Pistol & Shotgun Redesign

BeepBoop
Car Jacker
Car Jacker
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Re: Pistol & Shotgun Redesign

Post by BeepBoop »

elypter wrote:
BeepBoop wrote:I also figured out how to edit the weapon values so a pistol would shoot Molotovs when selected instead of the normal pistol round.
thats cool. could you share the addresses you have to modify or can you wirte a little test script?

it would be quite useful if you could lay mines on foot or car stoppers poweups or throw footbals
I attempted to get the land mines to work on foot, but it would crash the game. Apparently there is a hidden value which tells the game when a vehicle weapon is selected and when an on-foot weapon is selected. Trying to fire an on-foot weapon in a vehicle crashes the game and vice-versa unfortunately.
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elypter
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Re: Pistol & Shotgun Redesign

Post by elypter »

Been designing new gun designs for the map I'm working on for fun.
you should give it a heavy machine gun sound too and an overheating mechanism.
yur sa'nok ngeyä
Devastator
Hitman
Hitman
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Joined: 06 Dec 2011, 16:54

Re: Pistol & Shotgun Redesign

Post by Devastator »

Riot Gun (Shotgun),
Rocket Launcher,
Jeep Gun Machine Gun mode, &
Jeep Gun Flame Thrower mode.
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elypter
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Re: Pistol & Shotgun Redesign

Post by elypter »

pretty cool. a damage or fire rate upgrade would make the jeep a much better weapon
yur sa'nok ngeyä
Devastator
Hitman
Hitman
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Joined: 06 Dec 2011, 16:54

Re: Pistol & Shotgun Redesign

Post by Devastator »

There's a trick where any group / instant gang members in a vehicle with a turret will increase the fire rate. On the fifth gameplay version of my first map I made two scripted characters that get into a gun Jeep as passengers & stay there, to increase the fire rate by 3x.
You could create characters in a gun Jeep on a map for the same effect.
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elypter
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Re: Pistol & Shotgun Redesign

Post by elypter »

ah, i remember doing that with tanks. fun times.
yur sa'nok ngeyä
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