Mech War

Post GTA1/GTA2 maps here (finished and work in progress).
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Sektor
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Mech War

Post by Sektor »

Image

http://gtamp.com/maps/mechwar.7z

Small arena with unlimited ammo for all weapons.

No other map has this much artwork replaced. All that hard work was done by JernejL, some vehicles by Robert Turovinen. I just made a really quick map and wrote a multiplayer script for it.

Laggy video of a 3 player game we played: http://www.justin.tv/vikethehube/b/290019152
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B-$hep
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Re: Mech War

Post by B-$hep »

That "thing" with flamethrower looks like mechs from MeshCommander 2.
What is this? New ped / player remap?

When did JernejL replaced the GFX? Long time ago or it's his recent work?
Always wear safety glasses while programming.
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elypter
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Re: Mech War

Post by elypter »

there is a little strange behavior with the mechs. if you have car flamer selected it sometimes switches to jeep gun. is that intended or a bug?
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Re: Mech War

Post by Sektor »

I had that happen too. It wasn't intentional but a weapon overheating from too much use could be interesting.

It might be running out of ammo because everything is in a WHILE instead of WHILE_EXEC and there are lots of DELAY_HERE commands. Some of that is necessary for the walking animation to be displayed.

The unlimited ammo was just for fun. I will adjust everything so you only have sensible weapons and you only get a limited amount of electrogun/rocket launcher each time you respawn. The robots need to be stronger.
B-$hep wrote:That "thing" with flamethrower looks like mechs from MeshCommander 2.
What is this? New ped / player remap?

When did JernejL replaced the GFX? Long time ago or it's his recent work?
It's a replacement for the gunjeep. JernejL made it years ago but the map he used it on wasn't stable.
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Re: Mech War

Post by elypter »

yeah, thats true, some gameplay adjustments would be nice. maybe also delete some on foot weapons. pistol for example. its nice to see the custom items of them but i think you have too many weapons to switch through on that small arena.
Oh, and also adjust the skid behavior of the mechs in the gci file to avoid skidmarks
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