Block Fort Frag Wipe Out

Post GTA1/GTA2 maps here (finished and work in progress).
BluE
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Re: Block Fort Frag Wipe Out

Post by BluE »

alright thanks. and yea just noticed, that the glitch was only in the old version.

okay i have to try that..thanks, but what about the ice cream vans in this map?
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Sektor
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Re: Block Fort Frag Wipe Out

Post by Sektor »



You can still get to high places using grenades/molotovs. Select grenades or molotovs, jump, keep pushing fire so that you never touch the ground, go down a ramp and when you release fire, you will return to your original height. You can move forwards while you are falling.

There aren't any missing tiles in those teleport tunnels, it only crashed before since you used a version older than v11.41. You can use those teleports to crash the game by blocking them with cars and many attempts at teleporting under a car. I'll add bollards in the next version so that vehicles can't block the tunnel and I'll set the teleport height to above ground level so if someone is on the ground, it won't matter.
BenMillard
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Re: Block Fort Frag Wipe Out

Post by BenMillard »

You could make the taunts audio-only by providing a custom .gxt where those entries were just a space or other invisible character? I imagine the sound is linked to the message ID number so the actual text can be anything. (Perhaps even nothing.)
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Sektor
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Re: Block Fort Frag Wipe Out

Post by Sektor »

Changes to Extreme and normal BFF Wipe Out:
  • Replaced Yin Yang teleporters with ramps.
  • Added molotovs to the only two bridges that didn't have any
  • Added bollards to prevent cars from entering the tunnels
  • Tunnel teleports now make you fall instead of starting on ground
  • Added one car and moved some cars to make way for the ramps
  • Changed BFF Wiiiiipppppe Ooooout! to just BFF Wipe Out
  • I included bff-wipeout.jpg, so there's no need to include one with image packs.
Changes to the normal version:
  • Removed CRISPY CRITTER and YOU'RE TOAST, BUDDY! messages
  • Players that quit from BFF Wipe Out no longer have arrows pointed at them
  • Added two electroguns to the top left castle (molotov/grenade glitching is needed to get there)
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Sektor
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Re: Block Fort Frag Wipe Out

Post by Sektor »

Changes to normal BFF Wipe Out:

It should no longer be possible to get stuck in a teleport loop
If you don't move for a few seconds then your weapons are removed to deter camping and make an invulnerable glitch less powerful

I haven't applied the changes to the Extreme version yet.
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Re: Block Fort Frag Wipe Out

Post by Sektor »

Removing weapons when the player wasn't moving was more annoying than useful. It's back to normal now.
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Re: Block Fort Frag Wipe Out

Post by Sektor »

Created BFF Nyan. All cars spawn in that version and all undamaged cars take two rocket hits to destroy.

Added 4 extra buses to the bridges.
Replaced one of the grenade pickups with molotovs.
Added a molotov pickup on the North East side of the map.
Added an instant vehicle bomb pickup.
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