Re: GTA2 ScriptPad
Posted: 25 Apr 2011, 19:31
"yuck" too
Lucky you :)Cuban-Pete wrote:Yes, I use win7 ultimate (64 bit) wit full Aero effects. :)
Can you explain it more please?elypter wrote:there is another less used code folding pair: //: and RETURN. i made it to make code folding possible with subs. would be nice if you could add this too.
Please explain this also a bit more, a pic would help i guess.elypter wrote:oh and there is a general problem with code folding: it seems not to support hierarchy
probably that:B-$hep wrote:Can you explain it more please?elypter wrote:there is another less used code folding pair: //: and RETURN. i made it to make code folding possible with subs. would be nice if you could add this too.
Comment chars: // and then comment and then what?
What's with the punctuation mark?
.
almost.Gustavob wrote:probably that:B-$hep wrote:Can you explain it more please?elypter wrote:there is another less used code folding pair: //: and RETURN. i made it to make code folding possible with subs. would be nice if you could add this too.
Comment chars: // and then comment and then what?
What's with the punctuation mark?
.
B-$hep wrote:Please explain this also a bit more, a pic would help i guess.elypter wrote:oh and there is a general problem with code folding: it seems not to support hierarchy
Code: Select all
//{ // header
//tiny tiny town - army
//Usefull things:
//ORDER_CHAR_TO_BACKDOOR ( charname , carname )
//FOLLOW_CAR_IN_CAR
//MAKE_CHAR_DO_NOTHING
//SET_CAR_EMERG_LIGHTS
//SET_CHAR_TO_STAY_IN_CAR
//}
//{ // Declares
//{ // Players
//{ // p1
PLAYER_PED p1 = (57.5, 131.5, 255.0) 10 180
CAR_DATA p1_v
COUNTER p1_deaths = 0
COUNTER p1_incar = 0
COUNTER p1_cream = 0
COUNTER p1_indog = 0
COUNTER p1_infire = 0
COUNTER p1_lastfire=0
COUNTER p1_inmedi = 0
COUNTER p1_lastmedi=0
COUNTER p1_lastlimo=0
COUNTER p1_trg_ic=1
COUNTER p1_tmr_swat = 1
COUNTER p1_tmr_cream = 0
COUNTER p1_noburn = 0
COUNTER p1_noelectro = 0
COUNTER p1_explode_punch = 0
COUNTER p1_death_punch = 0
COUNTER p1_wantedlevel = 0
COUNTER p1_tmp_wantedlevel = 0
CHAR_DATA p1_punched
COUNTER p1_trg_punched = 0
COUNTER p1_tmr_bus = 0
COUNTER p1_tmrm_bus = 0
CHAR_DATA p1_bus_expbot
COUNTER p1_trg_horn = 0
//COUNTER p1_death_reason = 0
//gangs
COUNTER p1_gangtype = 0
CHAR_DATA p1_gangbot1
CHAR_DATA p1_gangbot2
CHAR_DATA p1_gangbot3
CHAR_DATA p1_gangbot4
CHAR_DATA p1_gangbot5
//}
//{ // p2
PLAYER_PED p2 = (73.5, 115.5, 255.0) 13 180
CAR_DATA p2_v
COUNTER p2_deaths = 0
COUNTER p2_incar = 0
COUNTER p2_cream = 0
COUNTER p2_indog = 0
COUNTER p2_infire = 0
COUNTER p2_lastfire=0
COUNTER p2_inmedi = 0
COUNTER p2_lastmedi=0
COUNTER p2_lastlimo=0
COUNTER p2_trg_ic=1
COUNTER p2_tmr_swat = 1
COUNTER p2_tmr_cream = 0
COUNTER p2_noburn = 0
COUNTER p2_noelectro = 0
COUNTER p2_explode_punch = 0
COUNTER p2_death_punch = 0
COUNTER p2_wantedlevel = 0
COUNTER p2_tmp_wantedlevel = 0
CHAR_DATA p2_punched
COUNTER p2_trg_punched = 0
COUNTER p2_tmr_bus = 0
COUNTER p2_tmrm_bus = 0
CHAR_DATA p2_bus_expbot
COUNTER p2_trg_horn = 0
//gangs
COUNTER p2_gangtype = 0
CHAR_DATA p2_gangbot1
CHAR_DATA p2_gangbot2
CHAR_DATA p2_gangbot3
CHAR_DATA p2_gangbot4
CHAR_DATA p2_gangbot5
//}
//{ // p3
PLAYER_PED p3 = (92.5, 115.5, 255.0) 7 270
CAR_DATA p3_v
COUNTER p3_deaths = 0
COUNTER p3_incar = 0
COUNTER p3_cream = 0
COUNTER p3_indog = 0
COUNTER p3_infire = 0
COUNTER p3_lastfire=0
COUNTER p3_inmedi = 0
COUNTER p3_lastmedi=0
COUNTER p3_lastlimo=0
COUNTER p3_trg_ic=1
COUNTER p3_tmr_swat = 1
COUNTER p3_tmr_cream = 0
COUNTER p3_noburn = 0
COUNTER p3_noelectro = 0
COUNTER p3_explode_punch = 0
COUNTER p3_death_punch = 0
COUNTER p3_wantedlevel = 0
COUNTER p3_tmp_wantedlevel = 0
CHAR_DATA p3_punched
COUNTER p3_trg_punched = 0
COUNTER p3_tmr_bus = 0
COUNTER p3_tmrm_bus = 0
CHAR_DATA p3_bus_expbot
COUNTER p3_trg_horn = 0
//gangs
COUNTER p3_gangtype = 0
CHAR_DATA p3_gangbot1
CHAR_DATA p3_gangbot2
CHAR_DATA p3_gangbot3
CHAR_DATA p3_gangbot4
CHAR_DATA p3_gangbot5
//}
//{ // p4
PLAYER_PED p4 = (52.0, 118.0, 255.0) 11 270
CAR_DATA p4_v
COUNTER p4_deaths = 0
COUNTER p4_incar = 0
COUNTER p4_cream = 0
COUNTER p4_indog = 0
COUNTER p4_infire = 0
COUNTER p4_lastfire=0
COUNTER p4_inmedi = 0
COUNTER p4_lastmedi=0
COUNTER p4_lastlimo=0
COUNTER p4_trg_ic=1
COUNTER p4_tmr_swat = 1
COUNTER p4_tmr_cream = 0
COUNTER p4_noburn = 0
COUNTER p4_noelectro = 0
COUNTER p4_explode_punch = 0
COUNTER p4_death_punch = 0
COUNTER p4_wantedlevel = 0
COUNTER p4_tmp_wantedlevel = 0
CHAR_DATA p4_punched
COUNTER p4_trg_punched = 0
COUNTER p4_tmr_bus = 0
COUNTER p4_tmrm_bus = 0
CHAR_DATA p4_bus_expbot
COUNTER p4_trg_horn = 0
//gangs
COUNTER p4_gangtype = 0
CHAR_DATA p4_gangbot1
CHAR_DATA p4_gangbot2
CHAR_DATA p4_gangbot3
CHAR_DATA p4_gangbot4
CHAR_DATA p4_gangbot5
//}
//{ // p5
PLAYER_PED p5 = (63.5, 115.5, 255.0) 9 180
CAR_DATA p5_v
COUNTER p5_deaths = 0
COUNTER p5_incar = 0
COUNTER p5_cream = 0
COUNTER p5_indog = 0
COUNTER p5_infire = 0
COUNTER p5_lastfire=0
COUNTER p5_inmedi = 0
COUNTER p5_lastmedi=0
COUNTER p5_lastlimo=0
COUNTER p5_trg_ic=1
COUNTER p5_tmr_swat = 1
COUNTER p5_tmr_cream = 0
COUNTER p5_noburn = 0
COUNTER p5_noelectro = 0
COUNTER p5_explode_punch = 0
COUNTER p5_death_punch = 0
COUNTER p5_wantedlevel = 0
COUNTER p5_tmp_wantedlevel = 0
CHAR_DATA p5_punched
COUNTER p5_trg_punched = 0
COUNTER p5_tmr_bus = 0
COUNTER p5_tmrm_bus = 0
CHAR_DATA p5_bus_expbot
COUNTER p5_trg_horn = 0
//gangs
COUNTER p5_gangtype = 0
CHAR_DATA p5_gangbot1
CHAR_DATA p5_gangbot2
CHAR_DATA p5_gangbot3
CHAR_DATA p5_gangbot4
CHAR_DATA p5_gangbot5
//}
//{ // p6
PLAYER_PED p6 = (76.5, 128.5, 255.0) 0 90
CAR_DATA p6_v
COUNTER p6_deaths = 0
COUNTER p6_incar = 0
COUNTER p6_cream = 0
COUNTER p6_indog = 0
COUNTER p6_infire = 0
COUNTER p6_lastfire=0
COUNTER p6_inmedi = 0
COUNTER p6_lastmedi=0
COUNTER p6_lastlimo=0
COUNTER p6_trg_ic=1
COUNTER p6_tmr_swat = 1
COUNTER p6_tmr_cream = 0
COUNTER p6_noburn = 0
COUNTER p6_noelectro = 0
COUNTER p6_explode_punch = 0
COUNTER p6_death_punch = 0
COUNTER p6_wantedlevel = 0
COUNTER p6_tmp_wantedlevel = 0
CHAR_DATA p6_punched
COUNTER p6_trg_punched = 0
COUNTER p6_tmr_bus = 0
COUNTER p6_tmrm_bus = 0
CHAR_DATA p6_bus_expbot
COUNTER p6_trg_horn = 0
//gangs
COUNTER p6_gangtype = 0
CHAR_DATA p6_gangbot1
CHAR_DATA p6_gangbot2
CHAR_DATA p6_gangbot3
CHAR_DATA p6_gangbot4
CHAR_DATA p6_gangbot5
//}
//}
//{ // Cars
//CAR_DATA carinv1 = (76.5, 122.9) 0 180 APC
CAR_DATA carinv1
CAR_DATA antenna
CAR_DATA ptank1
CAR_DATA carinv2 = (72.0, 122.5) 27 90 GUNJEEP
CAR_DATA carrok2 = (88.5, 130.5) 0 180 JEEP
CAR_DATA parkednuke = (50.5, 112.0) 0 0 KRSNABUS
//Testcars
/*
CAR_DATA test4 = (55.8, 128.5) 15 90 HOTDOG
CAR_DATA test6 = (55.8, 126.5) 15 90 TOWTRUCK
CAR_DATA test7 = (59.8, 128.5) 15 90 MESSER
CAR_DATA test8 = (59.8, 127.5) 15 90 ISETTA
CAR_DATA test9 = (59.8, 126.5) 15 90 GUNJEEP
//CAR_DATA test11 = (61.8, 127.5) 15 90 JEEP
CAR_DATA test12 = (61.8, 126.5) 15 90 PICKUP
CAR_DATA test15 = (61.8, 123.5) 15 90 STYPE
CAR_DATA test16 = (62.8, 128.5) 15 90 RTYPE
//CAR_DATA test18 = (62.8, 127.5) 15 90 ZCX5 ZCX5
CAR_DATA test19 = (67.8, 129.5) 15 280 TOWTRUCK
CAR_DATA test20 = (67.8, 131.5) 15 250 VAN
//CAR_DATA test21 = (65.8, 131.5) 15 90 VAN
CAR_DATA test6 = (55.5, 127.5) 15 90 TRUKCAB1
CAR_DATA test14 = (61.8, 124.5) 15 90 BANKVAN
CAR_DATA test16 = (61.5, 129.5) 15 90 JEFFREY
CAR_DATA test13 = (61.8, 125.5) 15 90 MONSTER
*/
//CAR_DATA test13 = (61.8, 125.5) 15 90 EDSELFBI
CAR_DATA test19 = (61.6, 108.8) -1 0 DART
CAR_DATA test22 = (77.0, 116.1) 30 45 MORGAN
//DELETED// CAR_DATA test3 = (61.5, 108.8) 15 0 ICECREAM
CAR_DATA test5 = (72.0, 118.1) 15 280 TANKER
CAR_DATA test17 = (75.0, 118.1) 15 80 TRUKTRNS
CAR_DATA test10 = (69.5, 122.0) 1 0 LIMO2
CAR_DATA test21 = (94.0, 115.2) 7 80 GTRUCK
CAR_DATA test2 = (55.9, 117.5) 15 285 MEDICAR
CAR_DATA test11 = (56.5, 130.5) 12 180 BUS
CAR_DATA test1 = (72.5, 123.4) 15 90 FIRETRUK
//}
//{ // ARMY BOTS
FORWARD apcbots:
DESTRUCTOR apcdes
CHAR_DATA apcbot1
CHAR_DATA apcbot2
CAR_DATA botapc
FORWARD nukebots:
DESTRUCTOR nukedes
CHAR_DATA nukebot1
CAR_DATA botnuke
//}
//{ // TANKER
FORWARD tanker1:
DESTRUCTOR tanker1des
CHAR_DATA tanker1bot
CHAR_DATA tanker1expbot
CAR_DATA tanker1cab
CAR_DATA tanker1trailer
CAR_DATA tanker1expcar
CAR_DATA tanker1covcar
COUNTER create_tanker1=1
COUNTER tanker1_exp_trg = 0
//}
//{ // DOORS
DECLARE_DOOR_INFO ( 32 , 35 , 2 )
DOOR_DATA door_1 = SINGLE (62, 130, 1) (65.0, 130.5, 1.0, 2.0, 1.0) RIGHT 0 ANY_PLAYER CLOSE_WHEN_OPEN_RULE_FAILS 0 FLIP_RIGHT NOT_REVERSED
//}
//{ // Collectibles
GENERATOR coctail1 = (70.5, 124.5) 0 COLLECT_04 3000 3000 99
GENERATOR rocket2 = (60.0, 122.0) 0 COLLECT_02 3000 3000 10
GENERATOR coctail2 = (62.5, 131.5, 3.0) 270 COLLECT_04 3000 3000 99
GENERATOR rocket = (93.5, 129.5) 0 COLLECT_02 3000 3000 10
GENERATOR doubled = (53.0, 115.5) 0 MOVING_COLLECT_35 3000 3000 1
GENERATOR fast = (58.0, 117.5) 0 MOVING_COLLECT_36 3000 3000 1
GENERATOR grenade = (81.5, 125.5) 0 COLLECT_05 3000 3000 99
GENERATOR electro = (80.5, 108.5) 0 COLLECT_03 3000 3000 2
GENERATOR flamer = (56.5, 125.0) 0 COLLECT_08 3000 3000 99
GENERATOR coctail3 = (49.5, 116.0) 0 COLLECT_04 3000 3000 99
GENERATOR oil = (56.0, 117.5) 0 COLLECT_16 3000 3000 5
GENERATOR mines = (66.5, 120.5) 0 COLLECT_17 3000 3000 10
GENERATOR vmg = (95.5, 119.5) 0 COLLECT_18 3000 3000 10
GENERATOR fingers = (75.5, 124.5) 0 MOVING_COLLECT_37 3000 3000 1
GENERATOR bomb = (58.5, 123.5) 0 MOVING_COLLECT_15 3000 3000 1
GENERATOR bribe = (60.5, 108.5, 2.4) 0 MOVING_COLLECT_33 3000 3000 1
GENERATOR amour = (84.5, 116.5, 2.0) 0 COLLECT_31 0 0 1
GENERATOR health1 = (76.5, 124.5) 0 MOVING_COLLECT_30 0 0 1
GENERATOR health2 = (57.5, 115.5) 0 MOVING_COLLECT_30 0 0 1
GENERATOR xmg0 = (84.5, 117.5, 2.0) 0 COLLECT_01 0 0 99
GENERATOR xmg1 = (57.5, 129.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xmg2 = (66.5, 128.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xmg3 = (78.5, 128.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xmg4 = (51.0, 118.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xmg5 = (64.5, 114.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xmg6 = (73.0, 114.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xmg7 = (90.5, 115.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xmg8 = (89.5, 125.5) 0 MOVING_COLLECT_01 0 0 99
GENERATOR xamour1 = (57.5, 130.5) 0 COLLECT_31 0 0 1
GENERATOR xamour2 = (67.5, 128.5, 2.3) 0 COLLECT_31 0 0 1
GENERATOR xamour3 = (77.5, 128.5) 0 COLLECT_31 0 0 1
GENERATOR xamour4 = (51.0, 117.5) 0 COLLECT_31 0 0 1
GENERATOR xamour5 = (62.5, 114.5) 0 COLLECT_31 0 0 1
GENERATOR xamour6 = (74.0, 114.5) 0 COLLECT_31 0 0 1
GENERATOR xamour7 = (91.5, 115.5) 0 COLLECT_31 0 0 1
GENERATOR xamour8 = (90.5, 125.5) 0 COLLECT_31 0 0 1
GENERATOR xcoctail1 = (54.5, 118.5) 0 COLLECT_04 3000 3000 5
GENERATOR xcoctail2 = (63.5, 126.5, 2.0) 0 COLLECT_04 3000 3000 5
GENERATOR xcoctail3 = (78.5, 118.5) 0 COLLECT_04 3000 3000 5
GENERATOR xcoctail4 = (61.5, 108.5) 0 COLLECT_04 3000 3000 5
GENERATOR xcoctail5 = (62.5, 117.5) 0 COLLECT_04 3000 3000 5
GENERATOR xcoctail6 = (73.5, 131.5) 0 COLLECT_04 3000 3000 5
GENERATOR xcoctail7 = (87.5, 122.5) 0 COLLECT_04 3000 3000 5
GENERATOR xflamer1 = (51.5, 111.5) 0 COLLECT_08 3000 3000 5
GENERATOR xflamer2 = (73.5, 128.5) 0 COLLECT_08 3000 3000 5
GENERATOR xflamer3 = (90.5, 111.5) 0 COLLECT_08 3000 3000 5
GENERATOR xflamer4 = (97.5, 121.5) 0 COLLECT_08 3000 3000 5
GENERATOR xflamer5 = (64.5, 117.4) 0 COLLECT_08 3000 3000 5
GENERATOR xflamer6 = (51.5, 129.5) 0 COLLECT_08 3000 3000 5
//}
//{ // static objects
OBJ_DATA del_mine
OBJ_DATA del_oil
OBJ_DATA tower1 = (55.2, 114.8, 2.6) 0 TOWER
OBJ_DATA tower2 = (55.4, 114.8, 2.6) 0 TOWER
OBJ_DATA tower3 = (55.7, 114.8, 2.6) 0 TOWER
OBJ_DATA tower4 = (56.0, 114.8, 2.6) 0 TOWER
OBJ_DATA tower5 = (56.3, 114.8, 2.6) 0 TOWER
OBJ_DATA tower6 = (56.6, 114.8, 2.6) 0 TOWER
OBJ_DATA tower7 = (56.9, 114.8, 2.6) 0 TOWER
OBJ_DATA tower8 = (57.2, 114.8, 2.6) 0 TOWER
OBJ_DATA tower9 = (57.5, 114.8, 2.6) 0 TOWER
OBJ_DATA tower10 = (57.8, 114.8, 2.6) 0 TOWER
OBJ_DATA tower11 = (58.1, 114.8, 2.6) 0 TOWER
OBJ_DATA tower12 = (58.4, 114.8, 2.6) 0 TOWER
OBJ_DATA tower13 = (58.7, 114.8, 2.6) 0 TOWER
OBJ_DATA tower14 = (59.0, 114.8, 2.6) 0 TOWER
OBJ_DATA towerb1 = (55.2, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb2 = (55.4, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb3 = (55.7, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb4 = (56.0, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb5 = (56.3, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb6 = (56.6, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb7 = (56.9, 114.8, 3.6) 0 TOWER
//DELETED// OBJ_DATA towerb8 = (57.2, 114.8, 3.6) 0 TOWER
//DELETED// OBJ_DATA towerb9 = (57.5, 114.8, 3.6) 0 TOWER
//DELETED// OBJ_DATA towerb10 = (57.8, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb11 = (58.1, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb12 = (58.4, 114.8, 3.6) 0 TOWER
OBJ_DATA towerb13 = (58.7, 114.8, 3.6) 0 TOWER
//DELETED// OBJ_DATA towerb14 = (59.0, 114.8, 3.6) 0 TOWER
OBJ_DATA towera1 = (86.5, 121.5, 5.1) 0 TOWER
OBJ_DATA towera2 = (83.5, 115.5, 5.1) 0 TOWER
OBJ_DATA towera3 = (85.5, 115.5, 5.1) 0 TOWER
//}
//{ // SUPERTANK
/*
OBJ_DATA itarget_2 = (107.0, 95.0, 1.0) 0 INVISIBLE_TARGET
OBJ_DATA itarget_3 = (72.0, 95.0) 0 INVISIBLE_TARGET
OBJ_DATA itarget_4 = (44.0, 95.0) 0 INVISIBLE_TARGET
OBJ_DATA itarget_5 = (44.0, 119.5) 0 INVISIBLE_TARGET
OBJ_DATA itarget_6 = (44.0, 136.9) 0 INVISIBLE_TARGET
OBJ_DATA itarget_7 = (69.0, 137.0, 5.0) 0 INVISIBLE_TARGET
OBJ_DATA itarget_10 = (107.0, 137.0, 5.0) 0 INVISIBLE_TARGET
OBJ_DATA itarget_11 = (107.0, 122.0, 5.0) 0 INVISIBLE_TARGET
PARKED_CAR_DATA trailer = (65.8, 119.2) 19 270 APC
PARKED_CAR_DATA tank1 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA tank2 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA tank3 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA tank4 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA tank5 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA tank6 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA tank7 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA tank8 = (67.5, 118.5) 19 0 TANK
PARKED_CAR_DATA jeep9 = (75.0, 118.5) 19 0 GUNJEEP
PARKED_CAR_DATA jeep10 = (76.5, 118.5) 19 0 GUNJEEP
PARKED_CAR_DATA jeep11 = (78.0, 118.5) 19 0 GUNJEEP
CHAR_DATA stankbot0
CHAR_DATA stankbot1
CHAR_DATA stankbot2
CHAR_DATA stankbot3
CHAR_DATA stankbot4
CHAR_DATA stankbot5
CHAR_DATA stankbot6
CHAR_DATA stankbot7
CHAR_DATA stankbot8
CHAR_DATA stankbot9
CHAR_DATA stankbot10
CHAR_DATA stankbot11
CHAR_DATA ped
COUNTER subloop = 1
COUNTER peds
COUNTER loadtank = 1
COUNTER stshoot = 0
FORWARD supertank:
*/
//}
//{ // Counter
COUNTER mainloop = 1
COUNTER loop = 1
COUNTER tmr =0
COUNTER tmr2 = 0
COUNTER wantedcounter = 40
COUNTER wantedlevel = 0
COUNTER wantedlevel6 = 1
COUNTER wantedlevel7 = 1
COUNTER wantedlevel8 = 1
ONSCREEN_COUNTER wantedlevel_screen
ONSCREEN_COUNTER dummy_osc
COUNTER tmr_nocol = 1
COUNTER col_nocol = 0
OBJ_DATA obj_nocol
COUNTER tmr_repair = 1
COUNTER col_repair = 0
OBJ_DATA obj_repair
COUNTER tmr_abribe = 1
COUNTER col_abribe = 0
OBJ_DATA obj_abribe
SOUND snd_abribe
COUNTER tmr_expunch = 1
COUNTER col_expunch = 0
OBJ_DATA obj_expunch
/*
COUNTER death_reason = 0
COUNTER death_counter = 0
COUNTER msg = 0
COUNTER temp = 0
*/
//}
//{ // DECLARE Commands
DECLARE_POLICELEVEL (6)
//SET_GANG_INFO ( tanker , 12 , molotov , molotov , molotov , 5 , 60.5 , 109.5 , 2.0 , 1 , TRUKCAB1 , 1 )
// MAP ZONE INFO #################################################produces crash after quitting the game
//MAP_ZONE area = ( 1000 , 800 , 0 , 100 , 1000 , 15 , 15 , 600 , 0 , 100 , 0)
// CD GCD BCD PCR PD MR CTR ER GCR PPR GCARR
// ( CD:cardensity , GCD:good car ratio , BCD:bad car ratio , PCR:police car ratio , PD:ped density , MR:mugger ratio , CTR:car thief ratio , ER:elvis ratio , GCR:gang char ratio , PPR:police ped ratio , GCARR:gang character ratio)
CAR_DATA garbage
//}
//}
LEVELSTART // to LEVELEND
//{ // SETUP Commands
SET_GANG_INFO (gng0, 1, MACHINE_GUN, ROCKET_LAUNCHER, ROCKET_LAUNCHER, 5, 0.0, 0.0, 0.0, 0, APC, 30)
SET_GANG_INFO (gng4, 1, MACHINE_GUN, ROCKET_LAUNCHER, ROCKET_LAUNCHER, 4, 0.0, 0.0, 0.0, 0, TANK, 30)
MAKE_DOOR_MANUAL ( door_1 )
OPEN_DOOR ( door_1 )
SET_AMBIENT_LEVEL (0.7, 0)
GIVE_WEAPON (parkednuke , CAR_BOMB_INSTANT )
ADD_ONSCREEN_COUNTER ( dummy_osc , p1_tmr_bus )
carinv1 = CREATE_GANG_CAR (76.3, 123.0) 0 180 APC END
ptank1 = CREATE_GANG_CAR (87.3, 130.5) 2 270 TANK END
GIVE_WEAPON (ptank1 , TANK_GUN , 99 )
GIVE_WEAPON (ptank1 , TANK_GUN , 99 )
//antenna = CREATE_CAR (75.5, 122.9) 0 180 APC END //MINI_CAR END
SET_CAR_NO_COLLIDE ( carinv1 )
SET_CAR_BULLETPROOF ( carinv1 , ON )
//SET_CAR_ROCKETPROOF ( carinv1 , ON )
GIVE_WEAPON (carinv1 , CAR_MINE )
GIVE_WEAPON (carinv1 , CAR_MACHINE_GUN )
//PUT_CAR_ON_TRAILER (antenna,carinv1)
//}
LAUNCH_MISSION (load.mis)
//{ // TANKER
//GOSUB tanker1:
//}
//{ // SUPERTANK
//GOSUB supertank:
//}
LEVELEND
//{ // SUBS
//{ // TANKER
//: //tanker1
tanker1:
//tanker1des = CREATE_DESTRUCTOR (78.5, 119.5) (3.0, 3.0) END
DELAY_HERE (50)
DELETE_ITEM ( tanker1des )
DELETE_ITEM (tanker1expbot)
DELETE_ITEM (tanker1expcar)
DELETE_ITEM ( tanker1cab )
DELETE_ITEM ( tanker1bot )
DELETE_ITEM ( tanker1trailer )
DELAY_HERE (50)
//The Truck and trailer must be in sight of player or they will be spawned incorrectly
tanker1cab = CREATE_CAR (61.5, 131.5, 2.0) 15 90 TRUKCAB1 END
tanker1trailer = CREATE_CAR (61.0, 131.5, 2.0) 15 90 TANKER END
GIVE_WEAPON ( tanker1cab , CAR_MINE )
GIVE_WEAPON ( tanker1cab , CAR_BOMB )
tanker1bot = CREATE_CHAR_INSIDE_CAR ( tanker1cab ) 33 DRIVER END
MAKE_CAR_DRIVE_AWAY ( tanker1cab )
RETURN
//}
//{ // Army bots
//: // apcbots
apcbots:
apcdes = CREATE_DESTRUCTOR (79.0, 113.0) (3.0, 3.0) END
DELAY (100)
DELETE_ITEM ( apcdes )
DELETE_ITEM ( botapc )
botapc = CREATE_CAR (79.0, 113.5) 15 90 APC END
GIVE_WEAPON ( botapc , CAR_MACHINE_GUN )
SET_CAR_BULLETPROOF ( botapc , ON )
DELETE_ITEM ( apcbot1 )
apcbot1 = CREATE_CHAR_INSIDE_CAR ( botapc ) 4 POLICE END //ARMY
//SET_CHAR_OBJECTIVE ( apcbot1 , ENTER_CAR_AS_DRIVER , botapc )
SET_CHAR_SHOOTING_SKILL ( apcbot1 , CRACK_SHOT )
SET_CHAR_THREAT_SEARCH ( apcbot1 , AREA )
SET_CHAR_THREAT_REACTION ( apcbot1 , REACT_AS_NORMAL )
//SET_CHAR_OBJECTIVE ( apcbot1 , KILL_CHAR_ANY_MEANS , p1 )
SET_CHAR_TO_USE_CAR_WEAPON ( apcbot1 , ON )
SET_FAVOURITE_MODEL ( apcbot1, APC )
SET_CHAR_DRIVE_AGGRESSION ( apcbot1 , ON )
//Replacement for unstable code
GIVE_WEAPON ( apcbot1 , FLAME_THROWER )
//ADD_GROUP_TO_CHARACTER ( apcbot1 , 4 )
//MAKE_NEW_LEADER_OF_GROUP ( apcbot1 , apcbot1 )
//maybe there is a bug in it that causes random crashes
/*
ADD_GROUP_TO_CHARACTER ( apcbot1 , 4 )
SET_CHAR_OBJECTIVE ( apcbot1 , ENTER_CAR_AS_DRIVER , botapc )
MAKE_NEW_LEADER_OF_GROUP ( apcbot1 , apcbot1 )
GIVE_WEAPON ( apcbot1 , ROCKET_LAUNCHER )
ADD_GROUP_TO_CHARACTER ( apcbot1 , 4 )
SET_CHAR_OBJECTIVE ( apcbot1 , ENTER_CAR_AS_DRIVER , botapc )
GIVE_WEAPON ( apcbot1 , FLAME_THROWER )
ADD_GROUP_TO_CHARACTER ( apcbot1 , 4 )
SET_CHAR_OBJECTIVE ( apcbot1 , ENTER_CAR_AS_DRIVER , botapc )
MAKE_NEW_LEADER_OF_GROUP ( apcbot1 , apcbot1 )
*/
RETURN
//: // nukebot
nukebots:
nukedes = CREATE_DESTRUCTOR (82.5, 122.0) (4.0, 4.0) END
DELAY_HERE(50)
DELETE_ITEM (nukedes)
DELETE_ITEM (botnuke)
botnuke = CREATE_CAR (82.5, 123.5) 15 270 KRSNABUS END
GIVE_WEAPON ( botnuke , CAR_BOMB_INSTANT )
DELETE_ITEM ( nukebot1 )
nukebot1 = CREATE_CHAR_INSIDE_CAR ( botnuke ) 4 ARMY END
SET_CHAR_TO_STAY_IN_CAR ( nukebot1 , ON )
SET_CHAR_OBJECTIVE ( nukebot1 , ENTER_CAR_AS_DRIVER , botnuke )
SET_CHAR_SHOOTING_SKILL ( nukebot1 , CRACK_SHOT )
SET_CHAR_THREAT_SEARCH ( nukebot1 , AREA )
SET_CHAR_THREAT_REACTION ( nukebot1 , REACT_AS_NORMAL )
SET_CHAR_OBJECTIVE ( nukebot1 , KILL_CHAR_ANY_MEANS , p1 )
SET_CHAR_TO_USE_CAR_WEAPON ( nukebot1 , ON )
SET_FAVOURITE_MODEL ( nukebot1, KRSNABUS )
SET_CHAR_DRIVE_AGGRESSION ( nukebot1 , ON )
RETURN
//}
//: // supertank
/*
supertank:
SET_CAR_ROCKETPROOF ( tank1, ON )
SET_CAR_ROCKETPROOF ( tank2, ON )
SET_CAR_ROCKETPROOF ( tank3, ON )
SET_CAR_ROCKETPROOF ( tank4, ON )
SET_CAR_ROCKETPROOF ( tank5, ON )
SET_CAR_ROCKETPROOF ( tank6, ON )
SET_CAR_ROCKETPROOF ( tank7, ON )
SET_CAR_ROCKETPROOF ( tank8, ON )
SET_CAR_ROCKETPROOF ( jeep9, ON )
SET_CAR_ROCKETPROOF ( jeep10, ON )
SET_CAR_ROCKETPROOF ( jeep11, ON )
SET_CAR_BULLETPROOF ( jeep9, ON )
SET_CAR_BULLETPROOF ( jeep10, ON )
SET_CAR_BULLETPROOF ( jeep11, ON )
SET_CAR_ROCKETPROOF ( trailer, ON )
SET_CAR_BULLETPROOF ( trailer, ON )
//SET_CAR_FLAMEPROOF ( trailer, ON )
GIVE_WEAPON ( trailer , car_machine_gun )
stankbot2 = CREATE_CHAR_INSIDE_CAR ( tank2 ) 8 tank_driver END
stankbot3 = CREATE_CHAR_INSIDE_CAR ( tank3 ) 8 tank_driver END
stankbot4 = CREATE_CHAR_INSIDE_CAR ( tank4 ) 8 tank_driver END
stankbot5 = CREATE_CHAR_INSIDE_CAR ( tank5 ) 8 tank_driver END
stankbot6 = CREATE_CHAR_INSIDE_CAR ( tank6 ) 8 tank_driver END
stankbot7 = CREATE_CHAR_INSIDE_CAR ( tank7 ) 8 tank_driver END
stankbot8 = CREATE_CHAR_INSIDE_CAR ( tank8 ) 8 tank_driver END
stankbot9 = CREATE_CHAR_INSIDE_CAR ( jeep9 ) 8 CRIMINAL_TYPE2 END
stankbot10 = CREATE_CHAR_INSIDE_CAR ( jeep10 ) 8 CRIMINAL_TYPE2 END
stankbot11 = CREATE_CHAR_INSIDE_CAR ( jeep11 ) 8 CRIMINAL_TYPE2 END
PUT_CAR_ON_TRAILER ( tank1 , trailer )
PUT_CAR_ON_TRAILER ( tank2 , trailer )
PUT_CAR_ON_TRAILER ( tank3 , trailer )
PUT_CAR_ON_TRAILER ( tank4 , trailer )
PUT_CAR_ON_TRAILER ( tank5 , trailer )
PUT_CAR_ON_TRAILER ( tank6 , trailer )
PUT_CAR_ON_TRAILER ( tank7 , trailer )
PUT_CAR_ON_TRAILER ( tank8 , trailer )
PUT_CAR_ON_TRAILER ( jeep9 , trailer )
PUT_CAR_ON_TRAILER ( jeep10 , trailer )
PUT_CAR_ON_TRAILER ( jeep11 , trailer )
RETURN
*/
//}
//}
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Region header
//tiny tiny town - army
//Usefull things:
//ORDER_CHAR_TO_BACKDOOR ( charname , carname )
//FOLLOW_CAR_IN_CAR
//MAKE_CHAR_DO_NOTHING
//SET_CAR_EMERG_LIGHTS
//SET_CHAR_TO_STAY_IN_CAR
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//{ // header
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region // header
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[+] // header
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[+] header
it wont compile if its not commented out.B-$hep wrote:For example, if you replace the:withCode: Select all
//{ // header
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region // header
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{ //jj
//ghj
}
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