Golden Lap

Post GTA1/GTA2 maps here (finished and work in progress).
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Sektor
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Re: Golden Lap - Betatests

Post by Sektor » Wed Aug 04, 2010 2:20 pm

I recommend creating goldenlap.mmp

[MapFiles]
GMPFile = g1.gmp
STYFile = f1.sty
SCRFile = f1.scr
Description = Golden Lap
GXTFile = f1.gxt
GCIFile = f1.gci

You can then rename the included e.gxt to f1.gxt and include a handling file called f1.gci.

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Re: Golden Lap - Betatests

Post by Razor » Wed Aug 04, 2010 8:15 pm

will be added in da next v.

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Re: Golden Lap - Betatests

Post by Razor » Sat Aug 28, 2010 3:23 pm

Hi i saw that you gusy improve quality of icons etc. Could you improver that F1 teams logos?
LOGOS.RAR
(4.11 KiB) Downloaded 285 times

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Re: Golden Lap - Betatests

Post by Cuban-Pete » Sat Aug 28, 2010 4:55 pm

What do you mean? Remove black? Black in texture is transparent in GTA2 right?
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Re: Golden Lap - Betatests

Post by Razor » Sat Aug 28, 2010 4:58 pm

download map and you will see that looks not such good :)

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Re: Golden Lap - Betatests

Post by BenMillard » Sun Jan 09, 2011 6:48 pm

Where's the final version with the corrected MMP? Also, please add lights or set a high ambient light level.

It's still too difficult to set up and play because of these packaging issues. 7 months after I reported them.
Last edited by BenMillard on Sun Jan 09, 2011 9:17 pm, edited 1 time in total.

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Re: Golden Lap - Betatests

Post by elypter » Sun Jan 09, 2011 7:49 pm

this map is almost complete. too bad that it still missing the last steps.

btw when you are making a new version don't include nested rar files and put the files in the root folder of the archieve like it is done in every other map
yur sa'nok ngeyä

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Re: Golden Lap - Betatests

Post by BenMillard » Sun Feb 20, 2011 6:44 pm

If you damage your car during qualification you cannot repair it before the race. This is lame, because game speed and other drivers mean you might crash a lot during the qualifying lap.

Using GT-A1 handling sucks. Stinger would at least turn like a car. My handling from Macau suits this track very well.

(EDIT) The track layout is good; more interesting than I remember. Fits gear-changes of GT-A1 fairly well, which can be pleasing. 8-)

Some bugs with GTA2 make it annoying to re-learn the track. Wobbly camera, instant collision with 45° walls, bad v-sync and instant stop with no rebound from tyres object are big nuisances.

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Re: Golden Lap - Betatests

Post by BenMillard » Sat Mar 05, 2011 11:36 pm

Someone linked me to this Golden lap 5.0 which Heri released yesterday. Glad to see some updates to it.
  1. It keeps the old Golden Lap 4.5 without overwriting it.
  2. It's over 6MB to download.
  3. There is no readme file was included.
  4. Handling is atrocious, even worse than standard GT-A1 I'd say. Less acceleration and direction change is like a supertanker.
  5. Game crashes more.
  6. Player 2 cannot move and is never sent into their car.
  7. Player 1 can set some options at the start of the game, which is cool. Except it's impossible to read the digits and they change too fast.
I have some questions:
  1. Why isn't it using the Macau F1 handling for GTA2? Even a modified version of that?
  2. Why isn't it simply a 5 lap race with enough fuel to stop at the end of Lap 4? (So you can use strategy to decide when to stop.)
  3. Why are teams forced so players have to join in exactly the right order and Ferrari always hosts?
  4. Why is it only single-player? What is there to test beyond the previous version?

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i wanna golden lap :<

Post by killerxD » Fri Jun 17, 2011 10:53 am

anyone have golden lap?!

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Re: Golden Lap - Betatests

Post by elypter » Fri Jun 17, 2011 11:51 am

i guess i have some kind of beta of the 5.0 .But for the newest version you should ask Heri.
version 4.5 can be downloaded here: http://gta2dare.omnitude.net/maplist/li ... p%202p.mmp
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Re: Golden Lap - Betatests

Post by Muscovy » Thu Jun 23, 2011 5:16 am

The Golden Lap link does not work for me.
I don't understand the language. :?:

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Re: Golden Lap - Betatests

Post by BenMillard » Tue Nov 01, 2011 2:12 am

New and improved handling! It's the result of ~3 hours play-testing around Golden Lap 5 single player (the version linked to in the first message). Did some laps around Macau Race and the engine braking is making it much more drivable now.
golden-lap-practice.zip
Adds a "Golden Lap Practice" entry to GTA2. Players can race any of the 6 cars any way they want. Uses the handling from Macau Race.
(7.69 KiB) Downloaded 234 times
Basically lifting off the throttle is like using the brakes, but you retain a bit of steering. The handbrake is still functional as a sort of "steering boost". Using it tends to move too fast for the camera to track. This setup seems nicely on the limit without using handbrake.

The top speed is a bit less than previous Macau Race setup. This makes the final turns of Golden Lap into a really exhilarating sequence once you get a good enough line. If you loosen your turning in 2nd gear it will change up to 3rd earlier; thus promoting a slightly more realistic "slow in, fast out" line at some mid-speed corners.

The high-speed stadium turns are still 3rd-gear. You'll need to enter that complex on a good line to stay full throttle through the first part, though!

(EDIT) Major updates to Macau Race for GTA2! Route is getting closer to the real location, plus I've added barriers to many areas.

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