCHR8VSrQQ&t


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PostPosted: Sun Oct 07, 2018 4:16 pm 
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Initial alpha is released:

https://gtamp.com/tdc/tdc_demo.rar

Give it a try, and tell me what you think.

For internet play it's a bit complicated, but instructions are in the readme.


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PostPosted: Sun Oct 07, 2018 8:25 pm 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
Posts: 179
Congratulations on the release of the public alpha!

Unfortunately I could not try the demo (since I no longer have a computer and funds for it), but I really wanted to. For this I will watch your videos from the phone until better times.

Waiting for new videos, massive with players.

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PostPosted: Wed Oct 10, 2018 7:12 am 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
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Regarding the TDC Map Editor, it would be nice to have such a function. Scaling of material tiles (I wrote about it to you on YouTube):


Attachments:
IMG_20181010_100626.jpg
IMG_20181010_100626.jpg [ 79.73 KiB | Viewed 359 times ]

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PostPosted: Fri Oct 12, 2018 10:01 am 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
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Guys, I was thinking here. And what about creating a homepage on GTAMP (in HTML on 1 page) for a TDC project (with the permission of Sector's of course)?
P.S.: A repository is already there.

It would be great to go to a direct link and see a preview of the game (picture), a link below it to download: the client, server, utilities and other useful material, a description (right or left) and instructions for setting up the game.

This can be a simple and neat HTML page for Top Down City and JerneiL is its editor.

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PostPosted: Fri Oct 12, 2018 11:26 am 
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Boss
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A simple page would be good or at least update the screenshot in first post of this topic and link to the download.


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PostPosted: Fri Oct 12, 2018 11:41 am 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
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Sektor wrote:
A simple page would be good or at least update the screenshot in first post of this topic and link to the download.
Yes, but this is for the forum section.

The game should have a presentation page where the user comes in (and sees what the game is in front of him). This increases interest in the game. You can also immediately see which version is the latest and what has been added. The forum page should always be, but it is suitable for discussions but not for the presentation.

Maybe JernejL's plans to open a website for TDC? Then it will be great.

Added:
My suggestion was this: Do not quit the GTAMP community and make the game inside it, as there are loyal fans of Top Down Shooters, and the TDC game is native to GTA2.

Therefore, I suggested creating a presentation page, for example, https://gtamp.com/games/tdc.html

And inside tdc.html - the presentation page (with all the information about the game).
Example:


Attachments:
IMG_TDC_FORM.png
IMG_TDC_FORM.png [ 43.54 KiB | Viewed 306 times ]

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PostPosted: Fri Oct 12, 2018 2:26 pm 
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Hitman

Joined: Wed Dec 09, 2015 2:18 pm
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For example, on this page you can display the number of running servers, online players in the game. You can also add (in a separate window) the IP addresses of the servers that paid for the host (for their promotion).

I made for example a few presentation page layouts (I drew them in the editor on the phone):


Attachments:
IMG_TDC_FORM4.png
IMG_TDC_FORM4.png [ 52.31 KiB | Viewed 297 times ]
IMG_TDC_FORM.png
IMG_TDC_FORM.png [ 52.33 KiB | Viewed 297 times ]
IMG_TDC_FORM3.png
IMG_TDC_FORM3.png [ 43.07 KiB | Viewed 297 times ]
IMG_TDC_FORM2.png
IMG_TDC_FORM2.png [ 82.26 KiB | Viewed 297 times ]

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PostPosted: Mon Oct 15, 2018 9:44 am 
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Logofero wrote:
Regarding the TDC Map Editor, it would be nice to have such a function. Scaling of material tiles (I wrote about it to you on YouTube):


i finally understand you with pictures now, i'll add this and it will be an option in map editor.

As for website, one is planned, but so far as it's only for you guys here, for limited audience i didn't go working on that yet, since the game is mentioned here, on youtube and on discord, closer to completition that game will get, more work will be made towards a website :)

I'm making good progress on police logic, hopefully that'll be next good update.


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PostPosted: Tue Oct 23, 2018 6:21 pm 
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I've added that to the map editor as you suggested, it's now in editro pack with the rest of demo:

https://gtamp.com/tdc/tdc_demo.rar


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