Gladiator Arena

Post GTA1/GTA2 maps here (finished and work in progress).
Galactic Boy
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Gladiator Arena

Post by Galactic Boy »

Gladiator Arena is a map that with added 4 players (remapped with #5, #6, #37 and #38) is a fighting map.
Last edited by Galactic Boy on 15 Nov 2012, 14:46, edited 12 times in total.

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Re: Gladiator Arena

Post by Salamander »

Please attach some screenshots of your map, and don't write in orange.

Galactic Boy
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Re: Gladiator Arena

Post by Galactic Boy »

Ok. Wait a few minutes.

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Re: Gladiator Arena

Post by Galactic Boy »

Only one picture is this. I don't know attaching screenshots from during the game. :(

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Re: Gladiator Arena

Post by Galactic Boy »

I have attached some screenshots of map. You may look.

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Re: Gladiator Arena

Post by BenMillard »

The pictures help us understand the level. Quite nice use of lighting in the Dusk mode.

You should use the textures with edges on your floor when there are walls and boxes. It will look more natural as the scenery will join together gracefully, from one thing to another.

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Re: Gladiator Arena

Post by Galactic Boy »

You're right Ben Millard, I will try this on my new maps. :)

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Re: Gladiator Arena

Post by Galactic Boy »

This is the new and modified version of Gladiator_Arena. I added new boxes and new weapons in the game.

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Re: Gladiator Arena

Post by BenMillard »

Still didn't use the textures with proper edges.

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Re: Gladiator Arena

Post by Galactic Boy »

I didn't use because it isn't cool to use textures with edges. :(

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Re: Gladiator Arena

Post by Pyro »

If you want examples of textured edges, look at the official second GTA2 map (ste.gmp) in the Redneck area or even custom maps like my Bootcamp map and even mine and Ben's Jailbreak map (self plug I know :P).

Also take a look at doing some shading on the map too (again, check any official level and the ones above) for some examples. Might sound a little tedious but it's small things like attention to detail which really helps a map stand out from just its playability alone.

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Re: Gladiator Arena

Post by Galactic Boy »

OK. Pyro. :)

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Re: Gladiator Arena

Post by Galactic Boy »

Third and fourth maps will coming soon, with proper edges...

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Re: Gladiator Arena

Post by Galactic Boy »

Third and fourth map coming soon...

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Re: Gladiator Arena

Post by Galactic Boy »

New maps finally prepared. I update them by two posts. First of them, Gladiator Arena 3, it has made with proper edges and added with death bores.

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Re: Gladiator Arena

Post by Galactic Boy »

And the last map, Gladitor Arena 4. This map is similar to the third map but it has 20 death bores, 16 automatic rockets and the most extreme map of the Gladiator Arena maps.

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Re: Gladiator Arena

Post by judesanchez »

the map in daylight is quite good. 8-)
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Re: Gladiator Arena

Post by Galactic Boy »

Yes, just like this. Thank you. :)

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Re: Gladiator Arena

Post by Serial Killer »

fourth map is very hard and realistic. Good project!
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Re: Gladiator Arena

Post by Galactic Boy »

Thank you. It's not hard. Only be careful against automatic rockets. This map is realistic because I paid attention to shading of level.

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