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 Post subject: Re: Quarter To Death
PostPosted: Thu Dec 12, 2013 2:46 pm 
This dont concern me, world is small. You could ask me.


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 Post subject: Re: Quarter To Death
PostPosted: Thu Dec 12, 2013 2:49 pm 
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Joined: Sun Apr 15, 2012 8:26 am
Posts: 333
What I do if you are a stupid? You don't understand what I'd say.


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 Post subject: Re: Quarter To Death
PostPosted: Thu Dec 12, 2013 5:29 pm 
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Joined: Fri Jan 29, 2010 3:00 pm
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Location: F21B3EED
This argument can be ended by simply uploading your files that does indeed show creation/modification dates before his. Then we know who did it first.

However, he was whining about the sty file, and i see no sty files in the map... So i guess he is just lonely troll who is in great need of attention.
Galactic_Boy wrote:
You have stolen the name of my project. Quarter to Death. This map is a gang war map. Mine is an 13x13 deathmatch map. And the your sty file is stealing. YOU ARE A BURGLAR! IDIOT!!!

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 Post subject: Re: Quarter To Death
PostPosted: Fri Dec 13, 2013 3:07 pm 
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Location: London, UK
Sektor wrote:
LOL! Interesting drama. Time to investigate.

LOL?

I think you mean ROFL.

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 Post subject: Re: Quarter To Death
PostPosted: Fri Dec 13, 2013 3:13 pm 
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Boss
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My investigations only revealed they are both from Turkey, same ISP and at some point they have used the same IP but not uncommon in Turkey.


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 Post subject: Re: Quarter To Death
PostPosted: Fri Dec 13, 2013 3:15 pm 
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Sektor wrote:
My investigations only revealed they are both from Turkey, same ISP and at some point they have used the same IP but not uncommon in Turkey.

So he is trolling himself?

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 Post subject: Re: Quarter To Death
PostPosted: Fri Dec 13, 2013 3:19 pm 
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He stole my nickname first. This is my own map and name of the map are belong to me. But "Galactic_Boy" asserted name of this map belongs to him. And he replied my two topics too other than this with similar method. And he spoke to me with very bad words. This shows who is burglar.
And why I troll myself? We use this network with our neighbor. This is common network.


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 Post subject: Re: Quarter To Death
PostPosted: Sat Dec 14, 2013 1:37 pm 
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Galactic Boy wrote:
And why I troll myself? We use this network with our neighbor. This is common network.

Indeed.

You both seem to speak almost identical english too... same style of writing i mean. Maybe its a trait of Turkish people then too?

Also the delay between your messages are suspiciously short; 40 to 120 seconds only.

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 Post subject: Re: Quarter To Death
PostPosted: Sun Dec 15, 2013 3:30 pm 
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I talk about our neighbor. We are close friends. He said he did this to joke and apologised to me. Delay between our messages are too short because he lives in our building.
Other than this, our writing style isn't similar in reality. He was only imitated my writing style. And he only did this to made trouble.

I apologise all you to all this occurrences on his behalf.

(Note: I might make grammar mistakes because my English is not very good.)


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 Post subject: Re: Quarter To Death
PostPosted: Mon Dec 16, 2013 10:38 am 
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Oh, that explains everything.

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 Post subject: Re: Quarter To Death
PostPosted: Fri Dec 20, 2013 9:50 pm 
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Location: London, UK
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:

Perfect, TM.

Perfect.

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 Post subject: Re: Quarter To Death
PostPosted: Fri Oct 24, 2014 1:08 pm 
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Psycho
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Posts: 93
Redneck gang hates you when you enter castle, it's bullshitting. there's too many difference between small image and big image,we can't see anything in small image but can see most of things easily and water shows the map boring, they was working to say to you this.

Making cars invulnerable takes all the excitement of the map and makes the map very boring, you don't die in a car unless a tank pass over your car.

There's a question too: how can we enter the mafia headquarters? i can't find any entry.

And train stations are unnecessary,because army can kill you easily while you're in a train in wanted level 6.

But I congratulate you for making good maps, you're a good mapmaker but you can be better.

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 Post subject: Re: Quarter To Death
PostPosted: Sat Oct 25, 2014 9:03 am 
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It's not bullshitting. Everyone hates you if you enter their any location without permission. You're right on this subject. I haven't an appeal for this.

I made cars invulnerable because you can use car weapons and it can be iff cars are invulnerable.

I described it on the images.

You can use train stations wanted level 6 too, you kill all the armies then enter the train and travel. Army don't attack you until you exit the train.

I'm not very good mapmaker but I have good maps even so. I don't think update maps on the forum. I will share my maps with you.


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 Post subject: Re: Quarter To Death
PostPosted: Mon Oct 27, 2014 3:44 pm 
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Psycho
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Posts: 93
Galactic, your maps are very interesting, i wouldn't find that entrances unless you write these.

Car weapons are usable in vulnerable mode too as you know,it's more exciting than making cars invulnerable i think.

Killing all armies who are at the train station is impossible.

OK.

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 Post subject: Re: Quarter To Death
PostPosted: Mon Oct 27, 2014 8:30 pm 
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I know, Serial. You could find if you were examine the map carefully.

Car weapons are usable in vulnerable mode iff in easy and normal levels. Using vulnerable cars is too risky in other two levels. You'd die every time.

Use flamethrower as I said in "Tank Robbery!" topic.


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 Post subject: Re: Quarter To Death
PostPosted: Tue Oct 28, 2014 3:23 pm 
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Psycho
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they are in hard places,i would find too difficultly.

Why did you make cars invulnerable in first two levels now then?

armies attack to me by very crowded groups so using flamethrower don't avail to job.

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 Post subject: Re: Quarter To Death
PostPosted: Tue Oct 28, 2014 6:26 pm 
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No hard places, they're at tunnels.

I haven't any answer for this.

You can kill very crowded groups of peds if you use your weapon very carefully, also members of very crowded groups are slog to fire you.


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 Post subject: Re: Quarter To Death
PostPosted: Wed Oct 29, 2014 8:06 am 
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Psycho
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Joined: Tue Oct 21, 2014 12:54 pm
Posts: 93
is there another entrance at third tunnel?

because you are not right!

this is very hard,this implies expertness i haven't got this skill. :(

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Last edited by Serial Killer on Sat Nov 01, 2014 1:31 pm, edited 1 time in total.

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 Post subject: Re: Quarter To Death
PostPosted: Thu Oct 30, 2014 4:32 pm 
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There's no entrance at the third tunnel.

This implies attention, not expertness. [sm-57] I'm not expert but I can do this.


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 Post subject: Re: Quarter To Death
PostPosted: Sat Nov 01, 2014 1:32 pm 
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Psycho
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Joined: Tue Oct 21, 2014 12:54 pm
Posts: 93
this proves that you're an expert. Accept that you're an expert,Galactic :)

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