New game: Top down city!

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Logofero
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Re: New game: Top down city!

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Re: New game: Top down city!

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Re: New game: Top down city!

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Re: New game: Top down city!

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Progress is good! Here is some from my commit log:

map editor had been improved A LOT, there was so much glitches and crashes fixed, it feels much better now!
grenades now have a throw delay and are synchronized properly
police wanted level now decreases if you hide
prepared zones system in map editor
prepared ambient audio systems to work with zones system
improved actors pushing cars too strongly
upgraded networking library to 10 years newer version (no joke) and multi-threaded it
reworked all the timing functions
strafing mechanics and more mouse control
improvements to blood, replaces a whole lot of map objects, effect sprites, ground explosion marks, tank tracks..
fixed a dozen of audio issues
improved weapons hit logic on cars (cars react physically properly now)
actor corpse lag fixes
microstuttering fixes

i've underestimated how much things need to be fixed, however there was really good work done, the game is feeling more and more like a game and because i don't have anyone on team yet, i have to do everything - from map to coding to art sprites & processing and cutting sound effects..

Rspository commit is already on revision 2210.
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Re: New game: Top down city!

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Re: New game: Top down city!

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I have the hit sprites now, but what i don't have is a blood pool animation that would go under corpses, to make them look like they bleed.

weapons: i have generic-looking sprites for 4-5 various weapons, you can then configuire them in any weapon you'd like, so far i have various maghine guns, so far:

Fists
Handgun
Machine gun
RPG
Flamethrower
Riot gun
Grenade
Shotgun
Molotov
Phaser
WaterCannon
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Re: New game: Top down city!

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Re: New game: Top down city!

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shotgun is jackhammer, it's same thing. riot gun is a machine gun that fires bouncy rubber bullets.
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Re: New game: Top down city!

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Re: New game: Top down city!

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Actually, the main thing how weapon works is particles.

You create a particle, which is the "projectile" with it's specific properties and visual look (bullet graphics).

Weapon tells only firing rate and distribution of these projectiles / pellets and at which interval they can be fired, plus a HUD sprite + name.
This way, you can have a lot of weapon variants with different properties.

All vehicle weapons also have to be "weapons", even if it's a water cannon.
In theory you could create a handheld water cannon - it is afterall very similar to how a flamethrower works (exept opposite effect + push force).
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Re: New game: Top down city!

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>shotgun is jackhammer, it's same thing. riot gun is a machine gun that fires bouncy rubber bullets.

would be funny if the projectiles could bounce around and hit other people
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Re: New game: Top down city!

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Re: New game: Top down city!

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elypter wrote:>shotgun is jackhammer, it's same thing. riot gun is a machine gun that fires bouncy rubber bullets.

would be funny if the projectiles could bounce around and hit other people

This is exactly how they work, they make small amout of damage and bounce off anything they hit :)

Same thing is used for water cannon if you check the water cannon video, water flow bounces off cars into new direction.



Logofero: thanks, i will check that out when i'm going to work on graphics again, right now i'm mainly in engine coding
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Re: New game: Top down city!

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Re: New game: Top down city!

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proximity particles are availible, so is range damage - this is how explosions kill people - it's a sprite particle with radius, time to live + damage parameters.

With this, you can creater a gas bomb.

Particles can also spawn new particles after hitting things or after certain time, so a cluster bomb and similar weapons are possible. if you wanted, you could make a bullet that splinters into more bullets :) but if you did that into infinity, the engine would crash eventually, so you could have 3 copies of bullet particles using same sprite, and then have different parameters on each.

The weapon projectile / particle system is inspired by weapons system that was used in a old game called liero ( https://www.liero.be/ - liero has also been inspiration for weapons system in soldat )
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Re: New game: Top down city!

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that is basically how mototovs work. for further distinction i would suggest a bigger range and aiming with camera zoom or pan. it would be fun if you could also use it in a handgeld mode where you fire it horizontally and the grenades explode a quarter of a second after the first collision so you can use it to bounce it around an obstacle
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Re: New game: Top down city!

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A bit slow development.. but i'm working on getting crashes in physics engine fixed, in the meantime i also:

- Added support for map tile materials (this finally lets me have bullets that can pass thru fences)
- Basic map sun Lighting, this makes slopes and walls shaded differently, it also enables me to start of work on actual map lights, and including night / day transition.
- Audio effects, tank feels even more like a tank now that it has extra tracks effect when driving
- Fixed bullet shot gun barrel locations
- Fixed all stuttering issues
- Additional paralel multithreaded processing components
- Explosion "blast" effect - working on this still.

Sorry for slow work, i surely did underestimate amout of work i still have to do.
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