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Gladiator Arena

Posted: 05 Oct 2012, 15:37
by Galactic Boy
Gladiator Arena is a map that with added 4 players (remapped with #5, #6, #37 and #38) is a fighting map.

Re: Gladiator Arena

Posted: 05 Oct 2012, 16:41
by Salamander
Please attach some screenshots of your map, and don't write in orange.

Re: Gladiator Arena

Posted: 05 Oct 2012, 16:45
by Galactic Boy
Ok. Wait a few minutes.

Re: Gladiator Arena

Posted: 05 Oct 2012, 16:49
by Galactic Boy
Only one picture is this. I don't know attaching screenshots from during the game. :(

Re: Gladiator Arena

Posted: 23 Oct 2012, 17:48
by Galactic Boy
I have attached some screenshots of map. You may look.

Re: Gladiator Arena

Posted: 23 Oct 2012, 20:01
by BenMillard
The pictures help us understand the level. Quite nice use of lighting in the Dusk mode.

You should use the textures with edges on your floor when there are walls and boxes. It will look more natural as the scenery will join together gracefully, from one thing to another.

Re: Gladiator Arena

Posted: 24 Oct 2012, 05:38
by Galactic Boy
You're right Ben Millard, I will try this on my new maps. :)

Re: Gladiator Arena

Posted: 22 Jan 2013, 15:51
by Galactic Boy
This is the new and modified version of Gladiator_Arena. I added new boxes and new weapons in the game.

Re: Gladiator Arena

Posted: 23 Jan 2013, 19:00
by BenMillard
Still didn't use the textures with proper edges.

Re: Gladiator Arena

Posted: 24 Jan 2013, 11:28
by Galactic Boy
I didn't use because it isn't cool to use textures with edges. :(

Re: Gladiator Arena

Posted: 24 Jan 2013, 18:24
by Pyro
If you want examples of textured edges, look at the official second GTA2 map (ste.gmp) in the Redneck area or even custom maps like my Bootcamp map and even mine and Ben's Jailbreak map (self plug I know :P).

Also take a look at doing some shading on the map too (again, check any official level and the ones above) for some examples. Might sound a little tedious but it's small things like attention to detail which really helps a map stand out from just its playability alone.

Re: Gladiator Arena

Posted: 16 Feb 2013, 08:10
by Galactic Boy
OK. Pyro. :)

Re: Gladiator Arena

Posted: 07 Mar 2013, 14:39
by Galactic Boy
Third and fourth maps will coming soon, with proper edges...

Re: Gladiator Arena

Posted: 08 Mar 2013, 15:35
by Galactic Boy
Third and fourth map coming soon...

Re: Gladiator Arena

Posted: 11 Mar 2013, 14:57
by Galactic Boy
New maps finally prepared. I update them by two posts. First of them, Gladiator Arena 3, it has made with proper edges and added with death bores.

Re: Gladiator Arena

Posted: 11 Mar 2013, 15:05
by Galactic Boy
And the last map, Gladitor Arena 4. This map is similar to the third map but it has 20 death bores, 16 automatic rockets and the most extreme map of the Gladiator Arena maps.

Re: Gladiator Arena

Posted: 28 Mar 2013, 03:57
by judesanchez
the map in daylight is quite good. 8-)

Re: Gladiator Arena

Posted: 29 Mar 2013, 15:02
by Galactic Boy
Yes, just like this. Thank you. :)

Re: Gladiator Arena

Posted: 27 Oct 2014, 16:11
by Serial Killer
fourth map is very hard and realistic. Good project!

Re: Gladiator Arena

Posted: 27 Oct 2014, 20:26
by Galactic Boy
Thank you. It's not hard. Only be careful against automatic rockets. This map is realistic because I paid attention to shading of level.